Combat Medic Archive
Thread: CM exploit thread 11/24/03
I am posting this thread to ask about any exploits affecting Combat Medics or, yes, cause d my them. I think the major one was fixed with the patch (CMs are no longer able to poison factiion NPCs without getting agro).
Please feel free to post any more that you might have.
Also, please feel free to start discussion about the range of CM poisons in this thread. I myself have been able to craft weak poison that can be thrown 84m by a master CM.
Ppl on Eclipse now accusing me on exploiting cause of a bug/nerf to pet damage - it doesnt count anymore towards loot sharing pool. So if i do 10k damage with poisons then i get loot right unless other _player_ did more damage than I, not pets. It is possible by only commando or rifleman.We need a note from devs - is it a nerf or a bug ?
As for range, my normal packs are 315 base/42 range and sniper packs are 186 base/49 range ![]()
Pahdbacca wrote:
Also, please feel free to start discussion about the range of CM poisons in this thread. I myself have been able to craft weak poison that can be thrown 84m by a master CM.
I don't see a problem with this. Longer range is compensated by lower damage, in-order to achieve the distance, charge has been be experiemented instead of effectiveness. Our ability is completely at the mercy of the resources that's spawning on the server. We live and die by the quality of the components we use.
With all the best material that Bloodfin can offer, my single Mind Poison C pack has these stats:
Range: 37
Potency: 123
Effectiveness 308
Bare in mind that I've been collecting CM material since late July, early August. This was crafted with the BEST possible material in Bloodfin. With the exception of additional experiement points, this is as good as it gets on the server.
So, breaking it down to lament term. This poison at the hand of Master Combat Medic has these capabilities.
74 Meter target acquisition radius
2-3% possible resist rate perhaps less
616 damage per tick which break it down to 77 damage per second (My CDEF pistol does more than that on Bodyshot 2)
Here's an exploit for you:
Have an entertainer do image design on you. They loose a little bit of mind. Do a mind heal and get 120 wounds. The entertainer can then heal your wounds and get lots of xp from that.
With a combat medic and an entertainer working together, they can master both professions insanely quick.
Alred wrote:
Here's an exploit for you:
Have an entertainer do image design on you. They loose a little bit of mind. Do a mind heal and get 120 wounds. The entertainer can then heal your wounds and get lots of xp from that.
With a combat medic and an entertainer working together, they can master both professions insanely quick.
huh, that's not that fast, and it's not an exploit.
if you have entertainers, a CM, and volunteers, thenhere's aknow method to getboth theentertainment group and the CM good xp:disease all 3 mind stats ofthe volunteers, and when the entertainer dance use AoE stims on them. if that's not fast enough, poison the health/action of the volunteers.
To extend the exploit Cocomono was talking about, if you get an AOE posoin and goto a weak lair, attack it, get anywhere from 5-10 small creatures around you and use an AOE poison, you get around 300xp per mob, so at 5x300 (or in my case it was 350) = 1500xp or 10x300 = 3000 xp per every 5 seconds or so. If I had a trainer I could have mastered Doc in about 10 to 15 minutes.
Easy to nerf. Only get xp for the first poison. That way you can poison at most 6 times (Once for each attribute, but after that you need to move on).
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Easy to nerf. Only get xp for the first poison. That way you can poison at most 6 times (Once for each attribute, but after that you need to move on).
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Lets not add more nerfs to the game, heaven knows its had enough, just make poisions kill again...but hey, theres a whole nother 30 threads on that topic.
You want a bug? try find a big group of the same Mob. a nest for eg. Target and poision one of them with an AOE poision, and low and behold, only the targeted mob attacks u. All the other mobs who also got poisoned with the AOE, but were NOT the target couldnt care less and will happily sit there until the hit the +1 cap. Try this on a non-pack hunting type of group of mobs and see.