Combat Medic Archive

Thread: Horray for 9.3.... Great work by the Dev's

Nem21
Wed Aug 18, 2004 10:13 pm
#79





Neutrineaux wrote:





Nem21 wrote:


Though I strongly disagree that arapMYfortune is being completely honest with his/her experience and his/her argument is rather loose in base as well as many other of the opposing arguments. I don't think neutrineaux acting like an ass, insulting people, reallycountered any of the arguments.


these are the same lame posts all over again. eventually, instead of critical insights, answering these post rationally simply "feeds the trolls." my remarks are intended to be troll-like retorts to troll-like posts. they were specifically tailored, after years of marketing research, to provide irony in the "you are one, too" vein.


and besides, how do you know i am acting? huh?


So you'd contradict yourself to appear smarter than those who commit ignorant acts (which I don't consider posting your opinion an ignorant act.)


Of course, the contradiction being trolling trolls.


CMs didn't diserve to be nerfed, a good doc who PvPs should know the proper template to survive and heal.


Thank you.


Welcome.


Though I do believe that some form of resistance (layer or whatever) should be added to armor (it would supply more depth more or less). The innoc BS is just annoying and inappropriate.


Thanks again.


Welcome again.


I do however respect every opposing viewpoint.


every one but mine?


You waive the right to have a respectable opinion when you condescend others opinion for seemingly no reason as you did.


while i respect manyviewpoints, dissenting or otherwise, i also reserve the right to make critical response in the mode which i deem appropriate. i do strive to maintain control within the boundaries setforth in the rules of the fora. but i make no apology for being childish, assinine, troll-like, unpleasant, jackass-like or otherwise, thank you very much. all of these options seem acceptable in this format, at least based on the bulk of my reading of same.


Flaming is not a critical response, however many times these people post the same views on the profession they are still equally entitled to do so...just because a topic is old doesn't mean it's open hunting season for you to flame people.


and i am even occasionally constructive and helpful.


I am a Combat Medic, I like being one and I likehow it was pre-nerf...however, to have jackasses like neutrineaux


ouch! ok, you are complaining about me name-calling? (hint: ask your non-swg friends if you don't get this part.)


In defense of the many who posted I believe the title I gave you was more than appropriate. You said it yourself, you can be a jackass, I was just confirming it


trolling our forums waving our flag like some sort of "leet" hero


you mean "1337" hero, i hope. i prefer the anti-hero motiff, personally. batman is much cooler than superman, IMHO


I always love the loser is the winner defense.


is as he said "stoopud"(which when you think about it sounds like he istrying to say stupid with faketeeth on).


yeah, my bad. i left out a "u" -- it should have been "stoopuud." ok, it is a 1337 d00d3 anti-hero thing. i don't get it either. but the fake teeth imagery is nice, if you need an aid in visualizing "stoopuud." but there is that name-calling hipocrisy problem again...


I'm sorry if my attempt at "using your own medicine against you" didn't work. I will defend those who need defense if the attacker is being unfair and arbitrary which you were. You didn't post your opinions so much as just insulted people, after all the majority of your posts opened with "Moe-ron", "Stoopuud", or "Dumbass".


I was so taken back by how utterly pointless and dumb his/her


his. women, thank God, are generally more genteel.


and i had a point. whether i conveyed it effectively is for you (plural) to decide, not whether there was one to begin with.


i also hate the he/she thing. in english, there is no gender-neutral pronoun, so we use "he" for unknown/mixed gender. not politically correct, i know, but syntax is not politics, either. ok, so i hate capitalizations (they are fascist). let's call it a draw?


That's a topic that could go on for years, a draw is completely suitable for me


posts were I actually directed my non-SWG playing friends to this thread and even they were impressed by his total stupidity (oh my, proper grammar!).


so i got your attention? cool!


Obviously, I posted on it


neutrineaux, if you are just joking then you are truly talented in comedy, this material is a fantastic parody of a sterotypical 'computer geek',


yeah! you did get it! i was aiming for 1337 d00d3z, but computer geeks is close. and i was not "joking" in the sense that i did not mean what i said, but rather placing barbs where barbs belonged, imo. but comedy is heck to break into professionally, so i am bummed.


You are one to decide where barbs belong? Because other posters are real and have feelings you are not one to decide who should get the thumbs up or who should get flamed...if you want to post your opinion then make sure it is stated, any other way and you just seem offensive.


but if you're not then my faith slips more and more for people in this world.


well, i hope i am not the thread that supports your faith in humanity, cause, brother, humanity is... i can't help myself here...


STOOPUuD!


let your faith in humanity slip to zero. as confucus said, he who expects nothing is seldom dissapointed.


No you're not the "thread", as for Confucus...for being a philosopher he was extremely simple minded. (A point which deserves more explanation but this is clearly not the place). If you don't have faith in humanity (your society) then what point is there in living? You need society to survive (place a baby in the forest with no food, shelter, or help of any kind...it will die), losing trust and hope in humanity is losing trust in your own existance. Funny you should say that humanity is stupid...you represent a percentage of humanity, to generalize and say that it is stupid is stating that you and everyone you know, love, believe in, and admire is stupid as well...hence my original dilemma


Take it easy all, LONG LIVE THE CMs!


yeah, i will go for that one


Yeah, I thought that had a nice ring to it.






