Combat Medic Archive

Thread: How to be an effective CM in PVE & PVP .Looking for advice from some seasoned CM's out there

Galaxy-Stalker
Wed Feb 18, 2004 10:28 am
#1

Well just like the heading states. I've been soloing the whole time and at the moment I'm working on Master pist and Master CM. I've only grouped with more than 1 person like once, on Dath doin Rancors and I had the hardest time, I see the HAM of group members but can't ever find the people to heal them. I've never been a Healer have been big on tanking , so I'm workin this temp cuz figure I can get the best of both worlds. Anyway,

I've tried my hand at Healin in EQ and as those of you who play know that's actually easy (target from group menu and cast spell) I've seen the heal button here but will that auto ranged stim if person is in range?

Those are some of my major concerns at the moment, but I'm also lookin for any and all advice from you vets out there, I'm talkin healin, poison, disease, pve, pvp any info or experiance you can spare would be great.




Savir Ebari


Jack of all trades,master of none


"Say what again , I dare ya, I double dare M*** F***"


Samuel L. Jackson Pulp Fiction



Korthyn
Wed Feb 18, 2004 10:32 am
#2

Healing is very easy in this game. The one thing you need to do is this... Hot key your STIMS not the stupid ability buttons. Secondly... as a CM I personally never use non ranged stims. I have a single target and an ae stim on my bar at all times. When a person(s) need a heal i target them from the group menu and throw the appropriate heal.


Its actually easier than EQ (My eq toon = Level 65 Cleric with 153 AA) becauseyou can be running while you toss the heals. The avg range for them is between 40-50m depending on the stims that your using so just get in range of your target and toss away as necessary.


So yeah... hot keying your actual meds is the best advice i can give yah. This also makes it so you can put them into bags to keep everything organized rather than having your main inventory full of stim packs.



_________________________________________________________________________
Korthyn - [Enduring Intrepids]

Master Combat Medic - 4440 Doctor - 0030 Pistoleer
"Meddle not in the affairs of Dragons, for you are crunchy and good with ketchup."


Ekefo
Wed Feb 18, 2004 10:34 am
#3

As far as healing people... if you see that they are in need, target them (either click on their name, on the person, or Ctrl + # whatever number they are), then /follow them. It is easier if you have /follow macro'd in you bar. When you get close, hit them with a stim or cure. Everyone else can answer the rest, but I heard in PvE we are pretty weak.



_________________________________________
Dr-Joel Swanson M.D.
Eclipse -- Theed, Naboo
Korthyn
Wed Feb 18, 2004 10:39 am
#4



On the contrary, we are very strong in PVE. Combat medics are the superior healers of the game because of our ranged ability, but also... our damage output ignores defenses. So... say you are out hunting Krayt Dragons with a group of 10 people or so. You start out by letting a pet or player get aggro on the dragon, toss a poision for health/action/mind on it, these are going to do FULL damage to the mob, they dont figure in its heavy armor that is going to reduce all the blaster fire your group is laying on it by 50% or more. Disease if you wish. Then sit back and keep everyone alive. With good stims you can stay well out of range of the dragon's AE and keep your entire group alive with ease so long as your quick to get those stims off when needed. This is just one example...


If you want to be a truly uber support class consider adding in some doctor abilities. With 4440 doctor you can buff, res, and cure poisions and diseases that are applied to your group mates.

Message Edited by Korthyn on 02-18-2004 09:41 AM



_________________________________________________________________________
Korthyn - [Enduring Intrepids]

Master Combat Medic - 4440 Doctor - 0030 Pistoleer
"Meddle not in the affairs of Dragons, for you are crunchy and good with ketchup."


Galaxy-Stalker
Wed Feb 18, 2004 10:39 am
#5

Thanks for the info.Btw how do you like your template? I was thinkin of addin some Doc in mine, but figured might be better to Master Pistol since I will still solo alot when I can't find a group




Savir Ebari


Jack of all trades,master of none


"Say what again , I dare ya, I double dare M*** F***"


Samuel L. Jackson Pulp Fiction



NeoEcks
Wed Feb 18, 2004 10:41 am
#6

ranged area stims are great. makes healing groups a snap


but yes, combat medic in PvE is a weak class. it HAS to be coupled with a powerful class. in my opinion something more powerful than Pistoleer. I would say Rifleman because @ the Master level you are effective in both PvE and PvP.


just my $0.02




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Ekefo
Wed Feb 18, 2004 10:41 am
#7

Sorry, I meant solo pve.



