Combat Medic Archive

Thread: 12 point CM?

KBISFORME
Fri Sep 17, 2004 9:12 am
#1

I hear about 12 WS all the time, is there also 12pt CMs?



(IG) KBISFORALL
Colonel, Imperial Navy
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RedAnubis
Fri Sep 17, 2004 10:01 am
#2

*waves*


Yes



________________________________________________________
Eryn WarTooth - The Avengean Guard (Lowca Server)
Vendor: New Hope, Lok |3560 -5460|
Master Doctor - Master Combat Medic - Master Pilot
DoctorGriggs
Fri Sep 17, 2004 10:15 am
#3



KBISFORME wrote:
I hear about 12 WS all the time, is there also 12pt CMs?





Yeppers and it is well worth it



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

LadyIome
Sun Sep 19, 2004 8:48 am
#4

/raises hand


wouldn't be without 12 points



Iome, MCM 12 pts- StarWares Mall
Poisons by Iome
Bestine, Tatooine. -970 -4350

Happymob
Sun Sep 19, 2004 11:43 am
#5

I am a doctor and combat medic. In my opinion, 12 points is far more important to a CM than a doc. For docs, only enhance packs really benefit from the extra experimentation points. For CMs, 12 points makes a much larger difference on all of our meds since potency, area, and effectiveness all tend to be extremely important.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


csretailnoob
Mon Sep 20, 2004 1:32 pm
#6

I got +28xp(yes i know only 25 works) and +11 assemble for 15mil...


BEST $$ I EVER SPENT



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KBISFORME
Mon Sep 20, 2004 1:57 pm
#7

Ok- Another Question: I have the pendant equipped but I still only have 10 exp points. Am I doing something wrong here? What are the max experimentation points you can have?


Also, what do you recommend, exp. with effect or potency?



(IG) KBISFORALL
Colonel, Imperial Navy
Account Cancelled

Long Live TKM!
csretailnoob
Mon Sep 20, 2004 2:04 pm
#8


+10 = 1 actual xprmt point

+20 = 2 xprmnt points


+25 = MAX USABLE(just helps elim failures and raise chance for overall success)



Hate to say this but xprmnt as needed for desired effect.. Resources will effectthis a great deal...


Charges = charges and range

Effect = Damage andto a minor extent caneffectduration

Other = Duration and Pot%

Message Edited by csretailnoob on 09-20-2004 02:05 PM



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KBISFORME
Mon Sep 20, 2004 2:45 pm
#9

So in other words I need two pendants in order to be useful as a Master CM already? DOH!!



(IG) KBISFORALL
Colonel, Imperial Navy
Account Cancelled

Long Live TKM!
KBISFORME
Mon Sep 20, 2004 3:02 pm
#10

1 more question. How many of these pendants can you equip, anyone know? I would assume only one, but....



(IG) KBISFORALL
Colonel, Imperial Navy
Account Cancelled

Long Live TKM!
Mystra78
Mon Sep 20, 2004 6:03 pm
#11

You would be only able to equip one. And yes, I feel 12 pts makes a large difference as well.



Imena ~ Retired CM/Riflewoman / Mystra ~ Retired Jedi

KBISFORME
Tue Sep 21, 2004 6:57 am
#12

Thanx!



(IG) KBISFORALL
Colonel, Imperial Navy
Account Cancelled

Long Live TKM!
santachristo
Fri Oct 01, 2004 4:03 am
#13

where is the cap on assembly?
and is assembly woth anyting?



Realize Le-fay. (canceled account)
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for membership, send me a pm)
ps: for everyone that did not get it. IBL = in before locking
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