Combat Medic Archive
Thread: Combat Medics Should Have Rez Packs
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jxxbxxe
Wed Feb 18, 2004 6:09 pm
#1
Since CM are in the field fighting they should be the ones with the Rez packs. What does everyone think?
toe2
Wed Feb 18, 2004 6:26 pm
#2
no docs need something thaat makes thme use full in combat and cm need something that makes them use full docs have res cm have mind heal fair is fair i dont think one extra line in marksman should give cm a licence to turn docs into buff bots.
Pappi
Wed Feb 18, 2004 6:29 pm
#3
i donno...
i can justify AoE poison/disease cures for CMs, but not rez packs 
VTmoon
Wed Feb 18, 2004 8:14 pm
#4
Aoe Cures should only be givin to doc/cm master and no one else, lol
Rez packs are for docs not cms, if u want rez take up the doctor life, hehe
Agent001
Thu Feb 19, 2004 2:08 am
#5
Rezkits for CMs? Old topic that will never happen. Its a Doctor item and always will be.
CMs are the ones out in the field not Doctors? Old misconsception of inexperienced players that I dont feel like arguing for the 100th time.
AoE poison cures? Definetly a needed item in game. Whether its a Doctor item or a CM item makes little difference to me. Someone should have the ability.
Gamzek
Thu Feb 19, 2004 3:14 am
#6
I vote Doctor class for area cures!(Biased opinion coming from a master doctor)
vortexala
Thu Feb 19, 2004 7:07 am
#8
Rezkits are Doc items only, and should remain so. No need to go and attempt to steal from our fellow Medical Professionals.
Also, if any AoE cure is put in place it should go to CMs first and foremost. CM is the expert at Ranged and AoE meds.
As for AoE rez...what am I, a necromancer? Bringing an army of the dead back to life with the wave of my hand?
Also, if any AoE cure is put in place it should go to CMs first and foremost. CM is the expert at Ranged and AoE meds.
As for AoE rez...what am I, a necromancer? Bringing an army of the dead back to life with the wave of my hand?
Asbalon
Thu Feb 19, 2004 8:13 am
#9
Necromancer... yes darkness.. dead.. zombies... living... kill...... thats whats missing in this game. Zombies. Maybe I could make some zombie wookies....
Huh? Yes ok.. I'll go back to my padded room.
Hihi Seriously. Rezzing is something the doctors got and should keep. No need for such an ability for CMs =)
Huh? Yes ok.. I'll go back to my padded room.
Hihi Seriously. Rezzing is something the doctors got and should keep. No need for such an ability for CMs =)
Dorlan
Thu Feb 19, 2004 10:35 am
#10
ChilastraBH wrote:
area rez!
Man I was laughing so hard at this thought as soon as the discussion turned to AoE....
Not practical but damn wouldnt that be cool, the dreaded area Rez (maybe followed by a quick Area Buff and your party is good to go)
Anti-Thug
Thu Feb 19, 2004 12:12 pm
#11
hell yeah!!! Just make the packs do 50 wound damage for every person rezzed....kinda like the mind heal...you rez 10 people you have 500 mind wounds and are pretty much out of the fight....makes it evenly matched
Munga_Meds
Thu Feb 19, 2004 1:38 pm
#13
I disagree-
I think AOE cure poisons (weaker say than a doctor Cure C) should be added to MASTER CM, but not rezzes.
And no - I don't think Docs should get even pointblank AOE cure poisons, although I'll take em if they add them. Docs have too much anyway, IMO - give the aerosol cure to the people most familiar with chucking aerosol poisons... the Master CM.
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