Combat Medic Archive
Thread: 12 point CM?
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DoctorGriggs
Fri Sep 17, 2004 10:15 am
#3
KBISFORME wrote:I hear about 12 WS all the time, is there also 12pt CMs?
Yeppers and it is well worth it
Happymob
Sun Sep 19, 2004 11:43 am
#5
I am a doctor and combat medic. In my opinion, 12 points is far more important to a CM than a doc. For docs, only enhance packs really benefit from the extra experimentation points. For CMs, 12 points makes a much larger difference on all of our meds since potency, area, and effectiveness all tend to be extremely important.
csretailnoob
Mon Sep 20, 2004 1:32 pm
#6
I got +28xp(yes i know only 25 works) and +11 assemble for 15mil...
BEST $$ I EVER SPENT 
KBISFORME
Mon Sep 20, 2004 1:57 pm
#7
Ok- Another Question: I have the pendant equipped but I still only have 10 exp points. Am I doing something wrong here? What are the max experimentation points you can have?
Also, what do you recommend, exp. with effect or potency?
csretailnoob
Mon Sep 20, 2004 2:04 pm
#8
+10 = 1 actual xprmt point
+20 = 2 xprmnt points
+25 = MAX USABLE(just helps elim failures and raise chance for overall success)
Hate to say this but xprmnt as needed for desired effect.. Resources will effectthis a great deal...
Charges = charges and range
Effect = Damage andto a minor extent caneffectduration
Other = Duration and Pot%
Message Edited by csretailnoob on 09-20-2004 02:05 PM
KBISFORME
Mon Sep 20, 2004 2:45 pm
#9
So in other words I need two pendants in order to be useful as a Master CM already? DOH!!
KBISFORME
Mon Sep 20, 2004 3:02 pm
#10
1 more question. How many of these pendants can you equip, anyone know? I would assume only one, but....
Mystra78
Mon Sep 20, 2004 6:03 pm
#11
You would be only able to equip one. And yes, I feel 12 pts makes a large difference as well.
santachristo
Fri Oct 01, 2004 4:03 am
#13
where is the cap on assembly?
and is assembly woth anyting?
and is assembly woth anyting?
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