Combat Medic Archive
Thread: Combat Medic Fixes!
satanis wrote:
I'm reassured to see that teethor has already raised "the timing bug" issue, more so that others have verified it and Texxie has spotted it.
...
This one has a higher priority for me than minimum havla times or maximum ranges.
I'm hoping it's more of a 1.5 modifier for master CMs, letting us throw the best poison about 60-64 meters. =/
LeProfesor wrote:
I dont understand where this people come from with Cms throwing poisons from 90+ meters.
As a 12-point CM, my standard poisons (area and single target) have a 86m range. The is done by putting half my points into area and half into charge/range on teh ADM (I like area more than I like range) and by maxing out power (about 9 points) and putting 3 points into charges/range on the final assembly. Even without the extra range on the final assembly, the base range is 40m (for a 80m throw). On an area poison, this leaves me with something like 86m range, 30m area, 130 potency (purely from the ARC - I don't spend any points here on the final assmebly) and a 460 tick (230 base effectiveness).
I can easily go higher than 90m, though this costs power and area.
Happymob wrote:
LeProfesor wrote:
I dont understand where this people come from with Cms throwing poisons from 90+ meters.
As a 12-point CM, my standard poisons (area and single target) have a 86m range. The is done by putting half my points into area and half into charge/range on teh ADM (I like area more than I like range) and by maxing out power (about 9 points) and putting 3 points into charges/range on the final assembly. Even without the extra range on the final assembly, the base range is 40m (for a 80m throw). On an area poison, this leaves me with something like 86m range, 30m area, 130 potency (purely from the ARC - I don't spend any points here on the final assmebly) and a 460 tick (230 base effectiveness).
I can easily go higher than 90m, though this costs power and area.
I don't know why it's so hard to understand....I can easily make 96m poisons (48m range X2). The effectiveness is poor however.
Maxanto wrote:
I remember back in the days when CM was a SUPPORT profession. I miss those days.
that's nice. I remember what I ate for supper last night...no wait I guess I don't ![]()
You miss the days when it took a group of 17 to take out arancor lair. You miss the days when no one had mount or vehicles. You miss the days when a guy with bone armour was uber. Do you really? A cm was needed for support back then because without buffs and armor everyone got hurt all the time and the CM's area heals were needed. Well that's not this game now and probably won't be again. in another post, I want some test results posted ![]()
Any results on the tests from TC yet?
Well, this should be considered, but kinda odd after talking to my Commando friend at least... It does appear that Fire at least takes the 75% reduction, but that may be because of how the Fire DOT works [initial damage + dot damage determined by initial damage]. I have no clue myself on how Bleeds work either though.
JayBurns wrote:
Perhaps the reason no one has heard of a 75% reduction for this profession, is because the devs simply aren't going to do thatto poisons/bleeds/disease/fire, because you know if they do it to CMDoTthey will have to do it to everyone else with a similar ability and then no one is happy. There are many ways to balance thisCMissue out without forcing their offense into disuse, and I for one think that inthebalance we will see huge changes, the devs know they can't go on forever by simply changing one profession to suit another.
Regards,
JBurns
For the same reasons, a Master CM's range bonus is built WITHIN the skill tree. You can't ask a Master CM to give up his skills and still be a Master CM. Many things in this game are bugs which are then turned into exploits. Range is not one of them because the ability lies within the skill tree not within the player.
Many times someone will state that the DEVs have tried to fix this before and failed. This is untrue. The DEVs capped the experimented base range at 48m. But you are trying to tell me that the guy who works on CM issues within SOE just happened to forget that CMs scale their range up to double base at Master? Gimme a f**king break.
Like I said beforethis change makes Master CM worthless and invites more dabblers to the profession. Setting aside the crafting, the only difference between an MCM and a 4404 CM will be a12.5% increase in power and maybe a 6m range increase.