Combat Medic Archive
Thread: Combat Medic and Res controversy my alternative
I am in favor of making doctors the behind the lines, before and after healers and the combat medics the kings of current battle, but this change (while intresting) without any others does little to improve the situation.
Homer_J_S wrote:
I think this is a great idea, Doctors aren't suppose to be on the frontline fighting a combat. They're suppose to be in a hospital or a camp with their equipment to heal people with. Medics are suppose to be on the front line to do first aids. You should add that those huge camps made my Rangers as an option for a field hospital. A doc can set up there before a fight people get kill wil be sent to those camps and be rezzed,healed, and buffed and sent back out to the battle field for more pvp fun.
It is a good idea, but is very unlikely to happen.
Homer, docs already have the ability to Rez, Buff, and Treat Wounds anywhere in the game, as long as they have a droid. If the droid gets shot down by an NPC or by another player, the droid will still work.
Doctors with a Melee Profession are a deadly combo in PvP. If properly prepared, they can take down nearly anything, including jedi. Doc/CM is like the support role for PvP, this template is not good for solo pvp, and if you do try and solo pvp, it would get you into a lot of trouble...
healing health (M, CM, D)
healing action (M, CM, D)
healing mind (CM)
dragging (M, D)
healing bleeding (M)
healing fire (D)
healing dizzy (D)
healing intimidation (D)
healing blind (D)
healing dizzy (D)
healing stun (D)
healing poison (D)
healing disease (D)
rezzing (D)
Thats 13 abilities, hope I didnt miss any. A Doctor can do everything a Combat Medic can do aside from healing mind, an ability I can't say isn't handy. In addition, Combat Medic can heal at range, and can heal areas (although these don't work in certain situations for some reason) Doctors have an extended drag range, and can heal every state. When it comes to actual combat both professions are identical in defense- none. Combat Medic has 50 terrain negotiation, and is therefore better at running up hills. Both professions can wear the same armor. However, Doctor has skill points remaining to pick up more combat profession skills.
buffing H/A and substats (M, D)
healing wounds of H/A and substats (M, D)
buffing Mind and substats (E)
healing wounds of Mind and substats (E)
resist buffing, poison and disease (D)
Combat Medic has absolutely no advantage over a master Medic when it comes to before and after battle. Doctors and Entertainers split buffing, Doctors buffing more stats while Entertainers buff the more important mind pools.
Of course, not all of the abilities have equal value. You can argue that healing health and action at 40m is far more useful than being able to heal the blind state. Also, we must factor in poisons and diseases, which (kinda sorta sometimes) assist in PvE and are a big (albeit cheesy) part of PvP.
The question is this- does Combat Medic's 3 healing abilities and poison/disease constitute enough power to make it the most expensive skill point wise profession (tied with two others) and a fair ammount higher than its sister profesion Doctor? I personally feel that it nearly does, but am still disapointed that Doctor has the longer end of the stick when it comes to healing.
And finally, I do indeed feel that there needs to be an entire profession dedicated to before and after battle (like dancer/musician, aside from social aspects) and that profession would most likely have to be doctor. That does not seem to be the developers intent, however, as doctor requires master medic which is very much a field oriented profession on its own. Not to mention that Doctor is probably the most popular profession after Jedi. So it goes.
I am and will continue to support some moving of abilities of Doctor to Combat Medic, because I feel we need something. An increased healing speed, defense mods, something. I feel a great nerf for Combat Medic in the works if the devs elminate dots and dont overhaul how doctor/medic/combat medic work. If stims heal mind (which is nearly certain to happen) our 3rd healing ablity goes the way of Quickheal, and the elimination leaves us a ranged stim despenser. We'll see how it goes.
Homer_J_S wrote:
For those docs I offended I appologize.
But, because of game mechanics Docsmust be on the battlefield for a fighting group to be effective and that just doesn't make sence. Usually in a battle in this game when the doc gets killed pretty much your groupouting is done for the night. And guess what? The first person that usually get targeted is?The Doc.
See, in my opinion, any healer *must* be on the battlefield. I've done many PVP events in my time playing this game, some more fun then others, but the point of having a Group outing is to be ready for anything. If no one dies because you have a nice well organized group of healers, then there should be no problem at all.
Granted that rarely happens, but as I said in my last post, all healers compliment eachother. *ONE* person can't do the job for 19 other players. It's just not possible. If you go out with 1 CM and 1 Doc, sure you will live a while, but in the end, most of the time your healers get taken out, and your right its game over for the time being.
Re-organize, figure out what you did wrong, and try again. There is nothing more exciting for me to be running around the battle field healing people just before they get Deathblowed, and then having a CM throw an area-heal to get what I missed. There is nothing more exciting then reviving one person in the group, and then becoming the center of attention for both parties involved. Having my group protect me to the bitter end. I can heal all day long if I play my card right.
