Combat Medic Archive

Thread: Bleeds

LuchenAthos
Fri Oct 17, 2003 5:31 am
#1

Why as a Master CM it takes me 3 or 4 applications to remove a simple bleed? Correct me if I'm wrong but all bleeds are attained in an elite profession but none higher then the 3rd box. So why as a Master does it take me multiple attempts to heal a bleed. Heck I've even got3 boxs in Doc tree of med knowledge. This is ridiculas.
Atradie
Sat Oct 18, 2003 9:27 am
#2

I feel your pain...


I Master all Medicine, and I drain my 1000 mind trying to stop a bleed


I do believe that the intention is to tie first aid strength into the Medic /Doc line so a Master CM would treat bleeds thhe same as a Master Medic.






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MandalorianArmr
Sat Oct 18, 2003 9:39 pm
#3

today in the cave of hell or the crystal cave to other people...i had to apply 24 applications of first aid to lift the bleeding. the fs guys have one hell of a bleed shot, about 700 damage per tick




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GuardianHawk
Sun Oct 19, 2003 1:45 am
#4

I agree completely. If a bleed shot is so easy to put on, just one quick action and it normaly only takes one or 2 attempts. Then it should only take one or two attempts to removed it.


also I am a Doc/CM and most of the time it takes me something like 10 first aid attempts to completely stop a bleed. So not even Doc skill helps that I can tell.




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XavierCalixto
Sun Oct 19, 2003 2:27 pm
#5

_______________________________________________________________________________________


Iagree completely. If a bleed shot is so easy to put on, just one quick action and it normaly only takes one or 2 attempts. Then it should only take one or two attempts to removed it.


also I am a Doc/CM and most of the time it takes me something like 10 first aid attempts to completely stop a bleed. So not even Doc skill helps that I can tell.


______________________________________________________________________________________



That's like saying that if I slice the artery in my neck or thigh with a simple knife that it should take a simple band-aid to fix it. ER Surgeons spend HOURS in the operating room to fix people that got hurt in seconds. Of all the professions, I have to say, the CM and Doc seem to be the most reasonably on track (not talking aboutbugs, but intentions)

icutyou
Tue Jan 27, 2004 8:43 pm
#6

I just read a post about bleeds and I was reminded of something I did a few days ago.

I was hunting savage humbaba lairs for some quick money. I would take them down fairly quickly by hitting knockdown, blind, then spam hit 3 until deaths. Now hit 3 is an interesting move the more I use it on big things. I notice it can blind the target (or was it stun?) However, I do recall it adding a state effect when spammed. No, I'm not mistaking it for the blind I would apply. Sometimes I wouldn't bother with blind and just use hit 3 after the knockdown.

Now, for the ultimate weirdness. When spamming hit 3, I always keep an eye on the humbaba's ham to see if I can hit a quick body/leg/head hit for a faster death. One time, I recall seeing a bleed icon appear. Unfortunately, as soon as it appeared, the humbaba died in the next hit or two. I'm 98% positive I saw this too.

So has anyone else experienced this, or am I just going crazy? Could unarmed hit 3 have some low probability random roll that inflicts a bleed? I haven't been able to reproduce this again because I've been too busy with life and haven't had time to hunt. Am I alone in this at all? Please don't say I'm crazy



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FunkaliciousFrk
Wed Feb 11, 2004 6:13 am
#7

How do u stack 2 health bleeds with pistoleer?


Im near combat medic master, and im thinking of mastering pistoleer, but if i can do 2 health bleeds + health poisen + health disease, ill have sum fun.



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smugglinmolson
Wed Feb 11, 2004 6:16 am
#8

Well as of today you can no longer stack bleeds...( New patch)so /scratch that idea.



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HardwiredXMan
Wed Feb 11, 2004 12:54 pm
#9

Yup sorry, but no more stacking bleeds as of today......it really sucks too.


Also, I might be jumping the gun here, but I just got finished playing and I hit a kunga with a 770 bleed and he only ticked 139 per bleed. I hope they didn't nerf the bleeds so that resist and armor would factor in on the bleed......If so, then bleeds are useless now.


timmaaw2
Wed Feb 11, 2004 2:27 pm
#10

I thought the inital bleed shots didn't do any damage anyways? so multiplying that is pointless, we are just losing 80% of bleeds at a 'quicker' rate? nonsense.
amh9876
Wed Feb 11, 2004 2:28 pm
#11






Tatanka wrote:


A bit more information concerning bleeds...


- Bleed damage is 20% of the initial damage.

- Bleed damage does not count towards xp. For example... fighting a quenker that has 4754hp and normal gives 2551xp. I do 2187dmg (46% of the quenker's hp)via regular shots and initial damage from the bleed shots. I end up doing 2567dmg (54% of the quenker's hp) from bleed ticks. I get 1173xp for the kill (46% of the xp).







Maybe it's because I'm doing most of the dmg, but I'm still getting around 3400xp for a savage quenker (same as prepatch), using bleeds (though they're about worthless now).




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Tatanka
Wed Feb 11, 2004 2:40 pm
#12


That's been changed with this patch, timmaaw2. Bleeds now do an initial damage and then start a normal bleed cycle at 20% of the initial damage. So it works as 622dmg in the first hit, then 124dmg per bleed tick thereafter.


Amh9876, pre-patch, I'd bet you were getting aconsitent xp number from them, whereas now you are getting a slightly lower and varied xp number. Is this the case?




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cheechcheech
Wed Feb 11, 2004 3:14 pm
#13

Bleeds still stack. Just the ticks got nerfed. You wont nearly bleed them like you used too.



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