Combat Medic Archive

Thread: CM surprisingly good in PVP CU

Caelrie
Mon Apr 18, 2005 3:00 am
#1

After spending a day mostly dueling with different CM templates, I gotta say I'm impressed with it. Whether combined with smuggler, pistoleer, rifleman, BH or TK, combat medic proved to be extremely formidable in PvP.


One of the reasons was that healing is so limited in the CU. Most of my opponents couldn't heal themselves much at all. Even if they used the pumped up Stim-Ds, they had long cooldown timers, whereas I could keep using my two forms of healing with rapidity. Longevity combined with 2 stacking DOTs and multiple debuffs made for a potent PvP template!


I'm really thinking about being a CM after the CU. I need to test more in PvE though.
TerianTwilek
Mon Apr 18, 2005 3:06 am
#2

And don't forget, you might win by using Bacta Spray and crashing your opponent's PC!



Twi'lek Commando/Squad Leader - Hey, it's original, right?
Taallyn
Mon Apr 18, 2005 5:49 am
#3

Master Combat Medic has been working well for me when teamed with either Master Pistoleer or Master Pikeman. CM seems to add a lot of versatility to any of the other combat professions.
Arxy
Mon Apr 18, 2005 10:44 am
#4

Well i have a Master doc on live and with all the changes i hit test and to my surprise the following temp was actually very fun to play, Master doc, 0/4/0/0 CM and master carbs. With this temp you have some decent dots, ability to cure, KD recovery (i think), And most of all you can heal until the cows come home(stims and bacta). I was dueling some mates on TC and to my amazement, i actually did very well. Instead of the old mind set of apply states, kd, and spam for the win, you actually, have to think abit differently. The above temp you can hit them with a dot, use low ham specials, and wait their action and mind out. Now that you can not attact Action/mind you simply wait them out using low ham specials, with the occasional snare/root depending on temp. And let the good times role. Now things may change alot with the CU goes live but even with only 70 speed and not very good defenses, i did well. I did get my butt handed to me by a friend that made a triple master tkm/fence/swords (i think) and when she snared me i was toast. I going to test other temps tonight with master CM dabble in Doc, assuming i can log on for more than 5 minutes at a time.

Message Edited by Arxy on 04-18-2005 10:45 AM

xLasezrilx
Mon Apr 18, 2005 11:41 am
#5

ive tested numerous teplates with master CM in the CU also, overall i prefer the tkm/mast cm combo with 3/4/4/0 medic(gives you a good 3rd heal), some of the ranged combo's are good also, one i tried which was nice, was mast CM, 0/4/0/0 doc, and master pistoleer, it alows you to heal against other CM's and ave nice dots/debuffs



Proud Colonel In The Imperial Army
Lasezril-Tarquinas
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KnightHawk420
Mon Apr 18, 2005 8:02 pm
#6

I've been kicking alot of but with CM/Doc/0/0/0/4 pistoleer template.


Get all the doc buffs, plus cures, all the CM goodies, plus effectively 2 pistol specials... fan shot (area attack with decent damage) and stopping shot (movement speed debuff).


It really worked rather well... was pretty much able to neuter my opponents while making myself really hard to kill with all the buffs and heals. Most of the people I run into I can pretty much just hold them back and have my way with them.


And at least in this instance.. the level system works to my advantage in PVE... even though I'm really such a pistoleer loser I still do pretty darn well with it.


In the old system... this was like a glass house template... awesome support role but if anyone even looked at you the wrong way you would die. In the CU... its a mighty force to be reconed with.


On the downside I'm kind of not very impressed by the PVE performance of the template..




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Phaylen
Tue Apr 19, 2005 4:55 am
#7

Dont be surprised if CM see's a heavy handed nurf. Last night everyone and their mom that was dueling with any level of success was combining some form of CM. It isimpossible for a non medic template to compete at all with poison, disease, fire, and a bleed all ticking on you at once.You just cant keep up with a 60 sec timer on stims.
MasterPoda
Tue Apr 19, 2005 1:51 pm
#8

I'm really disappointed with the poor healing MCMs have, bacta toss for only 500 dmg.. hardly worth chucking it when your mate is getting spanked by a 400dps gun


But i love the thryoid rupture, paralyze, shock etc... absolutelty awesome.