FallenLore
Thu Aug 19, 2004 12:03 am
#80


Neutrineaux, whats with the one line posts? You quote the whole message, which could be a few paragraphs, and leave something stupid like lol or something.


You were prob one of the folks screaming at otherfolks that CM's weren't going to be nerfed huh?

Message Edited by FallenLore on 08-18-2004 12:03 PM



Master Rifleman |
TKA | Fencer | Pistoleer Dabbler
Yay CM changes!
Onsa
Thu Aug 19, 2004 2:32 am
#81

The problem i see with all this is that they always decide to nerf...


I would really have made that you have to wear a "specail" something in order to make the poisons really work.. that way the CM will BE identified to everyone... you can choose not to wear and not to identify yourself and lower your offenses... but that way it would have been much fun as PvP groups would target the CM and the opposing would try to protect it in some way possible... Amy other sort of balance...


Nerfing is not balancing.. i wish the devs would understand this... i guess there will be a moment where you shoota big cannon that does 10000 max dmg but the opposing player only sees -1 BF. why? because they have nerfed everything that nothing works anymore.



-----------------------------------------------------------------------------------------
Lousy Master Marksman that gets beat off by rats.

my website www.cartechpr.com
FallenLore
Thu Aug 19, 2004 6:27 am
#82






Onsa wrote:

The problem i see with all this is that they always decide to nerf...


I would really have made that you have to wear a "specail" something in order to make the poisons really work.. that way the CM will BE identified to everyone... you can choose not to wear and not to identify yourself and lower your offenses... but that way it would have been much fun as PvP groups would target the CM and the opposing would try to protect it in some way possible... Amy other sort of balance...


Nerfing is not balancing.. i wish the devs would understand this... i guess there will be a moment where you shoota big cannon that does 10000 max dmg but the opposing player only sees -1 BF. why? because they have nerfed everything that nothing works anymore.





Thats what the devs ARE doing, they are making it even. By nerfing the CM's, you anger the few and please the many. Most CM's arent open to the possibility that their class was overpowered. It seems that the folks that dabble in CM and grief people are the ones that got you guys nerfed. Hopefully with the changes, all dabblers will move onto the next fotm and the true masters will remain. If MCM's are still viable after this nerf is the question.






Master Rifleman |
TKA | Fencer | Pistoleer Dabbler
Yay CM changes!
Mmaxx
Thu Aug 19, 2004 6:45 am
#83






FallenLore wrote:

Thats what the devs ARE doing, they are making it even. By nerfing the CM's, you anger the few and please the many. Most CM's arent open to the possibility that their class was overpowered. It seems that the folks that dabble in CM and grief people are the ones that got you guys nerfed. Hopefully with the changes, all dabblers will move onto the next fotm and the true masters will remain. If MCM's are still viable after this nerf is the question.





I see your signature has Yay CM changes. I understand you enjoy the CMs aren't quite so powerful but are you actually aware of what the changes are? The Devs introduced changes that went way overboard. They made it so a doc with area cures can remove all the weapons of a CM. One class can do no damage with in the presence of another class.


I am not going to argue whether CMs were over powered or not, it is totally irrelevant now. You are cheering the fact that the devs released something that totally removes all weapons from one profession. You lucked out in that they did this to a profession you hate. How much are you going to be chearing when they hit your prof? This is unprecedented in it's folly and you cheer it.
FallenLore
Thu Aug 19, 2004 7:04 am
#84







Mmaxx wrote:


I see your signature has Yay CM changes. I understand you enjoy the CMs aren't quite so powerful but are you actually aware of what the changes are? The Devs introduced changes that went way overboard. They made it so a doc with area cures can remove all the weapons of a CM. One class can do no damage with in the presence of another class.


I am not going to argue whether CMs were over powered or not, it is totally irrelevant now. You are cheering the fact that the devs released something that totally removes all weapons from one profession. You lucked out in that they did this to a profession you hate. How much are you going to be chearing when they hit your prof? This is unprecedented in it's folly and you cheer it.





Well first they didnt remove your weapons. CM --> Combat MEDIC! You can still heal while in combat, multiple people at once in fact. In PvE, your meds still work the same way, you can still kill stuff. Its in PvP that this nerf was designed. They did not remove your weapons, just added a counter to it. A much needed counter imo because CM dabblers were running around griefing people.


You introduce a TEF system with the ability to area effect folks, and be able to kill them. Thats why CM's counters were added. In fact the other day I was in theed and this rebel tried to tef disease/poison my group. We killed him, then he respawned, and tried to do it again. All of us were TKA's so we just killed him and meditated the effects away.


But the CM abilities allow (or make them think they can) people to try to clone zerg a group. 1 person that gets killed 100 times over and over against a group should not have the ability to wear them down over time. Yeah we killed him, the only reason they come back is to try to incap via the CM abilities. Any normal class would usually give up or find some friends. CM's try to get even, by themselves.