_________________________________________
Dr-Joel Swanson M.D.
Eclipse -- Theed, Naboo
Korthyn
Wed Feb 18, 2004 10:42 am
#8






Ekefo wrote:
Sorry, I meant solo pve.






Ahh yes solo PVE i agree. Combat medics are not a solo class in any case. We are designed to support a group and we shine when we perform to fit that design



_________________________________________________________________________
Korthyn - [Enduring Intrepids]

Master Combat Medic - 4440 Doctor - 0030 Pistoleer
"Meddle not in the affairs of Dragons, for you are crunchy and good with ketchup."


Gnuut
Wed Feb 18, 2004 11:06 am
#9





Korthyn wrote:


Ahh yes solo PVE i agree. Combat medics are not a solo class in any case. We are designed to support a group and we shine when we perform to fit that design




I solo PVE all the time...





Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Ekefo
Wed Feb 18, 2004 11:09 am
#10






Gnuut wrote:





Korthyn wrote:


Ahh yes solo PVE i agree. Combat medics are not a solo class in any case. We are designed to support a group and we shine when we perform to fit that design




I solo PVE all the time...






Yes you do... and you have TKA which helps a lot, we were just talking about CM by itself.




_________________________________________
Dr-Joel Swanson M.D.
Eclipse -- Theed, Naboo
Gnuut
Wed Feb 18, 2004 11:17 am
#11





Ekefo wrote:


Yes you do... and you have TKA which helps a lot, we were just talking about CM by itself.



However notice the TKA skills I took. I didn't invest in speed or damage because I let my poisons do the work. Using a combination of KDs, lunges, warcries, intimdates, stuns coupled with the defensive abilities from my TKA template I just let the poison do the majority of the damage. That's one of the main issues CMs have in PVE solo. The choose a secondary profession that doesn't give them any defenses to survive.






Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Korthyn
Wed Feb 18, 2004 12:19 pm
#12

I can solo PVE as Well, in fact just a straight up raw Master Combat Medic CAN solo PVE if they have a good suit of armor. But... wether or not you consider that "effective" pve is up to interperetation(sp?) I guess.


When a master rifleman can walk up to a group of 6 stormtroopers and wipe the entire group out in 3 shots, whereas it takes me several mintues of kiting and getting my arse beat... I don't consider that effective in perspective to the big picture.



_________________________________________________________________________
Korthyn - [Enduring Intrepids]

Master Combat Medic - 4440 Doctor - 0030 Pistoleer
"Meddle not in the affairs of Dragons, for you are crunchy and good with ketchup."


bruinchris
Wed Feb 18, 2004 3:30 pm
#13


Poison - run - comeback for the kill =)


I am a master doc and a master CM but I do lots of solo PVE. The key is time and distance. First recon your kill zone and identify where you can run to after you make contact (this is crucial). I usually stack my buffs and use my self as bait (whether riding or walking) by drawing as many monsters or NPCs around me or I stand at 64+ meters and throw area poison.EitherwayI then break contact (burst run or riding) for 1-2 minutes to allow the poison to work and heal my mind thru a predesignated route. Finally I go in for the kill with my Nym carbine. This method will not work for high level kills like night sister elders or Krayt b/c their HAM is so high unless you are very patient (which I am not) and lucky. I have killed 3 rancors and many nightsister initates/rangers with this method (but I also have my fair share of deaths). Soloing an entire Imp squad or fort is very easy if no ATSTs around (conversly for imp players attacking rebel forts I assume). While this guerrila type tactics is not too glorifying I find it very effective formy chosen professions. I like themasterDOC because even if I die I am self sufficient to get back in thefight afterfive minutes of heals and buffs (except mind and BF ofcourse).


This is just how I found I can solo as a CM, I hope it helps but I don't think its anything very revealing.


Bruin Chris - on nartius


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