Eclipse ---- Rennie Pilgrem
- Account cancelled, You can too
c-mot
Wed Apr 20, 2005 8:51 am
#9

i tried some CM/Doc combat profiles on TC recently.

especially the ranged templates are very efficient (either with MDoc+0400 CM or MCM with either the cure/state Doc line or the Bacta Infusion line - nice healing over time - very handy when expecting dot/posion attacks). i got best results as Master Pistoleer. i picked up a DX6R - rifle (only combatskill prerequisites) to be able to attack in the 35-64m range as well. Stopping shot for fleeing targets - stun/intim for rushing attackers works nice. when they are near enough i switched to pistols and start using CM stuff.

The weird thing is that CMs bacta Shot is the best healing "spell" right now - so much for the CU documents stating doc will be the best healer (the adv Bacta Jab u get as Master Doc is quite a joke).
i gues they will adapt this soon - probably by decreasing CM healing effectiveness instead of increasing Doc healing efficiency, which will be necessary as healing seems very low in the system. helas of upto 700 will hardly keep a singel playe alive in a group attacking a high level mob within the new level system.





Master Medic[Elder Doctor · Elder Pistoleer]@ Chimaera
Master Medic[Elder Doctor · Teras Kasi Elder]@ Gorath
Master Smuggler[Elder Combat Medic · Elder Pistoleer]@ Gorath
Master Bounty Hunter[Elder Creature Handler · Elder Rifleman]@ Eclipse
Master Medic[Elder Combat Medic · Elder Bounty Hunter]@ Lowca
we never forget
noran_vaz
Wed Apr 20, 2005 11:44 am
#10

On PVP,
PVP yesterday was pretty interesting. first time against a fencer I got my butt handed to me (in seconds) even with a buff & full armor.
Second time against the same guy it went a bit differently as I just kept my distance this time. I won fairly quickly. At this point he was mad & started flaming curses in my direction. Oh how ironic.


I fought someone else who was a CM / (BH?) & just like the first time it was knockdown central & for the few seconds I could get up (almost enough time for a special) I'd be kd'd once again. I was just trying to hit him once while he had me sprawled over the warm desert sand of bestine. I think in some instances the balance is better in the current version. :/
in all but 1 instance I saw whoever landed the first attack was generally the victor. (I also have no idea what 1/2 of these states do.).

I noticed as a master MCM with a long timer before being able to throw something else I did miss quite a bit. (anyone else notice this?)

The number of DOTs and overall states we have is really nice. However the actual damage output doesn't seem so hot. When you factor in the differences of a BH hitting you for almost 1000 per shot in some instances compared to a poison that (to me didn't even seem to tick) somethings very strange about that. Maybe someone can help me understand this a bit more.
I'm not saying a CM should do as much damage as a BH. Just that it seems a strange shift.

Does my account of what's happening make sense? It's confusing the overall damage I'm doing. I can't see it and the dmg output doesn't seem that hi. Maybe someone can clarify.(please ).

My skills are mcm/xxx4BE & pistoleer 3333 or something. Created my largest factory run ever.
Zohath
Wed Apr 20, 2005 12:00 pm
#11

Yeah, CM is being reduced to a DOT machine....until people learn how the new shots work and such it will do some serious kicking.

Meanwhile it's healing abilities have gone out the window...which takes out alot of the appeal for me

Have fun all,
Zohath
KnightHawk420
Wed Apr 20, 2005 8:12 pm
#12


I agree there is something screwball about the damage. It seems if I apply just a couple things I don't get any damage going... So I've been in the habit of just applying evertyhing, but now I'm not so sure whats totally working.


My current theory is that the deuterium fire thing seems to do most of the dmg work... I dunno about the poison....



Also we got a nice move that slows people to a crawl.. that works to great effect for kiting people....

Message Edited by KnightHawk420 on 04-20-2005 08:13 PM



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Brainplay
Thu Apr 21, 2005 8:39 pm
#13

After several PvP encounters I found that using the enhancers gave me the biggest advantage in a duel. In mass PvP it was the same thing. The amount of damage I took compared to the amount of damage that I healed gave me the biggest advantage. With the enhancers it was about 800+ per each one. The DoT's were nice but they were mostly supplemental damage as far as I could see. The ruby biel and the stimD really changed the tide of battle though.


enhanced bacta toss

enhanced bacta jab

enhanced bacta spray (it's still evil)

stimD +1200

ruby biel (stim use time reduced to 30sec)


However, in places like the DWB or hunting other high level content the dps vs. a player and the healing capacity of a master CM are waaay unbalanced. The timers are too slow and the amount we heal for is too little compared to the amount of damage taken (even vs. good kinetic or energy armor).


And yes knighthawk, so far in all of my tests Dtoss has been doing the most damage.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

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