Master Rifleman |
TKA | Fencer | Pistoleer Dabbler
Yay CM changes!
FallenLore
Thu Aug 19, 2004 8:11 am
#85








Mmaxx wrote:


Fall is in your name (1), what do you do for the other three seasons? You shouldn't be allowed to play for a few more weeks. Don't get hung up on titles. If titles had to be followed, fencers wouldn't be allowed to use the sticks they do and swordsman wouldn't use hammers.

CMs invest the most points in the game to master their profession (2). Area heals do not warrant that skill. Neither does mind heal. Poisons and diseases that work do.


This is not a counter. A stim is a counter to health damage. The damage happens and the stim counters it. This removes the weapon before it gets to work. These area cures were implemented stronger then the single cures. Whatarea attackin the game does more damage then it's single counterpart? What area heal heals more then it's single counter part?


I'm sure most CMs are not too upset that area cures were introduced into the game. CMs are upset that an area cure went to Docs instead of the CMs and CMs are quite upset that they are way overpowered. What is disturbing, to all but the CM haters (and even the bright ones in that group), is that the devs introduced something they knew was broken. They released a patch that had a planned patch to adjust the first patch. All testing done on the test centers showed that what they planned to do was broken and they released it anyway.


Doesn't it worry you in the least little bit that this is their approach to a fix? Cheering this 'fix' is encouraging more non-working patches in the game.


Adding it to your signature does allow everyone an easier sorting method between those with actualthought out opinions and trolls though. Thanks for making that easier.







1) Its Fallen, not Fall as in Autumn. Fallen as in Im fallen and I cant get up


2) BHers are tied now in the skill points invested. Do you think BH'ers are strong? They use to take up more points to master.


How would you like it if the devs went with the other plan that folks wanted. People wanted to give novice medics (or medics with a few boxes) the ability to heal poisons and diseases. With everyone able to heal themselves, the same effect would happen.


What if they gave innocs to CM's. CM's would render other CM's useless, and the same effect would occur. Docs were able to heal people BEFORE the patch, thus they are able to heal them AFTER the patch. The only thing that changed about heals was the fact that now they can heal a group of people at a time.


Before the patch, one CM can keep the doc more than busy during the fight. Now it seems to be about even, docs doing their job of healing people. CM's still have a role, but there is a counter.


Before the patch, a handful of folks could zerg hold a fort. The non CM's all target the doc in the group. Usually there is only one doc and he can be killed realtively easily. Then the CM can zerg poison/disease the group from their cloning center to defend his base. Even if he dies, the disease/poison still ticks, and he keeps reapplying them over and over and over and over again. Now there is a coutner to that and I welcome it.


It sucks to be on the other end of the nerf stick, but let me ask you this. Did you pick CM because they are a weak class? No you picked them up for their power in combat, and so did a lot of other folks. People realized that CMs are very powerful (overpowerful), sometimes cheap. This patch fixes that.



Master Rifleman |
TKA | Fencer | Pistoleer Dabbler
Yay CM changes!
Mmaxx
Thu Aug 19, 2004 9:25 am
#86








FallenLore wrote:


1) Its Fallen, not Fall as in Autumn. Fallen as in Im fallen and I cant get up


2) BHers are tied now in the skill points invested. Do you think BH'ers are strong? They use to take up more points to master.


How would you like it if the devs went with the other plan that folks wanted. People wanted to give novice medics (or medics with a few boxes) the ability to heal poisons and diseases. With everyone able to heal themselves, the same effect would happen.


What if they gave innocs to CM's. CM's would render other CM's useless, and the same effect would occur. Docs were able to heal people BEFORE the patch, thus they are able to heal them AFTER the patch. The only thing that changed about heals was the fact that now they can heal a group of people at a time.


Before the patch, one CM can keep the doc more than busy during the fight. Now it seems to be about even, docs doing their job of healing people. CM's still have a role, but there is a counter.


Before the patch, a handful of folks could zerg hold a fort. The non CM's all target the doc in the group. Usually there is only one doc and he can be killed realtively easily. Then the CM can zerg poison/disease the group from their cloning center to defend his base. Even if he dies, the disease/poison still ticks, and he keeps reapplying them over and over and over and over again. Now there is a coutner to that and I welcome it.


It sucks to be on the other end of the nerf stick, but let me ask you this. Did you pick CM because they are a weak class? No you picked them up for their power in combat, and so did a lot of other folks. People realized that CMs are very powerful (overpowerful), sometimes cheap. This patch fixes that.





Well to point 1. Yeah I thought about using the fallen and can't get up bit but that's lacks originality.


Your point 2. No I don't think BHs are strong but they serve a purpose and have a special ability making them indispensible in certain situation. If you think CMs are strong then you have never tried to kill one. They die almost as fast as politicians since their defences are only slightly better. CMs serve a purpose and have a special ability that makes them indispensible in certain situations.


You also mention CMs have a role but now there is a counter. You also mention that docs heal people. That's just it. With a doc around, a CM is not needed at all. A Doctor is required on the combat feild in order for your side to have any chance of survival. A CM isnice to have on your side to heal the Docs mind. yeah we get the area heals and they are nice but that isn't enough. Now you want to bring back that title argument? Who is the true combat medic now? You need a doc in combat and a CM is nice to have around to help the doc.


