Combat Medic Archive

Thread: Combat Medics Should Have Rez Packs

jxxbxxe
Wed Feb 18, 2004 6:09 pm
#1


Since CM are in the field fighting they should be the ones with the Rez packs. What does everyone think?
toe2
Wed Feb 18, 2004 6:26 pm
#2

no docs need something thaat makes thme use full in combat and cm need something that makes them use full docs have res cm have mind heal fair is fair i dont think one extra line in marksman should give cm a licence to turn docs into buff bots.
Pappi
Wed Feb 18, 2004 6:29 pm
#3

i donno...


i can justify AoE poison/disease cures for CMs, but not rez packs




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
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VTmoon
Wed Feb 18, 2004 8:14 pm
#4

Aoe Cures should only be givin to doc/cm master and no one else, lol


Rez packs are for docs not cms, if u want rez take up the doctor life, hehe






Mono Noke
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Agent001
Thu Feb 19, 2004 2:08 am
#5

Rezkits for CMs? Old topic that will never happen. Its a Doctor item and always will be.


CMs are the ones out in the field not Doctors? Old misconsception of inexperienced players that I dont feel like arguing for the 100th time.


AoE poison cures? Definetly a needed item in game. Whether its a Doctor item or a CM item makes little difference to me. Someone should have the ability.
Gamzek
Thu Feb 19, 2004 3:14 am
#6

I vote Doctor class for area cures!(Biased opinion coming from a master doctor)




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Colonel Gamzek De'Unnero[Ascendance]

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ChilastraBH
Thu Feb 19, 2004 4:04 am
#7

area rez!
vortexala
Thu Feb 19, 2004 7:07 am
#8

Rezkits are Doc items only, and should remain so. No need to go and attempt to steal from our fellow Medical Professionals.

Also, if any AoE cure is put in place it should go to CMs first and foremost. CM is the expert at Ranged and AoE meds.

As for AoE rez...what am I, a necromancer? Bringing an army of the dead back to life with the wave of my hand?



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
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Asbalon
Thu Feb 19, 2004 8:13 am
#9

Necromancer... yes darkness.. dead.. zombies... living... kill...... thats whats missing in this game. Zombies. Maybe I could make some zombie wookies....

Huh? Yes ok.. I'll go back to my padded room.


Hihi Seriously. Rezzing is something the doctors got and should keep. No need for such an ability for CMs =)



Jaylin Redstar, Gorath Galaxy
Doing wierd experiments on wookies since October 2003
Master Rifelman, Master Doctor
Former Master Combat Medic

Dorlan
Thu Feb 19, 2004 10:35 am
#10






ChilastraBH wrote:
area rez!







Man I was laughing so hard at this thought as soon as the discussion turned to AoE....


Not practical but damn wouldnt that be cool, the dreaded area Rez (maybe followed by a quick Area Buff and your party is good to go)





Dorlan
Anti-Thug
Thu Feb 19, 2004 12:12 pm
#11

hell yeah!!! Just make the packs do 50 wound damage for every person rezzed....kinda like the mind heal...you rez 10 people you have 500 mind wounds and are pretty much out of the fight....makes it evenly matched



____Jaylando_________________________________________
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Pimpin' In Space, Yo! -- I am Evil....I am.....Sith!
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Anti-Thug
Thu Feb 19, 2004 12:13 pm
#12

double post!


actually make it more like 100 mind wound





____Jaylando_________________________________________
RESPECJEDI APPRENTICE

Pimpin' In Space, Yo! -- I am Evil....I am.....Sith!
Changed my mind...the NGE Sucks AND SOE threw the VETS Under the bus....CANCELLED!
Munga_Meds
Thu Feb 19, 2004 1:38 pm
#13

I disagree-


I think AOE cure poisons (weaker say than a doctor Cure C) should be added to MASTER CM, but not rezzes.


And no - I don't think Docs should get even pointblank AOE cure poisons, although I'll take em if they add them. Docs have too much anyway, IMO - give the aerosol cure to the people most familiar with chucking aerosol poisons... the Master CM.



Athera- Master Tailor
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