Combat Medic Archive
Thread: Nerf the CM thread...Please put ur complaints here and not make new threads...
Being able to attack someone from a position where they cannot attack you in return is anfairly good example of a bug. If you could kill NPC's without them even having a chance to shoot at you, don't you think that would be labeled an exploit and be isntantly fixed? Why shouldn't this apply to PvP? If you can't see someone, you can't attack them.
I am aware of the argument to keep throwing as a non LOS act. That agrument is that if you know the general area in which someone is located, you can through something into that area and it will hit them (if that thing that you threw affectsa large area), which explains why we don't need LOS. Even though this argument exists, it doesn't change the fact that being able to attack someone while they cannot attack you back is a bug and those that abuse it are exploiters.
Elenora said: "actually alot of the times im not even applying from inside a building but just outside of it then running in to get back to cover..." So you mean to say, that while you are sitting INSIDE OF A BUILDING, you throw an object THROUGH THE WALL OF THAT BUILDING to hit somebody OUTSIDE OF THAT BUILDING. Hello? Exploit? Just because you don't do it all the time doesn't change the fact that its an exploit.
Anything that combat medics can throw should be affected by LOS. Firstly, if you cannot see the object which you are throwing something at (there is a building between you and it), you cannot throw that object. Second, if that object has an Area Effect, andif there is not a direct LOS between the spot where the object landed and the target located in its effected area, it does not effectthat target.This means that Area Effects should not bleed through walls to effect people inside a building when it lands outside of that building. All of these LOS issues seem like common sense things to me.
Dr. Sheido - The still Expert Combat Medic (2, 2, 3, 4)
No i mean I actually run out and in to LOS to close range and toss before they can KD me its not too hard...so i'm actually outside the building in LOS but out of range and back into cover befroe they can spam large amounts of damage or specials on me...
second u dont even have to be in a building, u can both be outside andu can be using a building between you and the target...the classic example of a grenade thrown over the wall...
removing LOS for heals takes about a large portion of what makes us effective healers in PvP...the ability to stay concealed and still heal.
Third, I think one of the reasons SOE left in non LOS dots was for the concept that someday PvP would evolve into something more than raiding and turn into faction attack PC created faction Bases and towns...IN this situation, the ability to damage opponents hiding inside of a facility or bunkered up in a defensive position is crucial to breaking the defense of a base. That was one of the tactics i do believe the devs were thinking about whem creating the CM. They were thinking of a class that would poison and weaken people clumped up in defensive formation adding an entire tactical element to pvp that has yet to evolve...
I don't know about most servers but a lot of big pvp battles on azahi take place in and around star ports as they are usually the best/safest places to port in. Before AOE dots and dots were really effective...battles would stalemate with factions holed up inside the star port and factions camping the star port entry. When I became master CM before the patch, people would always ask me to pvp just because I could break the deadlock outside of a star port allowing people to pvp...
so given those ideas, I think having CMs dots work non-LOS adds a much needed tactical element in this game...
Yeah, it's a toss up. But can you have both? Not sure what the future plans are. Los on heals... i'm not sure, in Daoc there is a Los on SOME heals.. but not a "spreal" heal, ie so they could make single target heals los but make aoe's none los. Shrug.
I figured out why I'm not getting the range you are on heals and poisons. Most of use exp on effectiveness and more likely most of us think "charges" is extra charges. Wrong. #1 issue here, exp on charges and power of the component AND medicine increases your range. I discovered tonight exp certain ways you can get an even larger aoe <grin> Course this might not be a good thing in pve specially when you are fighting mobs agro mobs in a nonagro spot. I justgot the components for advanced dispersal mech, i'll make some single target and aoe ss when i get them out of the factory. I also made a new schem for range heals that should give me more range, we'll see, the best i've gotten is 40 and i think that was a lag issue. Some CMs don't care bout the range, but my partner has a pet and his pet often runs off, getting into that 50m range is a lot easier and safer than that 35-40m range. sides i'm healing for 1k+ don't really need a more effective heal lol. But I feel this is also why your CM meds will always have more range and potency, you have more points to play with. now here's the scary part, i'm seeing more and more cm's giving up pistols and going doc on top because of this. not THAT'S scary... poison's AND 3k life.
On a similar note, I healed a player's pet fighting a Nightsister Elder through a wall the other day, didn't hear him screaming exploit and sending me hate tells...he even thanked me. Yet the same person, if he was poisoned through a wall by me, would most likely send streams of creative phrases for the next hour or so.
What about the time and effort we put into building these things? It takes like 9 different resources to build one pack of As. I don't know if the cities on your servers have Liquid Petrochem fountains but mine certainly don't and it's a royal pain in the butt to get everything together, let alone materials with decent stats. What do I get for it? 20-25 uses? I think if any pistoleer/carbiner/rifleman/BH/CH knew that their primary mode of attack would only last through 25 fights (with 100% effectiveness in use) then they would be outraged. The only other hybrid class I can think of that has a disposable weapon is commando with the rocket launcher and those are supposed to be the hardest hitting weapon in the game (if they are ever fixed).
In short ifpeople want a huge reduction in our damage abilities, the packs should last longer. I doubt any of these blaster/melee people are crafting their own weapons, so the time invested to get their weapon is much much lower than ours, they only need the money to buy it. We need to learn how to make ours, earn the money to get the resources (even if that means shuttle tickets to survey spots) and then make them ourselves. Why do we do more damage? Because each one of us personally spent more time getting our weapons then the average blaster user and they wear out faster.
"You know disarming shot is gonna be changed soon. It was on the devs response to the pistoleer line...
Disarming Line isnt going to be KD and AOE KD, its gonna be damage to your opponent's weapon...
My understanding is it will nto do damage to the opponent just totally wreak your opponent's weapon..."
That's Disarming Shot 1. Disarming Shot 1 currently does 200% damage to lairs and nobody uses it for any reason other than just cash missions.
Disarming Shot 2 is a high damage cone AE knockdown effect.
Devs said they will change Disarming 1. The pistoleers have repeatedly asked if Disarming 2 is a bug because of its power and the devs have never responded, they have definitely not responded that it will change in any way.
I have a hard time believing that the devs will leave disarming shot a AOE KD...if they did they would basically make the carbine class obsolete....
AOE KD at range it one of the carbineers best abilities...
besides I dont see how a a shot at ur weapon would make u fall down...
maybe it would unequip ur weapon or destroy it but make u fall down?
makes no sense
It is really horrible to hear an outspoken person of the community asking for our profession to be nerfed. Really makes me depressed after all the money and time I spent getting to Master Combat Medic - Making a factory crate of disease/poison C costs like 50,000 in resources + the cost to buy a factory and maintain it... and you want them nerfed for no reason at all. You didn't take into consideration the fact that we are the highest maintence class there is, the second most demanding skill point wise, and that other classes are a LOT better then us in so many ways.
Please don't think you are speaking for anyone.
The reason I even called for a fix is either we do or SOE does it and I promise you the people at SOE arent smart enough to see the real problem with the PvP system which is unhealable mind damage...when they come after us, and they will...they are going to ruin the class....just look at CH...
do you really want that? Do you think SOE cares how hard it is to become a CM and get level C poisons? believe me they dont....they dont even care enough to let people onto TC to test new changes out...
SOE will fix us and when they do it wont be pretty....