Innocs? I never mentioned those things at all. That was poor planning on another level. they can be beaten with a few tossesand don't last long enough. Docs should have innoculations and they can keep them. Paying for an innoculation is like paying for a container slicing. You get exactly what you pay for and there is a 1% chance it will be useful. Area cures is my issue. Pay attention.


Why are you chearing for a nerf? Nerf is not good for anyone or anything. Balance is what is being looked for.


I see the logic in having a doc counter a CM and actually posted the same a few posts up. I can live with the idea of area cures being delivered by docs. That is not the issue. The issue is the area cures ignore the stats on the poisons and cure everything everytime. That is the issue... well part of it. It covers more area then the any area toy CM has but that issue is minor compared to the power of these things.


You mention that It took a doc to handle a CM. Well now one doc can negate all offensive capabilities of a dozen CMs.


I'll type a bit slower here so you understand. One profession can totally remove any chance of another proffesion doing any damage at all. Not just fix the damage that did occur. Never let it happen in the first place. You see this as a counter? You think this is balance? I guess you don't actually say you were looking for balance. You were looking for the ruination of the offense of one profession.


Do you get it? They put something in the game that doesn't follow a formula they said did have a formula. If area cures worked as intended, certain poisons would require multiple applications to cure. If this were the case, I would not be fighting off this trolling thread. I'd be arguing that cures can be launched without delay (bug that showed up after they removed havla from CM). As it is, I waste my time trying to get closed minded folk to look at the big picturetrying to get them to see that this is an example of poor deployment on the devs side.


Area cures that require proper crafting techniques trying to get good numbers to beat the good poisons are perfectly acceptable. That is not what we have. The area cures in place now do not have to be anywhere near as good as the poisons they are curring. Slap together whatever meat and inert gas and throw in some bile and you cannegate what ever loot enhanced goodie the CM collected resources for months to obtain.


I'm not saying everything was perfect with CM the way it was. I'm just saying that this "fix" is not a fix. It makes me wonder what takes place in the meeting rooms at SWG when they decide we get a new patch.


You are chearing for crappy programming.....
SolSpur
Thu Aug 19, 2004 10:29 am
#87


Well first they didnt remove your weapons. CM --> Combat MEDIC! You can still heal while in combat, multiple people at once in fact. In PvE, your meds still work the same way, you can still kill stuff. Its in PvP that this nerf was designed. They did not remove your weapons, just added a counter to it. A much needed counter imo because CM dabblers were running around griefing people.


You introduce a TEF system with the ability to area effect folks, and be able to kill them. Thats why CM's counters were added. In fact the other day I was in theed and this rebel tried to tef disease/poison my group. We killed him, then he respawned, and tried to do it again. All of us were TKA's so we just killed him and meditated the effects away.


But the CM abilities allow (or make them think they can) people to try to clone zerg a group. 1 person that gets killed 100 times over and over against a group should not have the ability to wear them down over time. Yeah we killed him, the only reason they come back is to try to incap via the CM abilities. Any normal class would usually give up or find some friends. CM's try to get even, by themselves.



We are COMBAT MEDICS, a hybrid profession, part healer part fighter. Those who cant comprehend that simple fact are nothing more then trolls. The devs even posted we have a choice to choose to be a combatant with a side of medic or a medic with a side of combat. Its our choice, not yours.


Its not that we cant heal multiple people, its that theres nothing to heal. I pvp often usualy in the form of guild wars (no gteffing cm here). Whens the last time someone died by health or action in pvp? Why should I toss an expencive ranged aoe stim that can heal over 900 damage only to see this:


you heal xxxx for 15 health damage


you heal xxxx for 20 health and 30 action damage


you heal xxxx for 22 action damage


There is something seriously wrong with the logic in your statments.


Actuly theres been reports of pve changes. Mobs of all lvles are resisting our offencive meds. You also forget that our poisons tick once every 10 seconds. While a tk can do over 2000 damage a second, CMs can 600 a tick or 60 damage a second.


There were counters to cms but for the most part were written off as excuses.Ever hear of resist tapes or chono lor hola. There are pvpers on my server who time and time again resisted my poisons before 9.3. The tools were there.


This is more a TEF issue. Kamakazi cms are those who lack any form of skill. Only advise I can give you till TEFs are fixed or removed is pvp in guild wars.









1) Its Fallen, not Fall as in Autumn. Fallen as in Im fallen and I cant get up


2) BHers are tied now in the skill points invested. Do you think BH'ers are strong? They use to take up more points to master.


How would you like it if the devs went with the other plan that folks wanted. People wanted to give novice medics (or medics with a few boxes) the ability to heal poisons and diseases. With everyone able to heal themselves, the same effect would happen.


What if they gave innocs to CM's. CM's would render other CM's useless, and the same effect would occur. Docs were able to heal people BEFORE the patch, thus they are able to heal them AFTER the patch. The only thing that changed about heals was the fact that now they can heal a group of people at a time.


Before the patch, one CM can keep the doc more than busy during the fight. Now it seems to be about even, docs doing their job of healing people. CM's still have a role, but there is a counter.


