Combat Medic Archive

Thread: CM exploit thread 11/24/03

loophole
Thu Dec 04, 2003 5:19 am
#14

Try this one. Go to a big game planet and throw a poison and disease pack on something tough. When you finally kill it, you get a buttload of combat xp. I have gotten 5k combat xp per critter at times.



Rotciv Navillus
ZenTripper
Thu Dec 04, 2003 10:08 am
#15

how's that any different than going out and getting set on fire for medics? its not an exploit its a concious choice for wounding


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Getting set on fire causes you damage to your items as well as 3 incaps and u clone and your items decay. So this also falls in line with the tumble exploit. Conscious, yet still an exploit.


Anyway, go to a cantina and mind disease some of the spectators. The entertainers get MAD healing xp. Health poison a few of them and you can get mad med xp. If there was a risk involved, say incap, people would avoid doing this.


Anytime something in game is used in a way not intended and creates a distinct advantage over others, it is an exploit.


+1 has opened numerous exploits that can only be closed by reversing it.

ShadowoftheVoid
Fri Dec 05, 2003 7:00 am
#16






Alred wrote:

Here's an exploit for you:


Have an entertainer do image design on you. They loose a little bit of mind. Do a mind heal and get 120 wounds. The entertainer can then heal your wounds and get lots of xp from that.


With a combat medic and an entertainer working together, they can master both professions insanely quick.






the other way to do this is make some mind poisons with standard comps...just something to get the mind down a bit...then sit in the cantina with another cm with /healmind...poison each other with the mind poisons...then sit there and /healmind each other till the dawn of time...gets you xp each heal, on the poison...and the entertainers get xp of both of you while you rack up mind wounds healing each other.


also the +1/ no incap is bad...cause we could go into say...the DT base on naboo...one of us AE poisons as many Dt's we can (being buffed helps) and then sacrifice a probot or pet to not get DB'd when incap'd...then get a friend to drag you outside where all the imps are clear..then wait till tef wears off and every1 is down to 1hp...can clean out big rooms this way...*i dont know if this still works tho...kinda gave up cm a little after that patch*






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NaNoDeMoN
Sat Dec 06, 2003 5:54 am
#17

ShadowOfTheVoid, yes what your are describing still works, did it last night at the Lord Nyax base. poisioned em all with one or two poisions, sat back and waited a min or two until everyone was down to +1 health, and cleared the entire base out in 45 secs with a dlt20a..........Should probably be fixed

loophole
Sun Dec 07, 2003 6:14 am
#18

Is this the nerf combat medic board?? Nerf the entertainers... they entertain too much!!




Rotciv Navillus
SolarinOfFlurry
Mon Dec 08, 2003 6:18 pm
#19






ZenTripper wrote:

how's that any different than going out and getting set on fire for medics? its not an exploit its a concious choice for wounding


-------------------------------------------------------------------------------------------------------------


Getting set on fire causes you damage to your items as well as 3 incaps and u clone and your items decay. So this also falls in line with the tumble exploit. Conscious, yet still an exploit.


Anyway, go to a cantina and mind disease some of the spectators. The entertainers get MAD healing xp. Health poison a few of them and you can get mad med xp. If there was a risk involved, say incap, people would avoid doing this.


Anytime something in game is used in a way not intended and creates a distinct advantage over others, it is an exploit.


+1 has opened numerous exploits that can only be closed by reversing it.






first of all, exploits are really only things that give a single person an advantage over some other single person. The word " exploit" in this game is so overly used that it's lost all real meaning. None of these things are an exploit. Dying does not cause item decay because obviously someone wouldve put all their items in to the safety deposit before hand. Is the safetly deposit an exploit? no. Exploiting has absolutely nothing to do with these things because they are effectively a group of people working together to help each other get experience. Even if poison were to incap the same before, what does that mean really? that the medic has to heal faster? there is no difference. The word exploit SHOULD only be applied to something like vendor duping or the no TEF for poison before the patch.
ctjoop
Tue Dec 09, 2003 10:01 am
#20

A guildmate of mine was victim to this and SOE can't track the cause of the exploit.


MCM throws a Poison and Disease without a delay between the two.


In investigating SOE can only see that a Poison and Disease were thrown (no interval is contained in the info). In speaking with the MCM in question, the acknowledge that it is an exploit but won't give any details as to how they are doing it (can't blame them).


Appreciate any suggestions aside from running away quickly.


{10th Mtn} CTJupe, Master Doctor/Master Combat Medic - Radiant




Regards,
{10th Mtn} CTJupe.
Doctor and Combat Medic Vendor: -5995,5315 / Theed, Naboo
(1500m from the starport).
Mayor, New Sparta
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