Combat Medic Archive
Thread: Anti-CM tactics...
JudasTyberius wrote:Resistance reduces the change that the poison will affect you, and does not reduce the amount of damage you take. I'm not sure if there are any hidden modifiers, but I think that the poison resist is subtracted from the Potency on a poison, and that adjusted potency is used to calculate success or failure.
Anyone else want to confirm this?
As a note: It has been said that when someone throws a poison/disease at you and you RESIST it, you are not notified that someone even tried. As opposed to a "You resist the effects" message, you just get nothing. Due to this, many people have stated that poisons never miss. They are wrong.
Good poisons dont miss. Mine dont.
Mild-Breeze-Trooper wrote:
mafiree wrote:So pvp requires a doctor now????How bout i bring a nerf batOh noooo!
There is a need for another profession, one that I will not take for all my life because it will ruin my defense stacking, to be able to pwnzor everything in the game. This has to be the end. I will quit my subscription now! SOE will never hear the end of this! The nazis!
I hate every one!!!!
Coming from a CM this is the most ironic thing ever. At least I am not a closet case FotM'er, I admit I switch to the uber templates. The fact that you make fun of stackers is the most absurd thing ever.
Message Edited by oblivion3134 on 05-06-2004 03:35 PM
Focusinc wrote:
The only thing I have going here is have a doctor follow you around....
Only thing I have going is since we have 2 masters in just CM, we have to take docs and fencers out with us....
Bennyboy4308 wrote:
Anyways, back to my orignal posts, is there any other tactic for beating a CM besides a doc? Or is that the absolutly only way to beat a CM that has just as much armor as you do?
Dude have you ever gotten a flat tire on the road or with someone who did?.......................................
the fact that this tread even needs to exist is disturbing
PLEASE Devs, don't let combat medics killthe game SWG like they are killing eveyone in it
JudasTyberius wrote:Use Line of Sight. CMs cannot throw at you if they cannot see you (barring certain bugs). Use Cover to your advantage. This alone can seriously change the outcome of an encounter with a CM.
That is humor...
the fact that they can hit for 500 mind damage in one tick is ridiculous hers a few ides for cm's:
75% pvp reduction (would make it actually possible to get a to a cm b4 incap (and to the cm that said cm's can't affrod to put points into exploration for terrain negotiation, ever thought of actually checking your skill boxes cm's get terrain negotiation as part of there prof.))
posion /disease cureing being put into the first aid line of medic
they need to be within a 20-25m range to apply disease/posion. would make it possible to get that solo cm.
once line of sight breaks thecm effectbreaks so if they run inside or behind a building to hide after laying on dots then the dot's stop.
can't throw posion/disease from tef.
not neccessarkly saying all these should be done but theres some ideas. atm your prof is unbalanced ti kills fun pvp (and this is a game after all) so it needs to be fixed there is no defence against posion/disease other than being 4xxx doc and to have to get an elite skill to defend against one prof is unbalanced. personally i think all dot's should be removed from pvp as they remvove the skill from it. i fought inmy qualifying round and won it for an 8 man server wide pvp tournament i beat erval guys that had small dots ticked for 110-195 mind posion's and beat many other guys fair and square so noe i get told i'm going down as they've purchased 3 mind dots totalling 1000 effective strength, wheres the skill in that? I may as well pull out now cause unless i buy a load of uber dot weapons the fight are going to last seconds and consist of them laying there 3 dots then just run away and watch me die. dot's kill pvp dot's kill fun simple as.
500mind poison plus 75% reduction =125 damage every ten seconds. 12.5 damage every second (dps). Wow I can beat that ratio against 80% energy resist armor with a well made cdef rifle.
Impetuousyouth wrote:
the fact that they can hit for 500 mind damage in one tick is ridiculous hers a few ides for cm's: Thats 50dps, easy to beat at any master lvl including pistols against decent armor.
75% pvp reduction (would make it actually possible to get a to a cm b4 incap (and to the cm that said cm's can't affrod to put points into exploration for terrain negotiation, ever thought of actually checking your skill boxes cm's get terrain negotiation as part of there prof.)) Terrain negotiation = running away and surviving. Devs saw our lack of defenses and gave us something. See below about the reduction.
posion /disease cureing being put into the first aid line of medic So you only have to spend an extra 2 points to render a master crafted items useless and still be able to uber defense stack?
they need to be within a 20-25m range to apply disease/posion. would make it possible to get that solo cm. We're rooted for 4sec when we do our first toss. If you cant close the distance to either do a lunge1 or suppression fire then you need to reconsider your pvp career.
