Combat Medic Archive

Thread: CM's Needed ??? Not anymore...

Voicu
Sat Jul 31, 2004 4:20 am
#1

I read all the posts from people who hate CMs cause of the intolerable lack of
forsight from SOE. They tell us that we will be needed in PvE. They tell us that
we are needed for mind heal. They tell us we can do something better then Doc's
(area healing).

What they leave out is the truth.

Why would Someone want to waste the points on CM now since they cannot possibly
offer anything useful anymore in combat. I am far from the FOTM CM who picked it
up so i could master it with Rifleman and PWN all in PvP. No i got it so i could
heal in combat with my guild from afar and assist them in dmg with Dots. I never
ever wanted to be THE deciding factor in offensive abilites. But i never wanted
to be completely useless in combat either.

SOEs decision to make these Resist buffs so over powering will completely negate
any offensive ability we have in PvP. Taking us out of the GCW and making us heal
bots in the game. Sure i love to heal and help out. But i also liked to contribute
to the group more then just dishing out stims. Something other players do not
consider is that CMs/Docs have to make or buy those Stims we use to heal. We dont
just pull them out of our butts.

Maybe SOE will give CMs Mind Stims making us the only class to heal mind other then
giving us horrible mind wounds.

As it stands now i see CMs getting dropped for Master Doc.



Dradin SinQuee
Master Doctor/
Master Combat Medic/
Darkhawk1138 = Lowiebacca in game.
Bob_the_tomato
Sat Jul 31, 2004 4:26 am
#2






Voicu wrote:
i got it so i could heal in combat with my guild from afar and assist them in dmg with Dots




And you still can, so stop crying. Your heals work just as good as before, and your poisons now have a counter but will still do dmg until cured. Guess you'll have to invest in some weapon skills if you still want to pwn. Sorry you're no longer the deciding factor in PvP anymore.



------------------------------------------------------------------------------------------
Ultra
Creator of "Heros of Chilastra" and "Heroines of Chilastra"
Available on LucasFiles.Com and IGN
Heros of Chilastra
Heroines of Chilastra
Gnuut
Sat Jul 31, 2004 4:27 am
#3


What you all don'tunderstand is CMs are not asking to be damage dealers or devastating in PVP.

We want our profession to be worth 169 points that we spend to master it.


Area Heals? Doesn't cut it.

Ranged Heals? Doesn't cut it.

Mind Heals? Doesn't cut it.

Poison and disease in it's current form? You guessed it. Doesn't cut it.



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Voicu
Sat Jul 31, 2004 4:45 am
#4



Bob_the_tomato wrote:


Voicu wrote:
i got it so i could heal in combat with my guild from afar and assist them in dmg with Dots

And you still can, so stop crying. Your heals work just as good as before, and your poisons now have a counter but will still do dmg until cured. Guess you'll have to invest in some weapon skills if you still want to pwn. Sorry you're no longer the deciding factor in PvP anymore.





Umm it helps if you read the post before you make moronic inflamatory remarks.

I stated i did nto want to be a Offensive deciding factor, and i said i did not
want to OWN in PVP. Take your Trolling moron self to another forum.



Dradin SinQuee
Master Doctor/
Master Combat Medic/
Darkhawk1138 = Lowiebacca in game.
Bob_the_tomato
Sat Jul 31, 2004 7:08 am
#5

Well then what do you want? You're a hybrid profession, and as such, you require more skill points. You can still do ranged AOE heals, and ranged AOE poison/disease. Only now someone can mitigate your damage just like the rest of us. Welcome to the SWG we have been playing for a year.



------------------------------------------------------------------------------------------
Ultra
Creator of "Heros of Chilastra" and "Heroines of Chilastra"
Available on LucasFiles.Com and IGN
Heros of Chilastra
Heroines of Chilastra
Gavvot
Sat Jul 31, 2004 7:26 am
#6



Gnuut wrote:
What you all don'tunderstand is CMs are not asking to be damage dealers or devastating in PVP.
We want our profession to be worth 169 points that we spend to master it.
Area Heals? Doesn't cut it.
Ranged Heals? Doesn't cut it.
Mind Heals? Doesn't cut it.
Poison and disease in it's current form? You guessed it. Doesn't cut it.





What you don't understand is that whinning over and over again with copy paste of the same lame post doesn't achieve anything except increase your post count.