Before the patch, a handful of folks could zerg hold a fort. The non CM's all target the doc in the group. Usually there is only one doc and he can be killed realtively easily. Then the CM can zerg poison/disease the group from their cloning center to defend his base. Even if he dies, the disease/poison still ticks, and he keeps reapplying them over and over and over and over again. Now there is a coutner to that and I welcome it.


It sucks to be on the other end of the nerf stick, but let me ask you this. Did you pick CM because they are a weak class? No you picked them up for their power in combat, and so did a lot of other folks. People realized that CMs are very powerful (overpowerful), sometimes cheap. This patch fixes that.






Off all the choice topics to reply to you choose your name 0.o?


Actuly its a 3 way tie. CM, Commando, and BH are all tied for the most skill points used. Now all 3 are not equal as each is unique and brings flavor to the swg world.


Innoculations are more suited for docs as its part of their pre war preperation. As it stands doc have a role before battle, in battle, and after. CMs want their role as battlefiled healers and group support but doctors overshadow us. If cms recieved the area cures it would fit with our role. For one docs up till now never had any area effect meds, this was a cm ability. Personaly I would rather loose out on a marketable item then loose even more of our purpose.


As mentioned before the area cures are stronger then single target cures. When an A lvl cure can fend off a C lvl poison theres something wrong. Not only that but the area of effect is greater then the poison itself, can be spammed, and requires no rooting unlike cms.


As it stands a single doc can completely nullify the offencive aspects of not one, not two but all cms. If 100 cms all toss area Cs only the highest will stick. This is not balance.


No we dont. Our role is left undefined. I cant speak for all cms but many of us want to be as mentioned before, the battlefield healers of swg. Docs have before and after combat, we want the combat healing to be our area of expertise. CMs have asked for area state cures, area debuffs (stun, blind, ect), healing over time stims, longer drag range, limited ability to rez, farther stim range (stims have much less range then poisons), a more usful and less debilitating mind heal. CMs only want a role and purpose.


As mentioned before a TEF issue.


First off thats poor planning on your groups behalf. When my guild goes to war we have at least 2 well skilled doctors. Against a guild composed primarly of cm/rifleman, 2 docs were more then enough. Docs would be curing poison and diseases at designated spots, cms would be mind healing them when they needed and all was well. Like I said planning is a key element in pvp.


This is because our form of attacks are biological. Billions of tiny microscopic life forms enter your body and go to work. They only know to stop when your dead or been cured.


I've been a cm since the beginning, long before it was considered powerful. I chose cm because after reading the guid it was the only profession ment for me. Its the same reason why players become dancers (true dancers not hologrinders) or architechs or even doctors. Not to own, not to dominate, but to be part of the swg experience, something a fotm groupy could never comprehend. Due to reasons beyond our control fotms have migrated here. Players are so blind, they do not see the problem even when its sitting on them. Its the armor your wearing, the buffs your enhanded with, the stim Bs you carry. All of these have played a part in destroying what was once a balanced system.


This patch removes a flavorful aspect of swg and incourages the breaking down of professions in the future. As much as youdeserve your profession nerfed into oblivion or swarmed with fotms, I woud not wish that upon any true player.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Mild-Breeze-Trooper
Thu Aug 19, 2004 11:07 am
#88

I can't help but noticing another thing in this "I tripped over and my ass is to heavy with musty old knowledge so I can't get up" guys sig.

Master Rifleman, TKA, Fencer, Pistoleer Dabbler


What is that?


I consulted profcalc and found that "I haven't got the sense of balance that god saw fit to give the leaning tower of pisa" probably has about +55 defense against Dizzy, +70 Defense against KD, +100 Dodge, +157 Melee Defense, +134 Ranged Defense and so forth.


Of course "If someone told me which way is up it would help me immensely" is happy for the fix (if it is ever unbroken he will be unhappy again) because this means nobody can hurt him anymore.

That he had never heard of Char Nor Hoola isn't entirely suprisning since his belly probably hasn't got room for it with all the snowcake and Thaktilo and other stuff he has gorged himself on to obtain the total uberness on the battlefield.


Sorry "AtumnPlattitudes" defense stackers haven't got any say on these here forums.


Have a nice day.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Mannee
Thu Aug 19, 2004 11:15 am
#89

Hey Nedumbass, Troll extraordinaire, Noobcluse to appear only when that matter in your noggin inspires, Nubber like no other, Nubzore without a chore or anything better to do, Powned, gimped, Non-Combat Medic, /cry more noob elsewhere as if someone really cares.


Your ignorance is glaring, your life so unfulfilled, when you find true meaning, forever more you will not have time to post here. TC2 and the Force Sensitive Quests exist now. Go there; fulfill your need for attention and purpose. Just stop sobbing your bleeding heart out on Combat Medic boards. You have nothing constructive to write and Texxie already mentioned this is for Combat Medic questions and issues, not noobs with one week of PvP experience to account for, a CDEF pistol in one hand on your other in your nose wondering how a Combat Medic powned your asss.


Get a life and don’t try to find one in here cause the “don’t tread on me” flag has been waved and you will be dizzled, dazzled, and rattled with as much disrespect as can be dished out like a plate of beans and rice, like curried chicken, string beans, and bread, like a pot of Texas chili and a gallon of water, like baby back ribs and hot sauce, like corn on the cob with potato salad and coleslaw.


