Combat Medic Archive

Thread: They gave Doctors area cures?

Reaperss
Thu Jul 29, 2004 9:33 am
#1

http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=20961


**edit**?



Ugo Deathbringer
-X Master Droid Engineer, X Master Merchant, X Master Artisan,
Don't hate da playa or da game, hate the Devs
Warn you we did, listen you did not, now screwed we all are
mythronde
Thu Jul 29, 2004 9:37 am
#2

yeah, hopefully this one goes into effect tomorrow



Peacekeeper
Master Bounty Hunter -since August 2003
Master Carbineer
Combat Medic 4-0-0-0
Khragon
Thu Jul 29, 2004 9:38 am
#3



  • Crafting Quests: Increased the practice XP reward for crafting jobs by a small amount
  • Doctor: Added point blank area poison & disease cures for Doctors

Thanks,


Grant "Rogue_5" McDaniel
SWG QA Buildmaster



Roger that. They also eliminated Doctor delays on cures as well so they can spam cure. Bout time!

Reaperss
Thu Jul 29, 2004 9:39 am
#4

then why have CM's. AOE is our turf, not DOC's. What in the world is going on?




Ugo Deathbringer
-X Master Droid Engineer, X Master Merchant, X Master Artisan,
Don't hate da playa or da game, hate the Devs
Warn you we did, listen you did not, now screwed we all are
Ariven
Thu Jul 29, 2004 9:41 am
#5



Reaperss wrote:
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=20961
**edit**?





Woot!

now I can focus even more on being support as a doc/cm which is nice since I have no direct combat skills
vortexala
Thu Jul 29, 2004 9:49 am
#6

I don't know what's going on here, folks. I really wish I did, but I don't.

PB Area Cures was something suggested and listed long, long ago on a few top 5's. It's an idea that's been kicked around a lot as well. But, after the recent discussion threads here and in the doc forum, it seemed that any area cure, regardless of implementation, would be stepping on one or the other professions toes.

Looks like it's our toes that got stepped on...



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Reaperss
Thu Jul 29, 2004 9:53 am
#7

So they put in the change and never informed the CM correspondent? Jesus H. Chirst what in the world are they doing? This is nuts. Do they NOT want us to act like medics?



Ugo Deathbringer
-X Master Droid Engineer, X Master Merchant, X Master Artisan,
Don't hate da playa or da game, hate the Devs
Warn you we did, listen you did not, now screwed we all are
Ariven
Thu Jul 29, 2004 10:01 am
#8



vortexala wrote:
I don't know what's going on here, folks. I really wish I did, but I don't.

PB Area Cures was something suggested and listed long, long ago on a few top 5's. It's an idea that's been kicked around a lot as well. But, after the recent discussion threads here and in the doc forum, it seemed that any area cure, regardless of implementation, would be stepping on one or the other professions toes.

Looks like it's our toes that got stepped on...




This gives leverage to ask for ranged cures for CMs...
Menoetius
Thu Jul 29, 2004 10:07 am
#9






Reaperss wrote:

then why have CM's. AOE is our turf, not DOC's. What in the world is going on?








Ranged is the turf of a CM, not AoE. Using this logic why does a CM have heals, since doctors are healers? Now if it was a ranged AoE cure, I would agree with you, but it's not.


It's a point blank AoE Cure. The Doctor still needs to be in the 7m range to be effective with it.




Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Menoetius
Thu Jul 29, 2004 10:08 am
#10






vortexala wrote:
I don't know what's going on here, folks. I really wish I did, but I don't.

PB Area Cures was something suggested and listed long, long ago on a few top 5's. It's an idea that's been kicked around a lot as well. But, after the recent discussion threads here and in the doc forum, it seemed that any area cure, regardless of implementation, would be stepping on one or the other professions toes.

Looks like it's our toes that got stepped on...





Nah you did not get our toes stepped on. Now go scream at the Devs for Ranged AoE cures .



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
DarthRSX
Thu Jul 29, 2004 10:08 am
#11

This is great, less power to the CM spammin Area Poisions and diseases and running.


Asian/Armani (starsider)



Asian Persuasion / Asian' Persuasion
Menoetius
Thu Jul 29, 2004 10:11 am
#12

Stop complaining and jump for joy .


Perhaps it's not the way we would have liked it, but THEY DID SOMETHING!



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Reaperss
Thu Jul 29, 2004 10:18 am
#13

AOE is CM turf, we have AOE stimms not Doc's.



Ugo Deathbringer
-X Master Droid Engineer, X Master Merchant, X Master Artisan,
Don't hate da playa or da game, hate the Devs
Warn you we did, listen you did not, now screwed we all are
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