If poison/disease was the only thing that made you be a CM then drop it.
If everything sux in CM for you, either try to find balanced way to improve it or quit.

Copy/Pasting whining post? Does cut it?



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
neutrineaux
Sat Jul 31, 2004 7:43 am
#7






Bob_the_tomato wrote:





Voicu wrote:
i got it so i could heal in combat with my guild from afar and assist them in dmg with Dots




And you still can, so stop crying. Your heals work just as good as before, and your poisons now have a counter but will still do dmg until cured. Guess you'll have to invest in some weapon skills if you still want to pwn. Sorry you're no longer the deciding factor in PvP anymore.







You really do not seem to grasp the basic effect of these changes. They do not balance any element of "overpower", but rather remove (by essentiall negating the effect of) one of two remaining functional elements of the profession (the other being mind heal). Everything else can be done by someone else fairly effectively. Or more effectively.


Remove vs. balance. Remove the capability to inflict damage vs. balance an overpowering ability to inflict damage (which, by the way, is primarily the result of a specific loot drop, which could simply be downgraded or removed). Most CM's seem to be aware that there needs to be balance. They also seem to understand that this is not balance, but essentially renders the profession less effective at its purpose than another profession which uses less skill point resources.


Sure, we can all become docs and keep the mind heal tree. But if we follow that line of reasoning, why not just have medics, fighters, and artisans and ditch the rest. (Hint: it woud be boring-er)





no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Sat Jul 31, 2004 7:48 am
#8






Gavvot wrote:





Gnuut wrote:


What you all don'tunderstand is CMs are not asking to be damage dealers or devastating in PVP.

We want our profession to be worth 169 points that we spend to master it.


Area Heals? Doesn't cut it.

Ranged Heals? Doesn't cut it.

Mind Heals? Doesn't cut it.

Poison and disease in it's current form? You guessed it. Doesn't cut it.







What you don't understand is that whinning over and over again with copy paste of the same lame post doesn't achieve anything except increase your post count.

If poison/disease was the only thing that made you be a CM then drop it.
If everything sux in CM for you, either try to find balanced way to improve it or quit.

Copy/Pasting whining post? Does cut it?





This typifies the "just quit" argument nicely. I think there is some merit to the concept. Also, all the CH, Commandos, BH, Pikemen, Carbineers, Tailors, Rangers, and Bio-engineers should quit. Nine professions down. We should be able to whittle it down to three remaining by Christmas.



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Gnuut
Sat Jul 31, 2004 9:38 am
#9







Gavvot wrote:

What you don't understand is that whinning over and over again with copy paste of the same lame post doesn't achieve anything except increase your post count.

If poison/disease was the only thing that made you be a CM then drop it.
If everything sux in CM for you, either try to find balanced way to improve it or quit.

Copy/Pasting whining post? Does cut it?




The argument fits nicely in just about any thread. It shows what CMs want. To be worth the points we spend. Personally I could care less about poison or disease skills. However if they plan to take them away or make them less valuable then at least amplify the healing skills. Why? The healing skills we currently have just don't cut it for the points we invest. That is my argument.






Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Arcurium
Sat Jul 31, 2004 9:41 am
#10

CM has been the winning ticket for months now. I think a better implementation would have been a 75% reduction in damage. But you know what? Anything SOE would have done to FIX Combat Medic would have been met with complaints. Too many Combat Medics saw no problems with the current situation on live. The told people to learn tactics, despite the fact that CM requires absolutely no tactics of its own. You could toss packs from an insane range, needed a potency of only 90+ to guarantee having it stick. It would then hit multiple targets for as much as 1000 mind tick. Then 1 second later you a CM could throw a nasty mind disease, ticking away even more of the pool. A single Combat Medic coulddevastate an entire 2 teams of 20 single handedly from 80-90 meters away. What these changes will do, is require the CM to have some other combat tactics. You will have to target the doctors specifically with ranged state attacks. Get them KD/dizzy. Make sure you have a rifleman in your group targetting the doctors mind pool. Just like my rifleman/doctordid to CM's for months.