Take your gimped self and beat it Nedumbo.
neutrineaux
Thu Aug 19, 2004 4:25 pm
#90








Nem21 wrote:






Neutrineaux wrote:





Nem21 wrote:


Though I strongly disagree that arapMYfortune is being completely honest with his/her experience and his/her argument is rather loose in base as well as many other of the opposing arguments. I don't think neutrineaux acting like an ass, insulting people, reallycountered any of the arguments.


these are the same lame posts all over again. eventually, instead of critical insights, answering these post rationally simply "feeds the trolls." my remarks are intended to be troll-like retorts to troll-like posts. they were specifically tailored, after years of marketing research, to provide irony in the "you are one, too" vein.


and besides, how do you know i am acting? huh?


So you'd contradict yourself to appear smarter than those who commit ignorant acts (which I don't consider posting your opinion an ignorant act.) Of course, the contradiction being trolling trolls.


??? you got me here... i have no idea what you are talking about. i did not contradict myself. i said what i meant. if you are referring to irony... well, look it up yourself.


CMs didn't diserve to be nerfed, a good doc who PvPs should know the proper template to survive and heal.


Thank you.


Welcome.


Though I do believe that some form of resistance (layer or whatever) should be added to armor (it would supply more depth more or less). The innoc BS is just annoying and inappropriate.


Thanks again.


Welcome again.


I do however respect every opposing viewpoint.


every one but mine?


You waive the right to have a respectable opinion when you condescend others opinion for seemingly no reason as you did.


you "condescended" mine. your rights are officially waived. either we get to speak our minds or not. you can't have it one way for you, and make other "rules" for me or whoever's style you don't like. if trolls want to post here, fine by me. but i can answer as i wish, if i wish. i don't "waive the right to have a respectable opinion." u r nutz! and, as i pointed out in detail, i had a reason, entirely valid to me, and to those who i have shown your silly post! ha!


while i respect manyviewpoints, dissenting or otherwise, i also reserve the right to make critical response in the mode which i deem appropriate. i do strive to maintain control within the boundaries setforth in the rules of the fora. but i make no apology for being childish, assinine, troll-like, unpleasant, jackass-like or otherwise, thank you very much. all of these options seem acceptable in this format, at least based on the bulk of my reading of same.


Flaming is not a critical response,


sure it is. very critical. critical: 1. tending to criticize; 2 characterized by careful evaluation; 3. pertaining to critics or criticism; (american heritage)


thus invoking critic: 1.one who judges anything; 2. one who finds fault.


however many times these people post the same views on the profession they are still equally entitled to do so...


as i am entitled to respond in kind


just because a topic is old doesn't mean it's open hunting season for you to flame people.


they were trolling. they got less than they deserved.


and i am even occasionally constructive and helpful.


I am a Combat Medic, I like being one and I likehow it was pre-nerf...however, to have jackasses like neutrineaux


ouch! ok, you are complaining about me name-calling? (hint: ask your non-swg friends if you don't get this part.)


In defense of the many who posted I believe the title I gave you was more than appropriate.


of course you do! hahaha! but it is STILL name-calling, you hypocrite!


You said it yourself, you can be a jackass, I was just confirming it


no, you were calling me a name. live with it. name caller! oh the shame of it! i said what i said in response to your name calling response to my name calling. do you hate bigots, too?


i hate bigots!!! kill all the murderers!!! name-callers are jack-asses!!!


sorry. you are busted.


trolling our forums waving our flag like some sort of "leet" hero


you mean "1337" hero, i hope. i prefer the anti-hero motiff, personally. batman is much cooler than superman, IMHO


I always love the loser is the winner defense.


??? again, your lack of critical insight is astonishing. (especially in light of your subsequent diss of confucious, lol.) ok, you win, loser. or is it you lose, winner? ever hear of sarcasm? jeeez.


is as he said "stoopud"(which when you think about it sounds like he istrying to say stupid with faketeeth on).


yeah, my bad. i left out a "u" -- it should have been "stoopuud." ok, it is a 1337 d00d3 anti-hero thing. i don't get it either. but the fake teeth imagery is nice, if you need an aid in visualizing "stoopuud." but there is that name-calling hipocrisy problem again...


I'm sorry if my attempt at "using your own medicine against you" didn't work.


sorry, i missed your ironic, sardonic approach... must have been too concealed. concealed? you seemed to be calling me names and being derisive, not ironic, sarcastic, or hyperbolic. just my take on your literary effort. as a critic.


I will defend those who need defense if the attacker is being unfair and arbitrary which you were.


if they are depending on you for defense, they are sk-r00d. and to use your own logic, who said you get to attack the attackers? i need the addy for this committee. or who said your opinion of what was unfair could be applied here? your definition of arbitrary is arbitrary. hahaha. are you being arbitrarily unfair, or unfairly arbitrary? or do we have to get a disinterested third part to decide?


you are arbitrarily and unfairly calling me arbitrary and unfair!


