Combat Medic Archive
Thread: CM's Needed ??? Not anymore...
Gnuut wrote:
Gavvot wrote:
What you don't understand is that whinning over and over again with copy paste of the same lame post doesn't achieve anything except increase your post count.
If poison/disease was the only thing that made you be a CM then drop it.
If everything sux in CM for you, either try to find balanced way to improve it or quit.
Copy/Pasting whining post? Does cut it?The argument fits nicely in just about any thread. It shows what CMs want. To be worth the points we spend. Personally I could care less about poison or disease skills. However if they plan to take them away or make them less valuable then at least amplify the healing skills. Why? The healing skills we currently have just don't cut it for the points we invest. That is my argument.
Well, I think alot of people got that.
Now, why not try to find balanced and easy to develop ways to have that instead of constantly whinning and yelling and crying all other the place?
So far, the only ideas I've seen were only combat medic can heal during a fight (hum, sorry but that is not balanced)
And anti-buff.
I think anti-buff is a good idea in some ways, there are stuff to be done there.
I also think that CM could have some sort of buff.
Specific for the field buff.
For exemple, buff that last of max 10 minute and increase damage output.
Or increase defense in a way or another.
Or change damage type for the next 3 attacks.
Or anti-buff that lower defense of the enemy.
(alot of those ideas are pretty close to what states can do, so easy to implement and balance)
Something very effective in alot of situations but that have a short duration.
Making them perfect for A field Medic.
Shouting loud what you want might help make you feel better, but long term, that's not gonna help you or anyone else.
Message Edited by Gavvot on 07-31-2004 07:57 PM
I'm not gonna look the thousands of post every whinner does when I respond to him.
The fact is that right now, he doesn't help.
And what I say is that instead of crying and arguing and whinnig, he should do more of those helpfull post.
DEV don't read stuff if they're not constructive, and his current post aren't.
If he wanna be effective, he should change that.
And what do you have against troll anyway?
Message Edited by Gavvot on 07-31-2004 08:52 PM
Gavvot wrote:
Gnuut wrote:
Gavvot wrote:
What you don't understand is that whinning over and over again with copy paste of the same lame post doesn't achieve anything except increase your post count.
If poison/disease was the only thing that made you be a CM then drop it.
If everything sux in CM for you, either try to find balanced way to improve it or quit.
Copy/Pasting whining post? Does cut it?
The argument fits nicely in just about any thread. It shows what CMs want. To be worth the points we spend. Personally I could care less about poison or disease skills. However if they plan to take them away or make them less valuable then at least amplify the healing skills. Why? The healing skills we currently have just don't cut it for the points we invest. That is my argument.
Well, I think alot of people got that.
Now, why not try to find balanced and easy to develop ways to have that instead of constantly whinning and yelling and crying all other the place?
So far, the only ideas I've seen were only combat medic can heal during a fight (hum, sorry but that is not balanced)
And anti-buff.
I think anti-buff is a good idea in some ways, there are stuff to be done there.
I also think that CM could have some sort of buff.
Specific for the field buff.
For exemple, buff that last of max 10 minute and increase damage output.
Or increase defense in a way or another.
Or change damage type for the next 3 attacks.
Or anti-buff that lower defense of the enemy.
(alot of those ideas are pretty close to what states can do, so easy to implement and balance)
Something very effective in alot of situations but that have a short duration.
Making them perfect for A field Medic.
Shouting loud what you want might help make you feel better, but long term, that's not gonna help you or anyone else.
Message Edited by Gavvot on 07-31-2004 07:57 PM
have you ever BEEN a combat medic? did not think so.
shouting is the only form of communication that gets any attention here, so i say, shout on!
Gavvot wrote:
Well for the moment he's just crying.
I'm not gonna look the thousands of post every whinner does when I respond to him.
The fact is that right now, he doesn't help.
And what I say is that instead of crying and arguing and whinnig, he should do more of those helpfull post.
DEV don't read stuff if they're not constructive, and his current post aren't.
If he wanna be effective, he should change that.
And what do you have against troll anyway?
Message Edited by Gavvot on 07-31-2004 08:52 PM
yebach wrote:
His posts are the most constructive and point out every single inbalance. If you would pull your head out of your ass then you might see that. I'm sick and tired of dealing with trolls and am sad to see the CM profession get ganked like this. You CMs do not deserve this kind of treatment.
you said it
Gnuut wrote:What you all don'tunderstand is CMs are not asking to be damage dealers or devastating in PVP.We want our profession to be worth 169 points that we spend to master it.Area Heals? Doesn't cut it.Ranged Heals? Doesn't cut it.Mind Heals? Doesn't cut it.Poison and disease in it's current form? You guessed it. Doesn't cut it.
How is that balanced, constructive or positive?
Who does that help and how?
Who is the troll?
Gavvot wrote:
You're talking about the man, I'm talking about his comment.
no, i was talking about his comment
It's right here, it's his post.
If you think it's construcive, fine,
i do
I don't agree with that.
obviously
Does that make me 'a troll'?
persistantly accusing him of behavior that is simply not there, repeatedly voicing opinions ill-grounded in fact or experience, making derogatory, non-constructive criticism in a persistant pattern = troll
Well apparently for you, yes.
see above
Great, like I care.
You can call me a troll if you want.
I think it is very constructive to call all the people that disagree with you a troll.
it is not the fact that you disagree that make you a troll. it is more than that. but if you still insist that master artisan is required for driod engineer, arguing the subtleties of trollism would be pointless
It sure will make things better.