I have news for you, people did learn tactics for dealing with CM's. Master Rifleman/Master Doctor is a template most CM'shate to deal with. They throw poison, then like most CM's theyrun. But hey, I am a rifleman, they are running right into my ideal range. Mind hit 3 with an uber PvP t21 sliced and powered up to700+ max damage. Suddenly the CM is in deep deep trouble. Icouldnt even guess how many Combat Medics I have killedwith this template. Probably hundreds. At least on Valcyn, combat medic isnt quite as effective as it used to be. Now the shoe is on the other foot, you are gonna have to learn some counter-tactics to deal with doctors. They balance each other out. BAAAAAAALANCE. I can get a dictionary definition for you, if you need it. What this means is the dabbling wannabe CM's who have no skill at all, and use CM as a means of proving their "skillz" will have to move on. It also means that only the very best combat medics, with the very best resources is gonna be a viable threat on the field. I have looked at the resources needed for AOE cures, and resist packs. It will be a long while before top of the line packs are made. I used to be an architect for 4 months and EVEN I have never heard of Dylinium Intrusive Ore. The resist packs for now,are going to be mediocre at best.



,Veusheesras Teacas



This signature will self-destruct in thirty seconds, unless your name is Phima.
Gnuut
Sat Jul 31, 2004 9:44 am
#11





Arcurium wrote:The resist packs for now,are going to be mediocre at best.



The A and B class resist packs being made are enough to protect vs our C class poisons and disease. That is balance?






Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Protteus
Sat Jul 31, 2004 9:55 am
#12

Completely removing spider venom and all spider venom enhanced packs would have done fine.



::::::::::::::::::::::::::::::::::::::::::::::::
-=Protteus Zarkof=-
Jedi Knizight
"No Mercy for the Weak"
::::::::::::::::::::::::::::::::::::::::::::::::
>
neutrineaux
Sat Jul 31, 2004 10:07 am
#13






Arcurium wrote:

CM has been the winning ticket for months now. I think a better implementation would have been a 75% reduction in damage. But you know what? Anything SOE would have done to FIX Combat Medic would have been met with complaints. Too many Combat Medics saw no problems with the current situation on live. The told people to learn tactics, despite the fact that CM requires absolutely no tactics of its own. You could toss packs from an insane range, needed a potency of only 90+ to guarantee having it stick. It would then hit multiple targets for as much as 1000 mind tick. Then 1 second later you a CM could throw a nasty mind disease, ticking away even more of the pool. A single Combat Medic coulddevastate an entire 2 teams of 20 single handedly from 80-90 meters away. What these changes will do, is require the CM to have some other combat tactics. You will have to target the doctors specifically with ranged state attacks. Get them KD/dizzy. Make sure you have a rifleman in your group targetting the doctors mind pool. Just like my rifleman/doctordid to CM's for months.


I have news for you, people did learn tactics for dealing with CM's. Master Rifleman/Master Doctor is a template most CM'shate to deal with. They throw poison, then like most CM's theyrun. But hey, I am a rifleman, they are running right into my ideal range. Mind hit 3 with an uber PvP t21 sliced and powered up to700+ max damage. Suddenly the CM is in deep deep trouble. Icouldnt even guess how many Combat Medics I have killedwith this template. Probably hundreds. At least on Valcyn, combat medic isnt quite as effective as it used to be. Now the shoe is on the other foot, you are gonna have to learn some counter-tactics to deal with doctors. They balance each other out. BAAAAAAALANCE. I can get a dictionary definition for you, if you need it. What this means is the dabbling wannabe CM's who have no skill at all, and use CM as a means of proving their "skillz" will have to move on. It also means that only the very best combat medics, with the very best resources is gonna be a viable threat on the field. I have looked at the resources needed for AOE cures, and resist packs. It will be a long while before top of the line packs are made. I used to be an architect for 4 months and EVEN I have never heard of Dylinium Intrusive Ore. The resist packs for now,are going to be mediocre at best.



,Veusheesras Teacas







so you arguement for nerfing CM is we do too much damage?


i think you need the dictionary, dude. balancewould bean adjustment that brings things back towards a level playing field. this potentially eliminates the effectiveness of our weapons. a 95% chance that you will not be hit at all, followed by a marked reduction in damage, the damage itself being spread over a few MINUTES, not instant like a rifle shot, followed by a heal which can be applied to multiple targets silmutaneously at a rate four times that at which the weapon can be fired. and if your doc is quick, or if you are a doc running a self heal macro, you can actually heal the DOT before the first tick, eliminating the 1 in 20 hit's effect completely. not balance.




no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


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