Combat Medic Archive

Thread: Nerf CM makes me sick to hear. I put a lot of though into this, please read.

Arkon_Liie
Mon Aug 18, 2003 4:19 am
#1

Ok, I just made Master Combat Medic...



-It took a *very* long time


-It cost 100s of thousands of credits


-It was incredibly boring


-I had to grind for the equivilant of 1 week of normal playing time to get crafting to master



Now


-I have to pay 100s of thousands of credits to buy all the resources I need


-Had to buy a factory. 1 factory is not even enough considering the higher level medicines need multiple factory items. We all know how expensive factories are to buy and to maintain.


-Sometimes there aren't even resources available to make my medicines and weapons


-Every thing I do as a combat medic basically costs money



Why on earth would you nerf combat medics? We are the second most demanding class skill point wise next to bounty hunter, we have ungodly maintence costs for everything let alone PvP. It would be like if pistols only were good for 100 shots and they had to rebuy them all the time - then if that was the case for all classes they should lower our damage. Everyone else reaches master, gets super attacks and what not, and has no maintence at all. They can choose to tip medics and entertainers or not. Our wounding ability is what50% ofEntertainers, Medics and Doctors are built upon. If you are going to PvP and you run into a Master Combat medic you better have a Doctor - Why is that such an overbalanced thing? What is wrong with you?


LOOK AT TKAS - On their board they had the outspoken people who wanted to seem like they were representing people of the profession. They wanted to sound "fair and concerned"by saying "Oh we think that some aspects of our profession could be cut back, like Vibroknuckler certifications, etc" They basically suicided their class and ruined it. They made it a HORRIBLE prospect to be a newbie trying to get to NOVICE TKA let alone Master. And they sounded exactly like the people on this board.


The whole point is we can cause a lot of damage but it costs us a lot of money. They need to fix the TEF bug but that is it. Not even LOS, it is fine. Is it such a problem to make someone have to run around the corner? I can't believe established combat medics on this board want us to be nerfed. Some of us went combat medic for the COMBAT - not because we are afraid of PvP and just want to heal people... We suck compared to doctors anyways. A doctor/fighter can buff themselves, heal wounds 10x better then us, revive, cure poison and disease instantly - WHY WOULD YOU WANT TO NERF THE ONLY THING WE CAN DO BETTER AS COMBAT MEDS- DEAL DAMAGE.


You are seriously going to kill this if you tell the devs to nerf us because trust me they will.


It makes me sick to see you all sabotaging the profession I worked AND STILL WORK so hard for.




-Ketaken Liie
Stimaddict
Mon Aug 18, 2003 4:24 am
#2

/smile @ Arkon_Liie


I agree 100%




- Jubilee -
Master Combat Medic 4444 / Expert Gunfighter 0041 / Novice Doctor 0210 / working on Novice Rifleman
Sunrunner

Account active untill September 3rd.
See you in WoW
GIJoeSnakeEyes
Mon Aug 18, 2003 4:45 am
#3

Don't ask for a nerf, you tards. I just leftCH with 2 blocks away from being master because they nerfed it so hard.


I just made combat medic today because I thought it could be some fun, if they nerf this class too, I'm leaving this game for good.




-Wookanooknook-
Retired Wookiee Master of it all
MaoWare
Mon Aug 18, 2003 4:59 am
#4

"Not even LOS, it is fine."- LOS is not fine when you can poison people inside buildings.


"A doctor/fighter can buff themselves" - Yes, but you can go get a doctor to buff you. Can a doctor use the poisons you make? Buffs last so long that being a doctor for the buffs doesn't matter that much.


"revive" - Yes, that's the selling point of doctor


"cure poison and disease instantly" - It never seems to instant for me.


"THE ONLY THING WE CAN DO BETTER AS COMBAT MEDS- DEAL DAMAGE. " - What about ranged stims? Area stims? Disease?





Mao FMaster ChemistE
Hooded Nomads - http://www.hoodednomads.com
We travel the world, both near and far. We are a hardy bunch of friendly adventurers. Woe to them that fight against us. Peace to those who ally with us. From the depths of our hearts, our creed rings true... "MIGHT for RIGHT"


Silax
Mon Aug 18, 2003 5:12 am
#5

I agree with you as well. Except the LOS thing. Here's why -

This morning, a bunch of Rebels tried to raid Theed on my server. I am a rebel as well, but covert at the moment, since my skills aren't worth trying to go overt as they are so low level. I stood around and watched to festivities while crafting. Anyways, they took post next to one of the big buildings there, the palace I think, and proceeded to send harassers out. The imps took the bait, started running towards the rebs who were succintly lined up against the wall. The fight starts, and then the combat medic starts chucking mind poisons AOEs. Imps die. End of fight.

Now, what made me particularly concerned about this wasn't the fact that the combat medic was using poisons. He has every right to as a master of his class and the time he put into making the **edit** things. What annoyed me was the fact that the combat medic was INSIDE the palace. In fact, the entrance was a good 150 meters away. This means to kill the combat medic, you have to be a combat medic or be able to run 300 meters in a lagged out city really fast. So, LOS should be instated in my opinion, or everyone should be allowed to shoot, nade, or melee attack through anything.