But even with a Doctor that is running around reviving people, it doesn't matter. Because as we all know, without buffs, you just zerging anyways. And no one, regardless what side your on, likes zergs. One of the common mistakes I see in PVP is no one takes charge. It's usually a group of people that have never played before, have almost zero group tactics, and hardly work togather. Even the best healers in the game can't do anything for that type for group.
Having a well balanced crew, that understand Uber doesn't = a win is what the makes this game awesome. Now on the flip side, if I had to wait in a Camp while everything above is going on, I would be down right pis$ed off that I couldn't participate. I have a lot of respect for any person that takes healing seriously, but this discussion is pretty pointless. A healer is a Healer, it doesn't matter which one take more SP's, or who can throw poisions or use Revive. Doctors are more then "Buff bots (Read my "Galaxies Doctors" thread) and you will see just how many of us don't even buff publicly.
Combat Medics compliment Doctors just as much as Doctors compliment Combat Medics. But like I said, a healer is a healer regardless the title on their head.
eapers wrote:
I am and will continue to support some moving of abilities of Doctor to Combat Medic, because I feel we need something. An increased healing speed, defense mods, something. I feel a great nerf for Combat Medic in the works if the devs elminate dots and dont overhaul how doctor/medic/combat medic work. If stims heal mind (which is nearly certain to happen) our 3rd healing ablity goes the way of Quickheal, and the elimination leaves us a ranged stim despenser. We'll see how it goes.
I agree, if they steal poison and disease from CM, it will ruin the profession.
As it stands now, I think the balance between chemical attacks, disease, and ranged/area healing that CM's are definitely getting their moneys worth. None of us know (or those that do can't comment) what the future holds for any of our professions, except perhaps jedi. Under the current system I don't support moving abilities one direction or the other.
In your list, you didn't list apply poison, apply disease, etc. Makes it a lop-sided case. You can black bar all 9 stats. Unless a team of doc applies cures quickly a team of doc's and ents will have to work a long time to get that player back to playable status. That is a lot of power....being a zerg crusher.
Homer_J_S wrote:
For those docs I offended I appologize.
But, because of game mechanics Docsmust be on the battlefield for a fighting group to be effective and that just doesn't make sence. Usually in a battle in this game when the doc gets killed pretty much your groupouting is done for the night. And guess what? The first person that usually get targeted is?The Doc. If we have a camp set up where people can be sent to get rez and be back on the battlefield more efficiently pvp would last much longer hence more fun. I'm not saying Doc's shouldn't be on the battlefield by all means Docs should be on the battlefield for the cures and heals. It just bother me that to be effective on the battle field we must have a Doc for each fighter. It just makes more sence if we have a place for DOCs to heal buff and rez people on the flywithout worrying about their own ass. Right now as things are group pvp is unorganized because once a group dies we all clone at a nearby town then wait for the docs to heal and rebuff everyone and go back for more which isa huge inconvienece because sometimes people get cloned in different places. Seems to me if we have a camp set up ahead of time for this purpose pvp would be more organized and efficient. Maybe the static battlefield might get some use instead of taking up waisted CPU cycles. I don't think theoriginal post was meant to ask Docs to be removed from the battlefield. I think it'sjust asking for more options for the way Docs can be utilized in the game. Well any ways don't worry about getting this implemented lol. The forums are usually a place for discusion of ways games could be?We all know the devs could careless about what I say.
Homer_J_S wrote:
I think this is a great idea, Doctors aren't suppose to be on the frontline fighting a combat. They're suppose to be in a hospital or a camp with their equipment to heal people with. Medics are suppose to be on the front line to do first aids. You should add that those huge camps made my Rangers as an option for a field hospital. A doc can set up there before a fight people get kill wil be sent to those camps and be rezzed,healed, and buffed and sent back out to the battle field for more pvp fun.
Ok this makes no sense at all.
Firstly, just because Doctors don't have Combat in front of the title doesn't make us any less worthly of any type of combat content. I certianly take offense to your Rez, Heal, Buff comment. Sorry man, I do more then that. While I agree Combat medics are much *much* more efficent at healing large drops, there has never been a time since launch that a Doctor hasn't been a huge asset to the any groups that are doing anything "fun".
Doctors help to compliment Combat Medics while in the field during both PVP and PVE. We may never heal more then your Area Stims....and we may not be dish out huge dots;but Doctors definantly don't belong in a hospital or a camp sitting a waiting to "rez, heal, buff". Doctors provide an awesome combo when teamed with an intellegent Combat Medic. Both classes make up for eachother weakness while not over shadowing their strengths.
And Medics (you didn't say CM's) belong on the front lines just as much as CM's and Doctors. Medics are awesome in picking up the slack from over worked Master Healers. I've been in many cases where a combat person w/ Novice Medic pulls just as much weight as a full blown Doctor or CM. Healers are needed in this game, and while I agree with most of the issues on this forum....to say CM's should be the end all, be all field healers. I think that's just wrong. The best part about being a healer in this game is that no matter what class you are, you help to compliment others in your group.