Combat Medic Archive
Thread: Nerf the CM thread...Please put ur complaints here and not make new threads...
In anticipation for the large number of complaints that this patch will generate towards the CM class and their dots, this thread has been created for you to come and post your complaints about out class. Please try to keep all issues pertaining to dots here and not form other threads and crowd our board with a ton of complaint threads and make it hard for us to see the other posts on this thread that need addressing...
I'll start by saying that the patch definately made Dots too power in comparison to other classes. Actuall ythe main problem is the mind dot line as it is completely unhealable. Having large H or A poison is counterable using stim, but mind damage is not. So either reconsider the ability of any class including CM to deal mind damage, make mind damage healable and buffable, or reduce the damge of just the mind poison line to a more equal level to those special moves of other master professions.
Secondly, the doctors need to have an effective counter for poisons. There must either be a poison timer placed in game to prevent poison spamming or Doctors need a counter to the AOE dot line in the form of a effective AOE cure pack. This will allow the doctor which was designed as the counter to the CM dot line to effective balance this ability. The packs would also need to be increased in power so they could effectively stop dots in one application. There is no reason a doctor with a level C cure pack cannot stop a lvl C poison from a CM in one application. By making these packs more powerful and linking it to the doctor wound treatment line, Doctor should ahve the ability to stop the poison of a equal or lower CM in one application with an appropriate level pack.
LOS need to be reconsidered...if dots will remain this power then i would agree that LOS is required to apply them. If they are reduced in daamge to fall inline with the other professions, I think that the dot could remain LOS without overpowering the class...
So please again i ask those of u that have come to this board to post your issues about the CM and Dots specificallyto please post here and try to keep the boards as organized as possible.
I'll start with our effectiveness should total to 90 not 100. I had thought I heard mention of this in the dev notes but with rereading I see nothing. The fixed this in many classes, hopefully ours comes soon.
I would like to stress that we are perhaps overblowing the power of the CM since the patch. These DoT issues really only involve PvP. I'd hate for us to say how powerful our DoTs are only to get them nerfed for both PvM and PvP. I really think we should let this all play out for a week or so. Once TEF and LOS are added then we can see where things stand with our DoTs
I mean no disrespect Elenora for you have done a lot of great works for medics all around, but it almost seems if you're trying to fan the flames for us to get nerfed. I think it's counterproductive to do that, since our class needs to be fixed in a lot of other areas. If people think we're too powerful, they will argue that we shouldn't be boosted becuase we are too strong already.
Muad'dib -- Gorath
Dots are still non los...
only reason im doing this is because seriously its ridiculous how powerful i am...
this is completely runing the game...
i just went into Moenia to test out the dots and i dropped a AOE on a group of about 8 rebels....the battle was over in 30 secs...all dead from mind incap...not a shot fired at me, or me at them...i never even say their bodies until i went to clean up on the DBs...
it is really seriously frightening how powerful we have become...and I implore SOE to fix this before the issue becomes out of hand and the image of aoe dots as ridiculously overpowered is etched into the minds of the other players like the image of overpowered CHs are.
Even now with come of the problems the CH class has, it hard for them to ask for changes because they are met at every turn by people saying well remember when you were running around with 3 rancors?
besides that its complete boring to be this strong...i mean it isnt even a challenge...
and this thread was for the inevitable flood of nerf posts that will soon be hitting here...trust me ive gotten enough ingame tells and mails from my opponents about this...
and u are exactly corrrect, this dot issue will definately deflate any arguments that the CM needs to be fixed....oh im just so frustrated with the devs...they really screwed us over...
Elenora was saying she's seeing 3-400+ damager every 5-6 seconds. So, to kill using a H/A poision, on a buffed target(3-4000 H/A points). We're looking at taking 30 seconds to kill someone at best.
I haven't seen how bad the 75% damage reduction is playing out, but I think a pistoleer/carbineer/rifleman will be able to kill someone in less than 30 seconds, even post-patch.
