Combat Medic Archive
Thread: Combat Role fo the CM post CU
Combat_Medic_to_be wrote:
SeanBlader wrote:
And that pretty much sum's up exactly why having pistols as a requirement is wrong.
c-mot wrote:
so if this really goes live like this i will change my profile to Master CM/Master Pistoleer - leaving enough skillpoints for the entire BH pistol tree (with knockdown and dizzy shots!).
The template would still be possible if the requirement was ranged support 4 instead of pistols.
Yep looks like I'll go down that way also. But here is just a thought, we cann't test it out till it goes live because there are no Jedi's that I know of in the TC. But here goes Master Combat Medic, Master Bounty Hunter, Novice Pistoleer with 1 full line like say grip, technique or stances all those have something useful about them. OK now you find your jedi mark say you get lucky an kill him. Now we can get credits for Rez'ing him. Or if there is some weird bug or something what is not to stop the Bh/CM to kill, rez, kill, rez the jedi. Wonder if the tested out that.
OldBen - Master Combat Medic/Pistoleer
vortexala wrote:
Reaperss wrote:
Wait a sec, heals will no longer require stims at all? I thought they were just moving the crafting to BE, not that they were elliminating stim's completely. What is wrong with this dev team?
None of the abilities that I know of so farwill require items. BE's will be able to craft 'enhancers' for CM and Doc abilities, but they won't be required to actually perform those abilities.
edit: clarification.
Message Edited by vortexala on 04-07-2005 09:49 AM
vortexala wrote:
ALL crafting is going to BE. There won't be anything in CM left to craft. You're healing(range/area) and offense(poison/disease) will be Ability based and not consume or use any items.
BE's will craft 'enhancers' which will add a bonus to these innate abilities, but they will NOT be a requirement.
Pre-requisites change: from master medic and marksman ranged support 4 to general healing line, pre-combat medic line, and marksman ranged support 4.
Ranged healing medium healing capability
Point blank AoE (Area of Effect) small healing capability
Health poisons which cause health loss
Health diseases which is now a regeneration de-buff as opposed to causing wounds
Gains a Resurrection ability with a large resurrection sickness on the target
Debuffs to Attack Speed, State Resists
Dazes, Point blank Dazes
-------------------------------------------------------------------------------------
Why don't we call the Combat Med the New Jedi no / one can kill a good combat med
I had always want to be a copmbat medic and eventually go to be one just beofre the CU. I liked the idea of fighting and healing my fellow team mates - but now I dont dare heal as EVERYTHING attacks me and I die in about 10 seconds. I am very sad to say that I will now drop CM after all the effort I put in becuase I cant heal without dying.
Merc Halton
RDs
I really hate the changes to CM. It used to be one of my favorite professions because I like to help people.
Now it just isn't fun anymore. I want to be able to craft my own meds as before as well as heal people as before.