once line of sight breaks thecm effectbreaks so if they run inside or behind a building to hide after laying on dots then the dot's stop. So are poisons are now a laser beam that is constantly being projected on you while in sight? There is no longer any throwing or shooting in walls. CM's have to have line of sight to toss a poison on you. If a stump or twig is in the way we cant do it. I played merry go round with a fencer at the dantoonie imperial outpost. We ran in circles around the entrance wall trying to poison or lunge1 each other. We had a good laugh afterwards (even if he was a reb).
can't throw posion/disease from tef. Group TEF is dumb and needs to be removed. TEF from faction scanners and attacking factional npc's or machines does not allow a TEF'd combat medic to apply poison to an overt player unless he comes under attack by the overt first.
not neccessarkly saying all these should be done but theres some ideas. atm your prof is unbalanced ti kills fun pvp (and this is a game after all) so it needs to be fixed there is no defence against posion/disease other than being 4xxx doc Actually you only need doc 2/0/0/0 or 4/0/0/0 TK to meditate if off but then again you probably have that already. and to have to get an elite skill to defend against one prof is unbalancedSodoes that make commando unbalanced since you need 3/0/3/0 to defeat their nasty fire dots? You know of course that the disease/poison incap thing is a fluke and accidently got reinstated after it was removed for a short period of time dont you? It's on the books to get fixed as well. personally i think all dot's should be removed from pvp as they remvove the skill from it. i fought inmy qualifying round and won it for an 8 man server wide pvp tournament i beat erval guys that had small dots ticked for 110-195 mind posion's and beat many other guys fair and square /pats you on the back you're soo kewl so noe i get told i'm going down as they've purchased 3 mind dots totalling 1000 effective strength, wheres the skill in that? I may as well pull out now cause unless i buy a load of uber MIND dot weapons the fight are going to last seconds and consist of them laying there 3 dots then just run away and watch me die. dot's kill pvp dot's kill fun simple as. So they spent a few hundred thousand to a million credits on mind dot poison weapons to beat you? Isn't that sorta like buying an uber krayt/nighsister/uber_mob_01 t21 with 600 damage and 1.0 speed? Dunno but I'd be flattered if someone needed all of that to beat me.
It is my understanding that when a CM successfully poisons you, you know it, and when you successfully resist a poison, you DO NOT see a message indicating this. So you dont know when you resist.
Unless something has changed, and someone please tell me if i'm wrong, it would be very difficult to determine the effectiveness of those tape and food resistance buffs, unless the CM on the other end is working with you closely.
Well today, I was in coronet, overt, looking for the opposite faction.. Well I notice a red dot in my radar, and start closing on to it. I try to stay behind corners in case of ranged attacks. Well suddenly I see my opponent and realize that he applies a poison on me. Alright, I enable my burst run and run towards him (At this point I had something like 2300 mind and 1400 focus&willpower). I get on range to my opponent, just when the poison ticks for the first time. 783 damage. Uh. I try to dizzy/kd my opponent, but seems that hes a fencer also so I dont land the kd on him. We whack each other with scatter hits, and it's pretty obvious that I die.
Like I said, I can handle the 500 poisons just and just, but that was just too much. (Yes, firespider venom used.) So from today, I'm remastering medic and going for Doctor again, 4040 probably
Brainplay wrote:
500mind poison plus 75% reduction =125 damage every ten seconds. 12.5 damage every second (dps). Wow I can beat that ratio against 80% energy resist armor with a well made cdef rifle.
Impetuousyouth wrote:
the fact that they can hit for 500 mind damage in one tick is ridiculous hers a few ides for cm's: Thats 50dps, easy to beat at any master lvl including pistols against decent armor yes but no mitagation for posion/disease, can attack an unhealable pool,and no defence against it.
75% pvp reduction (would make it actually possible to get a to a cm b4 incap (and to the cm that said cm's can't afford to put points into exploration for terrain negotiation, ever thought of actually checking your skill boxes cm's get terrain negotiation as part of there prof.)) Terrain negotiation = running away and surviving. Devs saw our lack of defenses and gave us something. See below about the reduction. How about a 50% reduction then offer another solution instead of just becoming ridicously defensive
posion /disease cureing being put into the first aid line of medic So you only have to spend an extra 2 points to render a master crafted items useless and still be able to uber defense stack? hmm don't defence stak and where you get the two points from how about 4xxx medic? isn't that around 14 skill points?
