Combat Medic Archive

Thread: Combat Medic Template thread post CU

Pootian
Mon Jun 20, 2005 7:14 am
#92



TechnoHic wrote:


Pootian wrote:

TechnoHic wrote:
Thinking for my alt character MBH, MCH and rest in CM. I think I can get 1 line (Im at work so Im unable to check whats possible now). What would you go for?





Go with 4000 CM if you can only get one line. that way you can area heal and toss good heals at people.

Message Edited by Pootian on 06-19-2005 12:00 PM



Area heals work for pets? Havent done much with healing proffesions other than the typical min medic to keep myself at minimum down time.. Thanks for the insight.





Yes area heals work for pets and oddly enough droids too lol. Nothing like healing your droid up with ranged stim.



"All your base are belong to us!"~ Old Phalanx Proverb
KIDD_CHAOS
Thu Jun 23, 2005 10:18 pm
#93


Howdy, I need a hand.


I have 18 points to spend in CM.

Current Template is MDoc-Mrifle & Novice CM (I think that implies also 4440 medic)


18 points is a tree and a box basically.


I Pvp in a group and as a master Doc dont feel I need the 4000 tree. The groups I pvp with are pretty good at healing and with jedi supplementing it's not necessary.


But not sure where to put the other items.


I'm thinking 0004 for the paralyze so if they get with in 35 m of me I can run- heal and get in better rifle range and pop a head shot.


but in a group would the shock be a better way to go, as the team could stack states and I could then pile on head shots from range.


Thoughts? I'm stuck, I'm not respeccing so I dont want to spend xp on this 2x if ya know what I mean.


Thanks,

Pepa
Croakie
Sun Jun 26, 2005 8:08 pm
#94

Looking for some advice from veteran CMs. I tried master CM with master rifles and it did not seem very compatible, rifle range not good with most cm abilities, of course the agro was very compatible. Doing a quick grind to master doc/cm with the rest in pistols as I kinda enjoy the healer role. However, it seems to me that the best cm offensive moves really are effective if followed by a good attack. That said im thinking of cm with TKM. If I lay lots of states followed by tk moves with the other tk skills it seems to me to be a decent combination. The only drawback is mixing ranged and melee but maybe these 2 would be ok. Any thoughts would be appreciated, thanks
RahBE
Tue Jun 28, 2005 8:20 am
#95

MCM / MBH / 0004 pistoleer. Great template, pistol tree for the stop shot.



Rahb'e Lache
Master Combat Medic / Master Bounty Hunter
Starsider Server

Retired Teras Kasi Master, Master Pikeman, Master Brawler, Master Marksman, Master Commando, Master Rifleman, Master Doctor, Master Swordsman
TheVole
Fri Jul 01, 2005 4:35 am
#96

Currently goin for MRM/MCM carbineer0440... basicly i'll be abble to heal nice with MCM (after pub19 our heals rock ), stack debuffs&posions in pvp, dish out some serious damage with my krayt rifle + gain the crowd control from carbineer, will be pretty badass i think



׀׀׀׀׀׀׀׀׀׀׀׀׀׀ Eroudor Osia ׀׀׀׀׀׀׀׀׀׀׀׀׀׀
Combat Medic & Rifleman
○ Mayor of Posidonia on Lok ○
Akukurate
Sun Jul 03, 2005 1:35 pm
#97


I have been thinking about M Carbines


M Combat Medic


marksman 0/0/4/4


medic 4/4/4/0


doctor....maybe 0/0/0/4.


Enhanced reflexes 0/4/0/0



Anyone have any suggestions or ideas?

Empire_Loyalist
Tue Jul 05, 2005 11:42 am
#98

I am going M Carbineer and M Combat Medic and then Merchant to sell my power and fiberplast.
Vitruvian22
Fri Jul 08, 2005 7:57 am
#99

I am Master Swordsman/Master Doc and am in the beginning stages of changing my template to Master Swordsman/ Master Combat Medic. To get the better template for PVP, do you think this is a good idea, or do u think I would be better off keeping my template as is with MD.


Thanks in advance for your comments.




Ilcbar
Mon Jul 11, 2005 10:43 am
#100

I am currently MCM, MBH, Pistoleer 0004 but am contemplating dropping pistoleer and picking up novice doc for bacta jab (uses less mind I have heard) and for the bonus to healing. Anybody had any luck with this template?



< WooKs >
Claybar
w [Combat Level 82 Medic] w
w [Smuggler's Alliance Pilot] w
Ø Guns don't kill people, WooKs do ×

Moss Kas'bar
w [Combat Level 12 Smuggler] w
ØBothan Pride×
MsNiL
Tue Jul 12, 2005 12:54 am
#101

Master Combat Medic, Master Medic, Master Doctor, 1000 Brawler


Gives me 200 Healing Efficiency and basic Center of Being




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
ViolatorOfBria
Wed Jul 20, 2005 7:37 pm
#102


As Master CM and BH,should Iuse the extra 30+skill points leftin Medic or Ranged(pistol/carbin/rifle)?



Dewme




Scourage Elder Jedi Officer
Scrumptious Medic
Scatre Trader

Guild of the Zodiac
Constellation, Naboo

Vendor 2810 -5030

Zimal
Wed Jul 20, 2005 7:46 pm
#103

your choice... but i sugest getting drag incap... then maybe getting 1 full tree of pistol/rifle/carb your choice on which one...



but that's just my suggestion





=============================================
Xil - MCM, Mpistol
Instant Aggro Master
Where Mihosi is, Chaos Reigns
Jedi shmedi, I got me a wookie
Don't piss off a programer, WE READ YOUR EMAIL
ViolatorOfBria
Wed Jul 20, 2005 8:34 pm
#104

After lookingat pistoleer, I'm thinking I can use the rest of the points to go pistoleer 1.0.0.3 so I have a the knock down(fire arm strike)and stopping shot.



Dewme





Scourage Elder Jedi Officer
Scrumptious Medic
Scatre Trader

Guild of the Zodiac
Constellation, Naboo

Vendor 2810 -5030

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