Regarding LOS. I'll respond with what I was told by a certain vocal Combat-Medic when I complained about riflemen killing my groups. "If you get caught in the open you SHOULD be killed, that's what snipers do best" (I'm paraphrasing)
Well, now the worm has turned. Tell people to stay out of the cities, If you get caught behind a wall, you SHOULD be killed, that's what biological warfare specialists do best.
Use tactics... or radar, or something.
just put this in comparison....
Stopping shot was hitting me for less than 400 damage with chitin on...
H and A can easily be healed...mind damage cant...i was healing a buddy of mine that was with me while he was outside the star port and he was gettting attacked by 3 others and i was healing him easily...to the point where it was almost a joke how easy it was to heal...
and touche using my my sniper line...
LOS should be kept but not with mind dots that do as much damage as this...50% damage reduction on the mid dots and they would still be extremely powerful right now...since mind damge is unhealable...
seriously guys go test this out....and as much as i would love to stay the god of pvp, for the sake of the game....
There is a smuggler shot that does 900+ still . If this gets nerfed that sure as hell BETTER. This is our MASTER skill item. I forget name of the style but it still does 900+
Kama
Elenora, i think u are trying to lower the reaction of this, when in fact there isn't a very big one yet at least. Im more concerned about AOE disease using 800+ Med usage. **edit** is up with that
Kama
uh dueled a master smuggler today and didnt see a 900+ damage shot....so i really dont know what u are talking about what move? i wanna test it out...
hardest i got hit for wsa 350ish with stopping shot and jsut under 400 with a master head shot...
for a move to do 900+ damage it would have had to do 3600 damage pre patch and there was definately no move that did this...
a good carbine will area attackfor more damage per tick of its bleeds. ( action shot 2) line of sight is requried . but then again they also have a much longer range.
the difference is the mind pool cant be healed. and thus is the most deadly attack out there.
fix the problems with the mind pool and it becomes balanced again. after all there is a counter for the diseases/poisons.
Oh, you get personal ![]()
I would like to know, which sentences on the eleonora posts are CM issues? Nothing for me and i was the first master CM on gorath, so i not somebody new, you can tell about PvP and how it works.
IF a CM can take out a whole group, it's his job. Every BH can take out a whole group, every CH can take out a whole group and nobody of them has to craft and survey and to sample their components - only to buy and to use them nearly forever.
We have Area Poisons and why shouldnt we use them? can you tell me? Its fun to hear - dont fight in hospitals, dont fight in cantinas, dont use posions, dont use pets, nerf the BH. This is all whining. Each class uses their skills.
And i looking forward to have my class fixed. Im master pistol and master CM - and i only fight with my pistol, cause CM isnt worth. I have the enemy down with my pistol in double time. If somebody says, nerf the CM and is CM him/herself i CAN ask why he/she do so and not complaining about ranged Es arent fixed yet?
Ele can be a good friend, a good fighter and the honest women alive. but this here is a thread to post the fixes to a class, not only Ele plays. So we have to make the best for us. And if she names herself the leader of all CMs with her posts, than she must be ready for critik. it was no flame, it was critik, and not personal.
If the other BHs, CHs and all the rancors would be played by better playes, Ele would still lie on her back and try to stand up to apply a poison. So why should have a CM not have a good weapon?
sure Poison is a stinky thing, cause you have downtime after you get it. but the devs gave us these poison to use. why shouldnt i use this? i dont use this to begin combat cause i get no TEF or no combat start. this would be an exploit to use it and it dont do. but in a fight i use it as often in PvE, cause it has only some effects against the person why run away. ALL others die by my friends, CH, BH, Rifleman, Pistoleers.
Why should i say: nerf poison? explain me this and dont tell me about how honest Ele is ingame. i dont play her char and we dont talk about chars here. we talk about a class
dont you have a doc in your group to heal you as you fight Ele?