You didn't post your opinions so much as just insulted people, after all the majority of your posts opened with "Moe-ron", "Stoopuud", or "Dumbass".


the majority of my posts do not begin with any such thing. the minority end with it.


as to posting my opinions, sure i did. my opinion was that anyone who posted what they did is a stoopuud m0r0n. or else a troll. or both. you can be a m0r0n and a troll at the same time... an opinion i have of a couple of people i know, both lawyers. (it is a joke, but not so far from the truth, grasshopper.)


and as a point of fact, i usually end with the diagnosis, not start with it. and how i choose to express my opinion is just up to... you guessed it... ME! just like it is up to the troll to post as he wishes, i get the same priv.


I was so taken back by how utterly pointless and dumb his/her


his. women, thank God, are generally more genteel.


and i had a point. whether i conveyed it effectively is for you (plural) to decide, not whether there was one to begin with.


i also hate the he/she thing. in english, there is no gender-neutral pronoun, so we use "he" for unknown/mixed gender. not politically correct, i know, but syntax is not politics, either. ok, so i hate capitalizations (they are fascist). let's call it a draw?


That's a topic that could go on for years, a draw is completely suitable for me


good


posts were I actually directed my non-SWG playing friends to this thread and even they were impressed by his total stupidity (oh my, proper grammar!).


so i got your attention? cool!


Obviously, I posted on it


but it is still not clear to me that you have any idea what the heck it meant. my non-swg friends thought your posts were dull and lifeless, like hair washed with "brand x" shampoo. but that was just their opinion. on the other hand they thought my posts were witty, sparkling, and had a certain zesty, after-dinner ambiance... but that is what they get paid to say. (just to cut your potential response short, this last is humor, not statement of actual fact.)


neutrineaux, if you are just joking then you are truly talented in comedy, this material is a fantastic parody of a sterotypical 'computer geek',


yeah! you did get it! i was aiming for 1337 d00d3z, but computer geeks is close. and i was not "joking" in the sense that i did not mean what i said, but rather placing barbs where barbs belonged, imo. but comedy is heck to break into professionally, so i am bummed.


You are one to decide where barbs belong?


yes, i get to decide where i place barbs. duh. just like youdo. that is the gist of freedom of expression, bub. you can post your bogusness here, and i can respond to it in kind. or do you want me to tell you where a barb is needed, and you can present it to a committee? hahaha


Because other posters are real and have feelings


*sniff


bah, if they are so in touch with their feelings, they would not be trolling.


(note to self... this might be a good sig for me after i recover from the jedi fiasco...)


you are not one to decide who should get the thumbs up or who should get flamed...


why not? do you get to decide when you flame me? who said you could? really, this is a moronic argument at its very face. i get to decide what i write. you get to decide what you write. if i say something you don't like, you are free to respond. and if i don't like what you say, and want to waste my time responding to a brick, i am free to do so. heck, my spleen feels better already!


as long as you don't resort to real-life threats or severely politically incorrect remarks, most stuff is left up (by the management) to fly on its own power.


if you want to post your opinion then make sure it is stated, any other way and you just seem offensive.


diagnosis: dangerous elevation of sphincter tone...


hey, i don't mind being offensive. the offense wins the ball game, d00d3. obviously, you don't mind it enough to avoid it yourself. at least not when you feel it is warranted. if you deleted all the posts that offend someone or other (including your own), probably 90% of the volume of these fora would *poof*


ok, that might not be bad. kinda like 1984. a brave new world ain't so bad.


but if you're not then my faith slips more and more for people in this world.


well, i hope i am not the thread that supports your faith in humanity, cause, brother, humanity is... i can't help myself here...


STOOPUuD!


let your faith in humanity slip to zero. as confucus said, he who expects nothing is seldom dissapointed.


No you're not the "thread", as for Confucus...for being a philosopher he was extremely simple minded.


oh my, you surely have it all over him, don't you, lol


(A point which deserves more explanation but this is clearly not the place). If you don't have faith in humanity (your society) then what point is there in living?


dood3, you brought it up, not me. i just responded to your lame reference, "then my faith slips more and more for people in this world" was what you said. i assumed it was sarcasm at the time, and responded in kind.


but, just to be clear, i have a measure of faith in human nature: i have complete faith that humans will behave based on their genetics, upbringing, and present environment, just as any animal would, most of the time. occasionally we transcend those boundaries, but pretty occasionally, im my experience.


You need society to survive (place a baby in the forest with no food, shelter, or help of any kind...it will die), losing trust and hope in humanity is losing trust in your own existance. Funny you should say that humanity is stupid...you represent a percentage of humanity, to generalize and say that it is stupid is stating that you and everyone you know, love, believe in, and admire is stupid as well...hence my original dilemma


blah, blah, blah, blah. you don't need squat. i am not a baby. leave me in the forest, an i will ROCK THE FOREST, BABY! a baby in the forest is not an argument for or against society. if you trust humanity for your existence, you are putting your trust in the wrong place.


oh, andany generalization applies to each and every individual? BAH! of course it does not. humanity is stupid. that does not in any way imply that each and every human is stupid.


and as to your percentage of humanity...1/6,600,000,000 (give or take a few hundred million) is not a very big percentage, eh? you are going to have to buck up if you are going to elevate us. so perhaps all that sphincter tone will pay off, after all.


