Combat Medic Archive
Thread: Top 10 Questions
- Will the powerful republic blaster's cert. be fixed? Both by making it so NON-marksmen can't use them and fixed it so all pistoleer can?
the main thing i would like, being master cm and master pistoleer. is a basic survey...
the poisons i make are pretty **edit** good but everytime something shifts in, i gotta go find some artisan to survey for me. with the yavin fiberplast i just take a small chem harv along, place it, check concentration, redeed, repeat for 2 hours just to find a 50 spot.
the main thing i would like, being master cm and master pistoleer. is a basic survey...
the poisons i make are pretty **edit** good but everytime something shifts in, i gotta go find some artisan to survey for me. with the yavin fiberplast i just take a small chem harv along, place it, check concentration, redeed, repeat for 2 hours just to find a 50 spot.
----------
You chose your template, I am sorry, but needing an artisan is all about the co-dependency they want for this game.. I am a master doc/master cm with novice artisan and survey 1. I dont even carry a gun, and dont need to. I just go out with people and be the support class i am meant to be in pve, and a offensive class in pvp. I took out 2 rebels in coronet the other night simply by diseasing and poisoning then down to 1, then hitting them with my uber no brawler skills fists..
1. After everything is done on the current "To Do" list, will there be a chance that the devs will give a pass to the resource spawning system. Since I am now the "casual" player it is very difficult for me to gather the required resources for any crafting profession.
2. After everything is done on the current "To Do" list, will there be a chance of the devsconsidering some type of skill/ability/structure which allows "smelting/purifying" of all the resources types (animal, vegetable, minerial, etc) This would help all crafters under the current resource system by allowing them to combine leftover resources or boost the attributes of current resources with crap stats.
3. If 2 is a possible option, would it also be considered to use a smelted resource as a possible substitute for a blue print requirement. ie standard components made with low quality smelted resources could be more powerfull than if made withhigh qualitybasic resource requirements. Advanced component requirements could stay as is or allow thepurified versions of the required resources to be used. This will help to create a middle ground for CM's since the Advanced components currently are not optional but required to do any type of noticable damage in PvE
4. Although stated in another post that Devs believe the damage caused by poisons and diseases created by CM's are in line, would there still be a chance that the damage could be increased for PvE
5. Will CM's ever be able to cause debuffs to counter doc buffs
6. Is there an Area Cure in the works for doctors or CM's
7. Under the new HAM system, will there be a limitadded on how much of the HAM bar can be used for special attacks. For example, if a player spams klip up shot constantly, will the players health bar "shrink" untill there is nothing left. Or will the player be unable to spam the special when their HAM "shrinks" to a certain percentage
8. can't hurt to ask again, Is there any overall view the devs have that they can share with us on what the role of the CM should be?
9. Are there any dev ideas for abilities on the "nice side of things" in line for CM's
10.Is there official word that med packs will gain back the mind healing ability they had in beta when the new HAM system is up and running.
Sorry if any of the above questions have been answered in other posts, I just dont have the time to read and stay current.
In no particular order, as I haven't had enough coffee to think that far ahead:
1. Rare Resources - If they aren't going to spawn often, can't they at least spawn with higher stats?
2. LOS - Why can I throw poisons/diseases through walls ( a bug which STILL isn't fixed), but I can't heal someone 5 m away because his big toe is hidden by a dandelion?
3. Experimentation - We should be able to craft stims at least as good as docs, as they are the field heals. Let the docs do better wound paks and have the buffs. CM's, by nature should have awesome stims and first aid.
4. Will we ever be able to apply states (blind, dizzy etc.)?
5. Why can't CM's cure the poisons/disease?
6. Why can't CM's cure states, especially burns?
7. Missions - we all know CM's are capable of handling much higher missions, why can't we get anything over level 15?
8. +1HAM cap - Will anything ever be done?
9. Why do the devs hate us so much? (hehe, had to throw that one in)
10. Will we ever be able to get CM Missions?
Hope the devs actually listen to some of our posts....
Kbeone, Chilastra