Combat Medic Archive
Thread: Top 5 issues for CM this week
NPC Basic Attacks should not cause Mind Damage.
That fixes the grouping problem and won't clash with other problems.
Elenora wrote:
1. Damage over Time (DoT)
Dots are powerful enough as it is.. with high grade components. I can do 450-550 damage a tick with C class poisons.. that's 2-3 ticks for an incap.. not unresonable. I feel a nerf coming specifically for mind poisons. I think the real issue the community is raising here is about health/action poisons being useless.. no reason to use them vs mind poisons atm. Devs give us one.
2. Mind healing
The whole concept of mind healing for combat medics has had me belly laughing for the last 10 minutes. If I could heal my mind I could kill a bh by simply decaying his gun... Nothing would ever beable to kill us .. ever. This is a game design issue.. not a combat medic one.. next..
3. Broken packs
The ranged - E packs do need to be looked at.. minor bug that could be easily fixed.. however I would place it about 7th or 8th.. seriously how often do you need an E over a D? area poisons work fine for me.. area diseases are bugged due to an extremely high combat use skill (800+) and needs to get looked at.
4. Crafting issue
Advanced components arebugged. got any more info .. that's what /bug is for. Crafting is plenty fast.It's the only part of this class that actually requires work.. aside from making the poison and disease packs.. which myself didn't touch till master anyhow..
5. Playability
Playability is fine. We need new combat medic content. Not pistoller and commando moves.
"That's what i would submit for this week if i was CM correspondant...sees to be the top hot topics no?"
You just quoted the most replied to posts and listed them in numeric order.
if you become correspondant.. I'll repost here when yer term is over.
Don't believe everything you read. Elenora is proof
As a side note .. lemmie spell out CM experimentation for you new CMs.
Charges = Self Explanitory
Ease of use = lowers required skill to use.. and raises potency (higher potency... fewer resists..)
Effectiveness= raises effectiveness... this effects dot Damage.. and duration so far as I've seen
People whining about too many resists most likley are using lower grade components with low potential energy and decay resists.. and dumping all their experimentation into effectiveness.. you end up with a mediocre dot that will get resisted 4 outta 5 times.
Play around with it a bit till you find the balance you like..read the schematics a little more.. I do wish they made it a little clearer what the effects of potency.. and why it was tied to ease of use however...
Anyhow kiddies .. there ya go..
Hydrotricithline wrote:
Lemmie recap this.. and get yer head screwed on straight Elenora.. again you sound like yer speaking for the majority of us.. your not.
Hydro only a complete tool would even bother reviving a post about issues that was posted almost a month ago and way before the patch....
and if u read the list that i had put up at that time...those were the hot issues...just read the responses that were attached to it...
wasnt even my top 5 list either...it was a list that was complied from looking at the busiest threads of that time...
xhrist u where even a CM when i was posting that list...or if u were a CM u werent even an active poster....
as for speak for everyone else...i have never said I have so get off it...
i never said that I was right or that i was speaking for other CMs...
as for listing the most replied posts in numeric order...u dumb F thats what the correspondent does...its not what the correspondent thinks is important...its what being dicussed in the boards....u have zero idea of what the correspondent's job is...from ur post its pretty obvious...
and the reason i posted that was to help flithy who was busy with other stuff outside the game and there was a general lack of concensus on the boards at that time about what issues should be turned in...
so just dont show up dig up posts from weeks ago and then go on talking about things u have no idea about..u werent even here...