they need to be within a 20-25m range to apply disease/posion. would make it possible to get that solo cm. We're rooted for 4sec when we do our first toss. If you cant close the distance to either do a lunge1 or suppression fire then you need to reconsider your pvp career. throw from 90m then run inside the starport round the corner of a building to break my LOS then i can't get in range to attack them with my 20m lunge 2 before my mind is almost compltly gone
once line of sight breaks thecm effectbreaks so if they run inside or behind a building to hide after laying on dots then the dot's stop. So are poisons are now a laser beam that is constantly being projected on you while in sight? There is no longer any throwing or shooting in walls. CM's have to have line of sight to toss a poison on you. If a stump or twig is in the way we cant do it. I played merry go round with a fencer at the dantoonie imperial outpost. We ran in circles around the entrance wall trying to poison or lunge1 each other. We had a good laugh afterwards (even if he was a reb). realism isn't a big thing in starwars other wise i'd have filters built into my armour to protect me from biological weapons this is another defensive reaction rather then attempt to help balance the profession you prefer to **edit** and **edit** and **edit** about anyone that points out that you have an unhealty advantage
can't throw posion/disease from tef. Group TEF is dumb and needs to be removed. TEF from faction scanners and attacking factional npc's or machines does not allow a TEF'd combat medic to apply poison to an overt player unless he comes under attack by the overt first.
not neccessarkly saying all these should be done but theres some ideas. atm your prof is unbalanced it kills fun pvp (and this is a game after all) so it needs to be fixed there is no defence against posion/disease other than being 4xxx doc Actually you only need doc 2/0/0/0 or 4/0/0/0 TK to meditate if off but then again you probably have that already i thought disease cure came at 4xxx doc or is it posion can't remebr which but unless they changed it one of them does, hmm also not a defence stacker master swordsmen/master fencer pretty crap defences in swordsmen if you care to take a look but i like to hunt big game hence the swrod and itook up fencer after dropping doc as i wanted to try a different melee prof but didn't want to lose swordsmen cause it was so much fun. and to have to get an elite skill to defend against one prof is unbalancedSodoes that make commando unbalanced since you need 3/0/3/0 to defeat their nasty fire dots? commando dot's have a much shorter range are much harder to land and qfter said commando is killed they can easily be healed by a novice medic to stop a 3 incap. You know of course that the disease/poison incap thing is a fluke and accidently got reinstated after it was removed for a short period of time dont you? It's on the books to get fixed as well. personally i think all dot's should be removed from pvp as they remvove the skill from it. i fought inmy qualifying round and won it for an 8 man server wide pvp tournament i beat serval guys that had small dots ticked for 110-195 mind posion's and beat many other guys fair and square /pats you on the back you're soo kewl defensive sarcasm, very mature and helpful instead of trying to help solve a problem lets just **edit** about the ppl pointing it out? did i ever try and insult you? so no i get told i'm going down as they've purchased 3 mind dots totalling 1000 effective strength, wheres the skill in that? I may as well pull out now cause unless i buy a load of uber MIND dot weapons the fight are going to last seconds and consist of them laying there 3 dots then just run away and watch me die. dot's kill pvp dot's kill fun simple as. So they spent a few hundred thousand to a million credits on mind dot poison weapons to beat you? Isn't that sorta like buying an uber krayt/nighsister/uber_mob_01 t21 with 600 damage and 1.0 speed? Dunno but I'd be flattered if someone needed all of that to beat me.
yes i suppose but thats no t the point is it really what about the guy thats just getting into pvp but everytime he gets involved he gets whopped by are posion/diseas that is unbalanced he quite the game/pvp altogether and it just ends up with 20cm/rifleman versus 20cm/rifleman
heres an idea cm is overpowered there is no ration defence against a posion that tick so fast so instead of getting bitcy and defense why not actually look for a way to fix itinstead of overcompensating when your uber status is threatened and going inot btich overdrive?
oh by the way the 'edit's' are another term that is the name for a female canine that i did not realise was blocked so instead insert 'whine'
Message Edited by Impetuousyouth on 05-11-2004 08:47 PM
anti cm tactics well use docs its what there there for if ya got none hard luck go get some but 99% of you are combat class but i will say docs should have area cure
i myself is master doc/cm and ill play the role thats needed and yes ive died a few times from tkm's and rifleman
i still belive docs buffs are too good and they should be nerfted they spoil every thing IE: should a brawler 0400 solo snaff lairs or sqills lairs its all self,grp hunts dont really happend canyon krayt's soloed elders soloed ALL in tusken fort soloed (and i dont just mean lil warlords) there aint much that cant be soloed these days with buffs with the right proffession.
but you wont want buffs nefted
Mild-Breeze-Trooper
Read my sig boy i ain't a def stacker
Message Edited by mafiree on 05-12-2004 02:52 PM