Combat Medic Archive
Thread: Should Bounty Hunters get free Medic skills?
I feel that as a Doctor I should be able to use a Flamethrower. The reason for this is because
a) I know a lot about chemicals
b) I play around a lot with little medical gizmos, so I know a lot a bout how Gizmos work. Using a Flamethrower should be easy.
c) I can hold a Flamethrower because I shift around crates of medical supplies around a lot. They are heavy!
d) I can hit a tiny vein with a needle. I think I can hit hit 10 people from 10 metres with a cone of flame.
From this, it is obvious that as Doctors we ought to be able to use Falmethrowers.
This should be on our list of priorites to the Dev's
Thankyou for your time.
@ electricnomad
that'd be fine as long weadd pistol skills and eye-shot to the doctor tree... oh and a side of the travel thing (no cost interplanetary tickets) the BH are requesting too.
(for the humor impared: that's sarcasm)
Everyone being able to use StimA isn't a terrible idea. I think they should be even crappier than they are now if they do implement that though. It would degrade medic somewhat, but perhaps not terribly. Stimpack Bs should definitely be raised in med use requirement too if that's implement
But for every BH getting med use skills, what are they smoking? BH is already a great class, the best in the game by most standards. They already have a ton of variety in thier profession and some unique content. Getting the ability to use Stimpack B's as it currently stands(which I think are all that's really needed in most situations) only takes 15 skill points. Most BHs don't even go master, so they have all the points they need to dabble in medic. It's really not a skill point shortage they have. If you give them the ability to use /firstaid and StimBs, you have just taken the meat of medic and given it to another profession for free. Wound healing is nice, but that's the only other skill in the medic tree that is really useful.
(you can't make advanced component StimAs either torespond toan earlier comment, it only requires base organic and inorganics to manufacture...8 of each I believe. No chem release mechanisms, BECs or other components are usable in them)
Maybe a good exchange ..... give all BH's the ablity to using medskill 5 meds at master BH level and give scatter pistol cert and eyeshot to master medic ![]()
No just kidding . BH's have 33 skillpoints left when they reach master ..... if they want healing abilities they can spend them getting medic skills. but hey all want more styles by getting pistoleer as welll and now medic skills for free ... yeah right whatever ![]()
and just for the record ... meduse for stim B should be incresed to 20