Combat Medic Archive
Thread: Some Q and A on upcomming changes
jexra wrote:
Another thing what about the CM rangers? what do we kill with? a cdf?
CDEFs are for folks with no marksman skills. You do get another level of weapon certifications when taking Novice Marksman.
I will probably continue playing a CM even with the nerf and it is a nerf. If you dont think this is going to change our class and drive many CM's away you need to read the kettemore boards and look at VALVED RAY's post. I am paraphrasing " Just wait untill the 1 pt stop on poisons begins I will no longer fear CM"S at all.
Arien Traffiel soon to be MCM Kettermore
Valkahr,
When I read that first post, i just stopped reading, and didn't continue, which is why i haven't responded until now.
It is frustrating, and I agree wtih a lot of the stuff you have written. My comments by in large on the post you originally responded to have been an attempt to move those who are in the 'no nerf' camp off their rather myopic (imo) belief that we dont' need any fixes whatsoever.
I completely agree with you that thsi does very little if anything to directly deal with issues of range or accuracy. They will be coming I believe. I think this has very much to do not only with the incap chicken as Z has suggested but yet another partial fix to the fact that CMs pretty much own PvP right now.
This is not yet perfect by any means, and I think we're only now startign to see the Devs get beyond reactive towards proactive (I think the CH changes actually surpised many with their levelheadedness).
All that notwithstanding, and leaving aside the issue of incap chicken dance...I am convinced that the heart of the heart of the issue here is the intended strength of us in combat. My personal belief is that we are a combat support class who shoudl be very damaging in a team environment but fairly fragile solo. I think an objective look at our skill trees as well as looking at othres like squad leader support that view. We should be very, very good at softening up opponents and helping our side win.
I for one really don't see this change as a problem...if you fight in a group this isn't a nerf at all...your teammates will actually put them down, but you might have done most of the work. I, for one, have no problem with that mindset.
Jacore
ps. I truly appreciate your followup post. Lord knows the last time a few peeps started goin off on Zarlor before he leftI wrote a couple pretty pointed posts in his defense that I needed to apologize for on basis of tone afterwards.
Kavedawg wrote:
BenderTheGreat wrote:
Did I just read that correctly Kave? Or was it a misstatement? Poison AND Bleeds are stopping at 1? And possibly fire when you get to try it out?
If that is correct, then it eliminates part of my resistance to the change. Maybe 25% of my resistance One of the most common ways for me to die in PvP is either from some form of mind bleed (i poisoned, he bled, Iwe both go boom) or an action/health/fire bleed when I'm not properly paying attention. If this change will affect all DOT's I feel much more comfortable about it. And it also appears to be something other than an arbitrary change, but a decision the dev's have made to limit DOT's.
yes you read it right Bender, bleeds are capped at +1 like poisons are, stilll need to test the flame though
I agree with 100% of the people who posted that thisis a messed idea and not reality.
But I am now (not in favor mind you) but I am sitting next to Zalor on the fence. Though I'm leaning in the oppisite direction from him. I am still leaning against it but I want to see how this all works.
Honestly I am also interested how long it takes the Devs to change it back once the BH, Rifleman, Carbineers, Pistoleers, and Commandos start to lay into them of why their bleeds don't incap. I know a BH that loved to lay down his double bleed and take flight waiting for everyone to drop from his bleeds.
kinda like the tactics that a CM employs. But Like us with this nerf he will have to change his tactics.
PS Sorry about the attack Zalor. Had a bad week last week at work and VERY frustrated with the Area Stim bug (no healing people standing 4 meters from you). Just to pop on here and see that they are implementing yet something else when they cannot even fix this bugs they have now and they are just introducing more. ON TOP of my PA is down from 43 people to 4. Over 3/5 of the people I was friend with left after SOEs last big patch and SAY they are going to return in the future but I doubt it when better things come out. I was just frustrated and overwhelmed.
Zalor,
You were here and took the ball when no one else would. You were our voice and carried it to the powers that be. (as warp as they are) For that I thank you. As far as this whole +1 thing being your fault I don't blame you I blame SOE for not thinking it through but again I would like to see how it works.
Kave,
Man I'm not sure why everyone is raggin on you. I didn't see you threaten life or death to the Dev to get this implemented. These people need to understand that you are not getting paid for this, you are not an employee of SOE, you don't need this CRAP that you are getting. If you quit, I will understand that it is because you do NOT need to put up with all of the people out here who are just frustrated with the class and want someone to blame it on. I DO hope you stay because I think you are doing a great job and I defenatly do NOT want to do it. Who wants to spend their life on the boards and play when you have time. I am the oppisite. I live in the game and read the boards when I have time.
Both of you keep up the good work and get those Devs to listen that we need less NEW stuff and more bug fixes of the OLD stuff. Because I think THAT is what is killing this game. They keep adding and adding and adding but they are very slow to fix things that are already borked and people are getting tired of waiting for the next patch (figure of speech no literally the next patch
)
Been there plenty of times.
DedMnWlking wrote:
PS Sorry about the attack Zalor. Had a bad week last week at work and VERY frustrated with the Area Stim bug (no healing people standing 4 meters from you). Just to pop on here and see that they are implementing yet something else when they cannot even fix this bugs they have now and they are just introducing more. ON TOP of my PA is down from 43 people to 4. Over 3/5 of the people I was friend with left after SOEs last big patch and SAY they are going to return in the future but I doubt it when better things come out. I was just frustrated and overwhelmed.
AllGalaxies wrote:
TsunamiKata wrote:
Okay another Flavor of the Month Combat Medic with just as little contribution to this forum as AllGalaxies had. Until you contribute regularly, you're a non-factor. 09/10/2003, heh that's sad.
LOL -- you want to know something sad? For someone that is so concerned about how long I have been using the mssg boards, your first post ever is 08-29-2003 11:25 AM.
Yes, that's because I was involved in a project in the company and was unable to contribute to this board. However, I've still read all the post with what little time I had. Now that I've completed my project, I have a lot of free time on my hand, so if you want to talk, let's talk. I got all the time in the world.
I will make the question i allways make. What is a cm supposed to earn money from? Hunting, dont make me laught, my MCM, 4-4-4-2 Doctor (I hate crafting),and marksman 0-0-4-4get the same missions than my novice brawler, healing, that one is nice, has any healer ever get paid? dont think so.
Ok, we are a support class,ok. To support what. To aid a comando to kill? nop, we CAN'T kill now. Help healing the doctor? sure... unless you use are stimps, you cant improve the healing of a doctor, and if you use them get ready to get the agro. Aid the scout getting organic material? yes, we can use the wonderfull skill medical forage, has these skill any REAL use?
By the way, due to the poisons are useless in pvp, and most cases in pve... could you please repair de noncrafteable adv. resilence compund, it cant be crafted, it keeps loading and loading. And the AoE diseases cant be used. I don't try to make me think anyone can get the 990 of combat medicine use skill required.
I have heard something about CM healing mind, is it true or just a dream of a useless CM?
PD: It is nice to hunt with pet, isn't? so pity that you have to be master CH to use anything worth. And i remind that this is starwars not, POKÉMON
thanks
Nice, could you explain it a little more? will work like quick heal? will need any component? will can be used like ranged stims?
need a little more info