Combat Medic Archive

Thread: Top 10 Questions

Sir_Voor
Thu Jan 29, 2004 11:50 am
#66


  • Will the powerful republic blaster's cert. be fixed? Both by making it so NON-marksmen can't use them and fixed it so all pistoleer can?









[`M Sir VOOR N`\

DingoBoi
Thu Jan 29, 2004 12:38 pm
#67

Preface: I produce about 15-20 resource units per cycle.


1) Why can't I sell in one giant stack and let people choose how many resource units they want to buy on a price per cpu system? As it stands now I break up those 17 million or so resource units into many, many, many tiny stacks of 10k, 20k and 40k which is hundreds upon hundreds of items. Then to top it off, I add THE EXACT SAME description to each item which is about 3 paragraphs in length (actually 3 seperate descriptions for each lot size of 10,20,40)


2) Why can we link to preset 'descriptions' rather that creating a unique description for every single item in the database (when they are all identical)


If you are having database issues, let this occur. This moves would save tons of space.


3) Why can't we re-crate identical items? (not truly a vendor specific question) If i decorate my pa hall with 10 streetlamps, then decide to change the decor, I now have 20 streetlamps in my inventory, when if i can recrate those identical items, it would be just 11 (crate plus the 10 new ones).


3 simple suggestions to save tons of database space.






~ EPC SHIPYARDS ~
_________________________________________________________________________________________________
Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
u A R B O R E A L H O R I Z O N S u L A R G E S T S H I P Y A R D S I N T HE G A L A X Y u Naboo -6500 3300u
u M E G A C O R P u P O W E R u Talus -546 -2767u
DingoBoi
Thu Jan 29, 2004 12:47 pm
#68

bah.. that wwas 15-20 million resource units and it looks like that has already been addressed in this thread with stacks. (serves me right for doing this at work in a teeny tiny window) What's that boss? Official business use only? Yah...er right.



~ EPC SHIPYARDS ~
_________________________________________________________________________________________________
Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
u A R B O R E A L H O R I Z O N S u L A R G E S T S H I P Y A R D S I N T HE G A L A X Y u Naboo -6500 3300u
u M E G A C O R P u P O W E R u Talus -546 -2767u
DocSavag
Thu Jan 29, 2004 12:59 pm
#69

I have submitted the second list which was compiled based on the suggestins from this post. Thank you all for the questions. Hopefully we'll get something out of it. Even if it is just understanding of a challenge that we face.




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Morganite
Fri Jan 30, 2004 4:53 am
#70

1)Why can they not add a mind heal much like a petstim to our ranged stim e's? then only masters can make them, this would give us a sales niche, since most doc's would do some dabbling in cm for that great skill..


2) do something with our resources, the last time good class 1 spawned on ahazi wasend of august, early sept. The last shift of it had a great oq of 68(+/- 25, iforget offhand) Tolium hasnt spawned in almost 2 months.


3) see #1


4) see #2


5) see #1


6) see #2


7) see #1


8) see #2


9) see #1


10) see #2



MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
ResourceMan
Fri Jan 30, 2004 10:57 am
#71

Good Job on the questions everyone! /cheer



C O R E .. R E S O U R C E S
E N E R G Y .. M I N E R A L S .. C H E M I C A L S .. G A S .. W A T E R .. O R G A N I C S
C H I L A S T R A ......... T A L U S ......... A V I A N .. C I T Y ......... W P : - 6 0 5 0 ...35 0
DocSavag
Fri Jan 30, 2004 11:15 am
#72

Yes there were great questions from everyone. The hard part was taking 79 questions and figuring out which were the same and which weren't. I think there were about 25-30 individual questions submitted and most of them were very good. I went with those that were hot topics and mentioned often and those that I felt might lead somewhere in their answer.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



zaztekxeroz
Fri Jan 30, 2004 11:37 am
#73

the main thing i would like, being master cm and master pistoleer. is a basic survey...
the poisons i make are pretty **edit** good but everytime something shifts in, i gotta go find some artisan to survey for me. with the yavin fiberplast i just take a small chem harv along, place it, check concentration, redeed, repeat for 2 hours just to find a 50 spot.





---
Ganon Vekker
Master Fencer
Medical Professor
Morganite
Fri Jan 30, 2004 4:11 pm
#74



the main thing i would like, being master cm and master pistoleer. is a basic survey...
the poisons i make are pretty **edit** good but everytime something shifts in, i gotta go find some artisan to survey for me. with the yavin fiberplast i just take a small chem harv along, place it, check concentration, redeed, repeat for 2 hours just to find a 50 spot.



