Combat Medic Archive
Thread: 75% damage reduction is in order...
joey1342 wrote:
you guys all make my case for me...the only reason you want things to stay unfair is because you enjoy being more powerful than the rest of the combat field. CM is not supposed to be the strongest class in the game which it is. You guys just want to keep the elite status you have in pvp is all.
Now you both have ruined your credibility with me by being insulting and childish. I wont respond to either of your childishly backed arguements anymore. I not once insulted anyones intelect. So, you two can pack those sentiments up and keep em. I came here to converse im a mature manner and have civilizied not childish debates.
Well I'd say you started it, making assumptions about my personal character.
But of course it is awfully convenient when you have no real arguments to provide just to dissmiss your opponents. Makes you seem right in the eyes of those who agree with you, and who cares what anyone else thinks, right?
Whatever, we can be well rid of you, but if you don't want to debate with us, don't bother coming here to troll our forum, keep to the GCW forum, there is enough "Bash CM"-threads there where you will feel the bonus of some love as well.
ZazCOF wrote:
The problem with CM is their ability to take out groups of people. 1v1 i own a CM jsut kill then meditate, but when i have to kill 5 other people after the CM there is no chance at all. and how can you say you dont deserve a damage reduction. every other combat prof has it in pvp. Imagine if someone has a really nice krayt jawa that is hitting for 500x 3 for damage modifier on master head shot plus light armor piercing with only my 43% stun hemlet and a psg taht doesnt work blocking it. think of what would happen without the 75% reduction there, especially with it firing at the speed cap. If everyother prof has tohave 75% damage reduction, then CM should too.
LOL this is too f*%#ing funny a TKA bitching for a nerf first of all and to top it off bitching because he cant solo 5 other players if there happens to be a CM around. This is a classic.
"1v1 i own a CM...but when i have to kill 5 other people after the CM there is no chance at all... and how can you say you dont deserve a damage reduction"
OH yeah I forgot to mention this since you probably dont this but TKA NEVER GOT A 75% damage reduction either. BTW I used to be a tka I know of what I speak unlike alot you peeps because I was playing back then when that patch went in. The answer to why to CMs didnt get nerfed was because there where none, they where total gimps and no one played them. So now you know.
Message Edited by Thorez on 05-07-2004 12:50 PM
Message Edited by Thorez on 05-07-2004 01:01 PM
all the cm arguements are because they like being stronger than hard worked pvp templates.
and i dont discount my opponents...please refer the previous page where i took the time to put a long well thought out arguement together.
AND EVERY PROFESSION has the 75% reduction, even tka...and tka's own nothing. have you ever faced one and worn 80% kinetic armor. They get destroyed.
pvp should be about long well planned battles not a bunch of fighters who have to go to the cantina for 5 min because of a disease that raped them. Its not balanced its lop sided...look at the facts.
pearlshaunswg wrote:
I came against two fencers (A profession people seem to think is overpowered and causes too much dps) and a cm. The cm threw a health poison and the fencers spammed Body Hit 3. The poison did more damage than the two fencers combined. Reason being I had armor to protect against their attacks and they also weren't guaranteed to hit me like the poison tick.
So its not just the fact its mind poison,cm's can actually outdamage other professions. But I guess it doesn't matter really as the combat balance will change everything, but that is a long way off, as is the smuggler revamp so it looks like there won't be a change for a fair while yet.
I'd be happy if they would just fix the bugs with poison/disease incap and >64m range for the time being then I could at least kill them and not still die *shrug*
Xenozx wrote:
This class needs to be balanced as for pvp purposes. The damage they do range from 400-1000 per tick and I know what I speak of as I pvp a lot. So to make sure that there is much fun in pvp you have to add the 75% reduction to this class. I am aware of rhen's post and that he thinks it would bring you low on damage dealing - well this class is not a pure fighting class you should not be able to deal as heavy punishment as you can. Combat medics get terrainnegotiation and ranged heals + the ability to mindheal teammembers so you already have tons of abilities not to mention some small amounts of defenses and such. Every other combat class has one purpose only and that is fight fight fight fight and still these classesmanagepoorlycompared to cm's - dot's should never be as high or even higher than direct damage or they are way too powerfull - other proffessions used to have bleeds but they are goooone....
also you have the ability to do away with both poisons and diseases and can over time build up tremendous damage also if you get nerfed and also if you get nerfed in pve so forget about trying to sneak away and out of the searchlight - you need to feel the nerfstick....
Xenozx
NERF THIS LOSER