Take it easy all, LONG LIVE THE CMs!


yeah, i will go for that one


Yeah, I thought that had a nice ring to it.


don't gloat. it was not that great, and it certainly did not make up for the lame-o balance of your post. but i mean that in a constructive, touchy-feely, liberal, i-can-say-it-but-you-can't, non-critical sort of way.












a troll trolling for trolls who troll for trolls

Message Edited by neutrineaux on 08-19-2004 08:48 PM



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


FallenLore
Fri Aug 20, 2004 7:01 am
#91






Mmaxx wrote:


Well to point 1. Yeah I thought about using the fallen and can't get up bit but that's lacks originality.


Why are you chearing for a nerf? Nerf is not good for anyone or anything. Balance is what is being looked for.


One profession can totally remove any chance of another proffesion doing any damage at all. Not just fix the damage that did occur. Never let it happen in the first place. You see this as a counter? You think this is balance? I guess you don't actually say you were looking for balance. You were looking for the ruination of the offense of one profession.


I'm not saying everything was perfect with CM the way it was. I'm just saying that this "fix" is not a fix. It makes me wonder what takes place in the meeting rooms at SWG when they decide we get a new patch.


You are chearing for crappy programming.....




Actually Fallen isn't from the "Ive fallen and I cant get up" bit. Its from Fallen Angel, just a slight change.


Have you ever heard the phrase, one man's terrorist is another man's freedom fighter? Well one man's nerf is another man's balance. And in this case, its the majority of the people's balance compared to the nerf of a group. Which do you think the dev's sided with?




SolSpurwrote:

Off all the choice topics to reply to you choose your name 0.o?


Innoculations are more suited for docs as its part of their pre war preperation. As it stands doc have a role before battle, in battle, and after. CMs want their role as battlefiled healers and group support but doctors overshadow us. If cms recieved the area cures it would fit with our role. For one docs up till now never had any area effect meds, this was a cm ability. Personaly I would rather loose out on a marketable item then loose even more of our purpose.


As mentioned before the area cures are stronger then single target cures. When an A lvl cure can fend off a C lvl poison theres something wrong. Not only that but the area of effect is greater then the poison itself, can be spammed, and requires no rooting unlike cms.


As it stands a single doc can completely nullify the offencive aspects of not one, not two but all cms. If 100 cms all toss area Cs only the highest will stick. This is not balance.


No we dont. Our role is left undefined. I cant speak for all cms but many of us want to be as mentioned before, the battlefield healers of swg. Docs have before and after combat, we want the combat healing to be our area of expertise. CMs have asked for area state cures, area debuffs (stun, blind, ect), healing over time stims, longer drag range, limited ability to rez, farther stim range (stims have much less range then poisons), a more usful and less debilitating mind heal. CMs only want a role and purpose.


First off thats poor planning on your groups behalf. When my guild goes to war we have at least 2 well skilled doctors. Against a guild composed primarly of cm/rifleman, 2 docs were more then enough. Docs would be curing poison and diseases at designated spots, cms would be mind healing them when they needed and all was well. Like I said planning is a key element in pvp.


This is because our form of attacks are biological. Billions of tiny microscopic life forms enter your body and go to work. They only know to stop when your dead or been cured.


This patch removes a flavorful aspect of swg and incourages the breaking down of professions in the future. As much as youdeserve your profession nerfed into oblivion or swarmed with fotms, I woud not wish that upon any true player.





Well I didnt want to make a big deal about the name, but someone else did so I had to clarify.


I do kind of agree with you about CM's getting the cures. The question is, if CM were given the cures who would use them. Say you went on a raid and there was a large group of you vs a large group of them. Would you go the poison/disease everyone route or would you cure everyone (assuming you can't do both). If you could do both, wouldnt that render all your actions null? A CM on their team and a CM on your team would nullify each other's effect out. Same effect?


It was a pickup group and sometimes its hard to find a doc. I wasnt planned or anything, just mucking around. Also your reference to tiny microscopic life forms . . . How could you throw them and NOT effect your own men? IF you gas the battlefield, why do only the enemy get effected and not everyone? If instead they changed CM's attack to effect everyone, would that be better?




Mild-Breeze-Trooper wrote:


I consulted profcalc and found that "I haven't got the sense of balance that god saw fit to give the leaning tower of pisa" probably has about +55 defense against Dizzy, +70 Defense against KD, +100 Dodge, +157 Melee Defense, +134 Ranged Defense and so forth.


Sorry "AtumnPlattitudes" defense stackers haven't got any say on these here forums.


Have a nice day.





Its acutally more than that. Since defensive skills are capped at 125, theres not point in going father. Its more like def vs. dizzy/blind +90, def vs. KD/Post +100., caps on melee and ranged defense.


I thought everyone has a say, its a public forum.






Mannee wrote:


Hey Nedumbass, Troll extraordinaire, Noobcluse to appear only when that matter in your noggin inspires, Nubber like no other, Nubzore without a chore or anything better to do, Powned, gimped, Non-Combat Medic, /cry more noob elsewhere as if someone really cares.


Blah Blah Blah Blah Blah






I'll be gladwhen you kids go back to school, less play time Btw, I think its the CM class that got "Powned" by the devs.




Master Rifleman |
TKA | Fencer | Pistoleer Dabbler
Yay CM changes!
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