----------




You chose your template, I am sorry, but needing an artisan is all about the co-dependency they want for this game.. I am a master doc/master cm with novice artisan and survey 1. I dont even carry a gun, and dont need to. I just go out with people and be the support class i am meant to be in pve, and a offensive class in pvp. I took out 2 rebels in coronet the other night simply by diseasing and poisoning then down to 1, then hitting them with my uber no brawler skills fists..




MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
Safyre_Whysperwynd
Fri Jan 30, 2004 11:41 pm
#75

First, there are a lot of excellent questions here! Chopping them down to 10 isn't going to be easy at all. I will attempt, using common sense and related questions on the thread to explain the 'owning a vendor after dropping merchant' exploit. This is of course no real answer but one that I understand.


First the question: Is keeping a vendor after dropping merchant an exploit?


A related question I read (paraphrased): Can we have some sort of way other players can have access to a vendor's properties or have a way to bypass the middleman (the merchant) to recieve thier payment for items on the merchants vendor (esentially giving/leasing/renting/whatever a vendor to another player(s))?


I believe once that second question can be answered, the first question can be answered. I don't think it will become an exploit until true merchants are given the power to manipulate their vendors in the many ways that have been asked on this thread. Players have been given the freedome to create their own vendor at a relatively low skill cost for the simple reason of ease of play. After the true merchants 'duties' have been made more streamlined, keeping venders after dropping the merchant (and related artisan) skill will become an exploit.


Just my opinion.
Omegafield
Sat Jan 31, 2004 1:20 am
#76

Combat medics should be able to craft a AOE cure poison and an AOE cure disease. This would balance us.

It seems a simple solution to the nerf cries heard lately.



~¨*·.. ..·*¨~
Aleor Arqea/Aleon -THC- Shadowfire
Ambe on Mal'Ganis in WoW
~~·¨* *¨·~~
A woman who knows her mind is a powerful force


Kavedawg
Sat Jan 31, 2004 3:31 am
#77

1. After everything is done on the current "To Do" list, will there be a chance that the devs will give a pass to the resource spawning system. Since I am now the "casual" player it is very difficult for me to gather the required resources for any crafting profession.


2. After everything is done on the current "To Do" list, will there be a chance of the devsconsidering some type of skill/ability/structure which allows "smelting/purifying" of all the resources types (animal, vegetable, minerial, etc) This would help all crafters under the current resource system by allowing them to combine leftover resources or boost the attributes of current resources with crap stats.


3. If 2 is a possible option, would it also be considered to use a smelted resource as a possible substitute for a blue print requirement. ie standard components made with low quality smelted resources could be more powerfull than if made withhigh qualitybasic resource requirements. Advanced component requirements could stay as is or allow thepurified versions of the required resources to be used. This will help to create a middle ground for CM's since the Advanced components currently are not optional but required to do any type of noticable damage in PvE


4. Although stated in another post that Devs believe the damage caused by poisons and diseases created by CM's are in line, would there still be a chance that the damage could be increased for PvE


5. Will CM's ever be able to cause debuffs to counter doc buffs


6. Is there an Area Cure in the works for doctors or CM's


7. Under the new HAM system, will there be a limitadded on how much of the HAM bar can be used for special attacks. For example, if a player spams klip up shot constantly, will the players health bar "shrink" untill there is nothing left. Or will the player be unable to spam the special when their HAM "shrinks" to a certain percentage


8. can't hurt to ask again, Is there any overall view the devs have that they can share with us on what the role of the CM should be?


9. Are there any dev ideas for abilities on the "nice side of things" in line for CM's


10.Is there official word that med packs will gain back the mind healing ability they had in beta when the new HAM system is up and running.


Sorry if any of the above questions have been answered in other posts, I just dont have the time to read and stay current.





________________________________________
The sky hasn't fallen yet but dreams have already been shattered
kb1
Sat Jan 31, 2004 5:34 am
#78

In no particular order, as I haven't had enough coffee to think that far ahead:


1. Rare Resources - If they aren't going to spawn often, can't they at least spawn with higher stats?


2. LOS - Why can I throw poisons/diseases through walls ( a bug which STILL isn't fixed), but I can't heal someone 5 m away because his big toe is hidden by a dandelion?


3. Experimentation - We should be able to craft stims at least as good as docs, as they are the field heals. Let the docs do better wound paks and have the buffs. CM's, by nature should have awesome stims and first aid.


4. Will we ever be able to apply states (blind, dizzy etc.)?


5. Why can't CM's cure the poisons/disease?


6. Why can't CM's cure states, especially burns?


7. Missions - we all know CM's are capable of handling much higher missions, why can't we get anything over level 15?


8. +1HAM cap - Will anything ever be done?


9. Why do the devs hate us so much? (hehe, had to throw that one in)


10. Will we ever be able to get CM Missions?



Hope the devs actually listen to some of our posts....


Kbeone, Chilastra


Page 6 of 8