Combat Medic Archive
Thread: The Death of a Combat Medic. Part II (Correspondent, please read)
Cibila
"I also enjoy the way you complain about spending alot of cash traveling to diffrent planets, and then start moaning about kryat enchanced ion rifles as though you can kill a kryat by looking at it."
Um, master riflemen CAN kill a kryat by looking at it... I've seen that happen
"Why exactly is it you think you should be able to take down ANY combat class? You're a hybrid support class, main job being healing. Secondary strength being able to poison. Your primary objective is not killing people. Stop whining about it and realize you should NOT be the end all be all of OFFENSIVE PVP.
Limit poisons to 64m. Give them 75% PVP reduction, lower the duration, and make it impossible to incap even with disease/poison combo.
Then they'll be a good SUPPORT profession, and not the end all be all gods of PVP that they are now."
Um, ya... and then there will be NO combat medics at all. Don't be such a dumb ass.
WHen you base your only valid argument on a bug that will be fixed, you set yourself up for a flame. You present no other evidence as to why combat medic should be nerfed. The devs have said that poison and disease is balanced, you are going to have to do better then citing a bug to get your point across.
Verasette wrote:
Ok so you have searched the Galaxy for materials to make a Poison / Disease pack that is uber. You know have the ability to stop an entire army by throwing a vial farther than someone can shoot a rifle and stack them to no end.
GAWD, some people either never will get it or do not read the posts before. The 64 meter problem will be fixed. The devs have said it is a bug and will be fixed, it was supposed to be fixed in the last patch but for some reason it was not... You cannot base your argument on something that is a BUG.. Geez how many times do you people need to be told!
So if that is perfectly balanced, then an crafter who searches the galaxy for materials should automatically get an " I win button" that can not only kill anyone he targets but also kill enemys on different servers.
How absurd do you really want to be?
CM is not a fair and balanced class. No matter how hard you fight these posts youll never prove it because its not true. You take one tier of combat in a novice proffesion and kill entire groups in a matter of 16 seconds.
I have it on good authority that it is quite likely we will see mind healing put back into the game with the Combat Revamp. I have no idea who will get it, but I think it's a sure bet we'll see it, and likely with the Revamp or within the next publish thereafter, I would think. So I'd say by June I think we should see this implimented.
Kavedawg wrote:
One of the reasons given for the "adjustments" to the creature levels of all critters in SWG and the revamp of the CH profession was because of the revamp of the HAM system which is on it's way. It was also stated that after all the revamps of the various combat systems that there would be a "final pass" where overall balance will be examined. If there is to be stim mind healing...better get it ASAP so it can be factored in for overall balance. The PvE aspect can be adjusted a bit more easily withoutmuch noisefrom players, it's when you mess with the PvP aspect of the game serious screaming starts to take place.
Who the hell plays a combat medic with no other professions but combat medic? If you are a combat medic / doctor,you are a total support class, so you need to have other people around to help you out. Learn to play the game before you make ignorant statements about how your support class can't block, dodge, counterattack and PWN master combat classes.
Combat medic is a support class, you heal and you DOT other players. The other players protect you from getting shot and beaten.
DSB
Master Combat Medic
-Adopted Combat Medic Motto