CM doesn't worth the skill points to you?
Great you said it.
He said it about a hundred time.
How about try to make it worth them without ruining other people fun?
Is that trolling?
If yes, then great, I'll be glad to be a troll.
you have offered not helpful suggestions to this end. however, you have repeatedly denounced others' offerings in this line. and that, makes you a troll
Jubilee64 wrote:
Apolgize for trolling in yourr forum guys but:
My solution for all this heartache is to leave the resist buffs with docs.. we're a support class whose main advantage is pre and post combat, plus were good for soloing so the resists suit us fiine. They won't be easy to make and there is still a chance that the Dot gets through, especially if you are throwing area DoTs at a lot of peeps multiple times.
However: the area cures should be a CMs dominion. They should be ranged and have area effects just like your area stims. That way a CM is an even bigger assett in pvp and each side in group combat is going to need at least 1. The CMs will need to be medics as well as aggressors and will play the vital role they should but their influence will be duly mitigated by the resist buffs. The resists will help lower the 'be all and end all' quality of poisons.
The ability to cure and infect en masse will ensure CM is worth all the skill points and hardship collecting resources.
Docs will be happy.. we get new buffs to make and we're already in a pretty good state. So what if we have to rely on CMs for components, its about time the CMs had a money spinner.
Jubilee Jones
Master Doc. Farstar
nicely said and constructive. well thought out. i agree, but i wish we got the innoculations, as that would be a cash cow. but this would be better than nada.
Just a thought.... I used to get /tells from people asking me to join them in PvP or PvE so I can help out, now when I join in everyone tells me so save my poisons because whatever we are fighting is dead before the first tick due to buffs and whatever their prof ...
Things will always be screwed as long as its messed with, things will settle by themselves once people learn to deal with things. I just wanna know what they are gonna mess with next so I dont play that prof .... and once SWG is done with beta we can get on with the game.
I wasn't talking to you.
I don't make all my post as personal reply with personal argument.
persistantly accusing him of behavior that is simply not there, repeatedly voicing opinions ill-grounded in fact or experience, making derogatory, non-constructive criticism in a persistant pattern = troll
That's what you think.
repeatedly voicing opinions ill-grounded in fact or experience, making derogatory, non-constructive criticism in a persistant pattern = troll
For me this definition perfectly fit to his post.
it is not the fact that you disagree that make you a troll. it is more than that. but if you still insist that master artisan is required for driod engineer, arguing the subtleties of trollism would be pointless
Yeah whatever.
One thing is sure, if I'm a troll, you are too.
you have offered not helpful suggestions to this end. however, you have repeatedly denounced others' offerings in this line. and that, makes you a troll
So far, the only ideas I've seen were only combat medic can heal during a fight (hum, sorry but that is not balanced)
And anti-buff.
I think anti-buff is a good idea in some ways, there are stuff to be done there.
I also think that CM could have some sort of buff.
Specific for the field buff.
For exemple, buff that last of max 10 minute and increase damage output.
Or increase defense in a way or another.
Or change damage type for the next 3 attacks.
Or anti-buff that lower defense of the enemy.
(alot of those ideas are pretty close to what states can do, so easy to implement and balance)
Something very effective in alot of situations but that have a short duration.
Making them perfect for A field Medic.
yup, perfect non constructive troll.
What you all don'tunderstand is CMs are not asking to be damage dealers or devastating in PVP.
We want our profession to be worth 169 points that we spend to master it.
Area Heals? Doesn't cut it.
Ranged Heals? Doesn't cut it.
Mind Heals? Doesn't cut it.
Poison and disease in it's current form? You guessed it. Doesn't cut it.
inded very helpfull suggestion.
Like yours.
Oh, wait, where did you make one?
(THAT, the 2 last lines, is a troll)
Datchery wrote:
Look, the way I see it, CM should have been moving away from 'offensive' poisons/diseases from the very beginning.
Here's something to add:
Combat stims: Heal minute amount, add increases to speed + accuracy (maybe even melee damage) A sort of super soldier drug.
I feel that CM's should always have realized they need something to replace the whole poison/disease debacle, because it was inevitable this would happen. Poisons and Diseases that affect many players for damage upwards of their entire hit points and NEVER miss or fail to latch on...I mean....how could you 'not' have the foresight to see this day coming and plan for it appropriately by asking for other things like say, the combat stim?
Anyway, in that vein, why don't we make this a constructive thread where CM's ask for NEW abilities or items that would complement their role as a combat medic. That seems to focus more on medics who work in combat environments, rather than combatants who happen to have medical knowledge.
in all fairness, i rarely post. but the combat medic community has in fact been asking for new approaches for as long as i have been reading here. we knew the venom was too much. we even asked for realistic alternatives (we being the regular posters and politically active members who post constructively here).
those requests, to the best of my knowledge, were ignored.
many of us have called for gas masks or some method of reducing the 100% hit complaint, because of two things: it is reasonable, and we get poisoned, too.
and few of uswould argue with the concept of innoculations and heals.
but the power of the innoculations is as unbalanced as tricked out venom poison. and giving our area heals to the docs, while crippling our offensive capabilities into uselessness is a profession crushing strategy.
nerf the venom, not the combat medics! give us the area heals. make innoculations require completed poison units as an ingredient so we have something to sell, and make the quality of the innoculation dependant on the quality of the poison. make the innoculations require RC, IA, and DM's in the final build, in addition to CM resources, so the docs want to buy our product.