Abusing LOS, quite frankly, makes this class look like a bunch of cheap assholes. It doesn't inspire fear, it inspires anger. I wish they would just fix this problem so I don't have to see it again.

- Silax the Mime
Silax
Mon Aug 18, 2003 5:18 am
#6

ranged stims? Good, but I can deal without range. Simply run up and tag. Quite simple really. Unless the ranged stim is max on range, it won't matter that much.

Area stims? Cool but most of the time really not all that useful since most fights only one or two people take damage in a group and they are not necessarily close enough for the area stim to actually hit both people.

Disease? Oh yeah, these work REALLY well. I use them ALL the time...
MycroftTHan
Mon Aug 18, 2003 5:20 am
#7

uh, and that were CH actualy starts tobecome fun now?


seriously, there is nothing that can be nerfed on CM. there are a lot of bugs to be fixed and the power of (mind-)poison needs a balance pass but there is no feature that is currently working as intended that makes us overpowered. there are bugs that work in our favour though, like the TEF from DBing and applying not initiating combat.


seeing as i killed someoneon Saturdayin 2 seconds without the use of poison, there seriously isnothing wrong with it.


-µ-

deadjawas
Mon Aug 18, 2003 1:48 pm
#8

It has nothing to do with how much money it costs to be one. It has to do with how incredibly BROKEN its abilities are.



Who cares if you have to put hours and hours of work into it. If you can kill a group of 20 people in seconds flat, it needs to be nerfed.




D'arq Helmet
Kettemoor Uber Bio Engineer
Elenora
Mon Aug 18, 2003 1:54 pm
#9

I have been from day trying to strengthen and balance out the the CM class in line with the other classes...pre patch I was calling for a buff up of the CM abilites...


and now pst patch when the tables have turned, I am calling for fixes in something that is totally overpowered and that is mind damage esp mind poisons...


now Im not a power gamer...i dont want CMs to be the 'best" class...i just want it to be balanced with others...and right now its only balanced with BHs and its a given fact that BH and CMs are totally overpowering the rest of the classes...the only people that can even give a BH or CM a run for their money is a pistoleer or smuggler...


Now how many classes are in the game? and how many different templates are available?


IF this continues the game will shrink toa handful of classes that are completely overpowered and the game will die...


so why have I called for a fix to the mind damage capability for the CM? cuz in the end, it will make not only CM fun but the whole game fun.


Sure its fun to be at the top of the food chain...


makes me laugh that 1/2 the people who are criticizing me now for asking to bring class balance were the same people that were supporting my moves to make the class stronger prepatch...






--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Combat-Medic
Mon Aug 18, 2003 2:36 pm
#10

can we say Daoc Albion cleric? Clerics once ruled the game. People screamed nerf clerics nerf clerics including cleric's themselves. Now? Clerics sit in buildings as buff zombies. What happened? Mythic nerfed the damage on top of bringing resists into the game. You'd have to play the game to really understand, but a Combat Medic is essentially a Cleric. Heals and Damage. Now, even a "Master Cleric" can't do damage for squat. The "nerf" in combonation with the resists that were put into the game killed it. Now even at max "smite" line(poison for ie) one can only do 300 damage vs the 1k damage that other classes do in the game. I'll say again that SOE put into the game already checks and balances for the damage we do. #1 check is it takes up a heal slot. Throw poison you can't heal yourself, oh yeah, sure you knocked them out, but so are you cause you couldn't heal yourself or keep your buddy's alive to keep them from killing you when they go out. #2 resists ratio. #3 resources= limited damage and time. #4 Time it takes to throw the poison, pistols and other weapons are much faster and do the same damage type. Oh yeah and if i'm shooting you I'm going to take you out easier and faster than with using poisons, why? cause i can now heal myself and not worry bout going down. Granted, if they are attacking my mind pool, i'm gonna throw a poison cause you are going down with me even if it's just a knock out.



Tasha -====MASTER CM; Pistoleer 0/1/4/1; Doctor 0/4/3/0====- Corbantis Server

Salin'a -====MASTER Dancer; CH 1/1/0/0; Unarmed III====- Chilastra Server
Elenora
Mon Aug 18, 2003 2:40 pm
#11

Tasha then address non-LOS?!


im telling u its easy to get it in...its not a tef exploit and even if the other person knows u there...


ill still get it in on ya and kill you...


its not that hard to use a building to block los....i dont know where u fight but most my fights are in cities and there are plenty of stuff that makes cover in cities...





--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Elenora
Mon Aug 18, 2003 2:41 pm
#12

oh resist ratios are a joke...i get 95% stick rates post patch...raise ur potency a bit if u have to...80 potency = 95% stick its actually less than my pistol misses



--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
WhiteRaven
Mon Aug 18, 2003 3:10 pm
#13

Elenora I use potency 80+ poisons and mine stick 7 out of 10 times.



Dont throw 19 out of 20 times when we all know your exaggerating.




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