Combat Medic Archive

Thread: 12 point CM?

Happymob
Fri Oct 01, 2004 7:09 am
#14







santachristo wrote:
where is the cap on assembly?



+25






and is assembly woth anyting?



Probably not to CMs. The common theory is that assembly only helps on the initially "build" role, when you go from the resource screen to the experimentation screen. If so, this only helps avoid crit failures where you lose the resources (it doesn't help with crit fails on experiementation). For a weaponsmith making weapons with krayt loot, it's a big deal. For a CM, probably not so much unless you make a lot of loot poisons.





Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


VTmoon
Fri Oct 01, 2004 2:08 pm
#15

above 20 really doesn't matter, I have it just because I was lucky enough to get it, but 20 is what you need.




Mono Noke
.......:::: Proud ex-Leader of Oasis ::::.......
.......:::: DarkLord of The Troll Order ::::.......
.......:::: Colonel Of the Imperial Army ::::.......
- Bike Repair, Perfect LS Tools @ Crystal Oasis Dantooine, -4295 6915
VTmoon
Sat Oct 02, 2004 1:48 am
#16






Obata wrote:

It's better to have +25 than +20, but may not be worth the expense. I have +21, and won't go any higher unless I loot the tape myself. All it does is give better chances for success.






don't think for exp it matters.




Mono Noke
.......:::: Proud ex-Leader of Oasis ::::.......
.......:::: DarkLord of The Troll Order ::::.......
.......:::: Colonel Of the Imperial Army ::::.......
- Bike Repair, Perfect LS Tools @ Crystal Oasis Dantooine, -4295 6915
TheEpigoni
Sat Oct 02, 2004 4:00 am
#17

The extra +5 after the +20 increases your chance of getting an amazing success when using an experimentation point. Which is a very big deal if you're going for multiple or even single amazing schematics.




-------------WFO Superstore-------------
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------{ /way 135 -5470 on Corellia }------
Maximouse and Mephit - Master Droid Engineer, Master Chef, Master Shipwright

SkipDikman
Sat Oct 02, 2004 7:48 am
#18


When you experiment do you:


A)experiment one hash mark at a time or.


B) experiment across the whole line.

Message Edited by SkipDikman on 10-24-2004 10:14 PM



Kavasiae
LorenZo'Andrews
Jedi
Combat Medic
VTmoon
Sat Oct 02, 2004 8:08 am
#19

depends on what I'm crafting. it's like betting, if you do the whole line one go then you but hit or miss, but when u do it one at a time you have better chances of not missing.




Mono Noke
.......:::: Proud ex-Leader of Oasis ::::.......
.......:::: DarkLord of The Troll Order ::::.......
.......:::: Colonel Of the Imperial Army ::::.......
- Bike Repair, Perfect LS Tools @ Crystal Oasis Dantooine, -4295 6915
Obata
Sat Oct 02, 2004 12:45 pm
#20

It's better to have +25 than +20, but may not be worth the expense. I have +21, and won't go any higher unless I loot the tape myself. All it does is give better chances for success.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Obata
Sat Oct 02, 2004 1:21 pm
#21






VTmoon wrote:





Obata wrote:

It's better to have +25 than +20, but may not be worth the expense. I have +21, and won't go any higher unless I loot the tape myself. All it does is give better chances for success.






don't think for exp it matters.





It does matter for chances of success. The experimentation modifier does more than just determine how many points you get. It is factored into the success roll every time you experiment. The higher your modifier, the higher your chances of an amazing success and the lower your chances of failure. Many people don't get to see this first-hand because of the way the crafting line gets leveled with a macro. If you ever tried to craft something when you were low level, you may recall that failures were far more common.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
VTmoon
Sat Oct 02, 2004 5:48 pm
#22






Obata wrote:





VTmoon wrote:





Obata wrote:

It's better to have +25 than +20, but may not be worth the expense. I have +21, and won't go any higher unless I loot the tape myself. All it does is give better chances for success.






don't think for exp it matters.





It does matter for chances of success. The experimentation modifier does more than just determine how many points you get. It is factored into the success roll every time you experiment. The higher your modifier, the higher your chances of an amazing success and the lower your chances of failure. Many people don't get to see this first-hand because of the way the crafting line gets leveled with a macro. If you ever tried to craft something when you were low level, you may recall that failures were far more common.





nah I remember, back in September we didn't have macros yet, hehe. I just didn't know it had that much on an efect between 20 and 25.




Mono Noke
.......:::: Proud ex-Leader of Oasis ::::.......
.......:::: DarkLord of The Troll Order ::::.......
.......:::: Colonel Of the Imperial Army ::::.......
- Bike Repair, Perfect LS Tools @ Crystal Oasis Dantooine, -4295 6915
Brainplay
Sun Oct 03, 2004 2:13 am
#23






Obata wrote:

It does matter for chances of success. The experimentation modifier does more than just determine how many points you get. It is factored into the success roll every time you experiment. The higher your modifier, the higher your chances of an amazing success and the lower your chances of failure. Many people don't get to see this first-hand because of the way the crafting line gets leveled with a macro. If you ever tried to craft something when you were low level, you may recall that failures were far more common.




You sure? Whats your source? Last I heard assembly was the only attribute that affected success rate unless there was a stealth announcement.


Texxie, want to share some light on this?







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Obata
Sun Oct 03, 2004 8:02 am
#24


Assembly affects the success rate of the assembly step. That's the step right after you put in the resources and components, before you start experimenting. Look at the crafting foods, Bespin Port adds to experimentation, Pyollian Cake adds to assembly. There are also FS lines for both. Neither Bespin Port, nor the FS experimentation line grant more points. If it was assembly that determined your rate of success, there would be no point to either of them.The same thing goes for the research center city specialization. I am absolutely sure that it is the experimentation modifier, not assembly,that determines your chances of succes on experimenting,.

Message Edited by Obata on 10-03-2004 11:03 AM



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Goldenstar10
Sun Oct 03, 2004 2:13 pm
#25

what pendant were you guys talking about? is it easy to get and how muhc + cm experimentation does it give?




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Pahdbacca
Sun Oct 03, 2004 2:54 pm
#26

A +5 CM experimentation pendant was the reward for the last phase of the FS quests concerning healing exp.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
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