Combat Medic Archive

Thread: 75% damage reduction is in order...

Songe
Sun Apr 25, 2004 11:20 am
#53

I think the misconception is that everyone uses 1k damagepoisons, which is very far from being the truth. Yes combat professions have to buy weapons, CMs have to buy venoms but they are a rare drop and most of the time their stats are not so great. By nerfing every CM with a 75% damage reduction you will make 90% of them useless. Nerfing the high power venoms is the solution IMO.



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Novice Lekku Stomper
Kalor_Kast
Sun Apr 25, 2004 12:37 pm
#54

An overhaul of medical crafting needs to be put in place, at the most a doctor with 1K quality resources across the board should be able to buff a stat by maybe 600 points, and bear in mind using the best resources (I have a doc on a second account). The same 'crafting rebalance' would be put in place for combat medics aswell, where the most a poison/disease would be able to tick is 600, which of coarse would still be high.



Kalor Kast - Master Bounty Hunter of Shadowfire

Danid Star - Master Doctor / Teras Kasi of Lowca
Fri
Mon Apr 26, 2004 12:18 am
#55






The problem with CM is their ability to take out groups of people. 1v1 i own a CM jsut kill then meditate, but when i have to kill 5 other people after the CM there is no chance at all. and how can you say you dont deserve a damage reduction. every other combat prof has it in pvp. Imagine if someone has a really nice krayt jawa that is hitting for 500x 3 for damage modifier on master head shot plus light armor piercing with only my 43% stun hemlet and a psg taht doesnt work blocking it. think of what would happen without the 75% reduction there, especially with it firing at the speed cap. If everyother prof has tohave 75% damage reduction, then CM should too.





You said it yourself you can own a cm 1 vs 1 but when you have to take on 6 people by yourself you cant take them all out at once like you usually can because they have a cm. COMBAT MEDIC was supporting the rest of the team therefore you got owned.



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pearlshaunswg
Mon Apr 26, 2004 5:40 am
#56


Have to agree with mema, asking people to take up doctor is too much. Imagine if the only way to live against a bounty hunter was to be a commando? Everyone would be bh because not everyone has the space or wants to be a commando and so bounty hunters would overpower non commandos.This is thesame situation with combat medic.


And its not a case of taking updoctor destroying peoples 'uber' templates. Not everyone has an uber template and still can't fit doc, how about BH or a commando or some kind of smuggler? All these people shoulds drop their combat skills and justbe a doctor instead?

emo-kor
Mon Apr 26, 2004 5:09 pm
#57

agreed, nerf cm!!!

Lunch-box
Tue Apr 27, 2004 4:10 am
#58






emo-kor wrote:
agreed, nerf cm!!!






emo shhhhh



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Brainplay
Tue Apr 27, 2004 6:27 am
#59

Just to set things straight it takes 152 points to make master combat medic. It takes 100 points just to get the pre-req's just to be allowed to take novice CM.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

atimes
Tue Apr 27, 2004 11:56 am
#60

it takes 169 for combat medic not 152
atimes
Tue Apr 27, 2004 11:58 am
#61






Bamboozle wrote:





atimes wrote:


You are a combat medic. Not an germ warfare specialist.




Oh! The "nameof your profession"-argument! Let's abuse it a bit more. I am a Combat Medic. We are the only profession with the word "combat" in it. Hence we are the only combat class in the game. All other classes should be inferior.



And actually, I do have the title "Chemical Warfare Expert".







Great you had a comment. Now could you please read the REST of my question and offer a response?


Thanks.

Brainplay
Mon May 03, 2004 5:40 am
#62








bradimere wrote:


other classes that are mention and should rock in pve/pvp is the BH those poor SOBs need master scout, and master marksman for there class. that would allow them to dabble in ranger or alot of other combat style professions on what ever they feel like doing.




Not that poor actually. If you dont poison this guy right off the bat you wont poison him at all. Fire knockdown is a fight ender all by itself. Combo that with eyeshot and you're toast. BH needs alot of points to reach but in return the get ALOT of offensive firepower. Add to the fact that they still have enough points to go up the pistol defense tree or get another dizzy/kd combo out of carbines while retaining novice medic to get those nice stimB heals.








Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Morganite
Tue May 04, 2004 12:11 am
#63

We dont need a 75% reduction, we need potency capped at 100, instead of 130-140-150 or so it can get to now. I wouldnt care if they retroactively halved potency by a factor of half. Most of the peopel run around with 90-120 potency med's, halving that keep's our damage where it is today, but would allow of 20 people that get hit with an area effect, 6-10 could resist the effect. If you resist the effect, you should be immune from it for 30 seconds, much like a kd timer...



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Brainplay
Tue May 04, 2004 5:31 am
#64

Nope, no reduction is needed for poisons now. The upcoming publish has smugglers as the FOTM and are going to implement a new craftable spice that anyone can carry with them and use. The effect is "mind poison mitigation". There's your reduction. A limited duration poison armor with a side effect when its worn off.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

joey1342
Tue May 04, 2004 10:31 am
#65




-ability to area disease an entire group from 64 meters away and in 10 seconds the entire group is black barred in mind. No matter how ya cut it thats unbalance.


-now whena cmcomplains about being killed easily by another profession is all just silliness. If you are a master cm you can also master rifleman...the best working class in the game. Now...rifleman brings with it good defenses and insane weaponry. Please do not try and use the excuse that your spending all your points so you should be able to throw 1200 tick mind diseases around. You can master any ranged profession with cm and you also can stack with the proper ranged profession combo if you really wanted to.


-everyone else has the 75% pvp reduction. Its simply an un-balance that cm's are not effected by a system everyone else must endure...if I hit people for pve damage in pvp I would one hit kill everyone. Its only fair...every single argument I have read about why cm's don’t need 75% reduction has the clear want to stay the overpowered class that you are mentality within it. Which I can see why...cm is an insane class...imo a cm/rifleman is near invincible.


-the math: 75% reduction will not make cm worthless as I have read over and over in this forum. Lets say you’re only an average cm. Your poison tics for 400 in pvp. Now the fix happens and it tics for 100...coupled with a disease this is still an extremely powerful ability. You mean to tell me 2 mind pool dot's that are ticking at 200 together is not strong?


-I think the biggest case the cm's here have been making is they get owned in pvp...this is plain silliness. You’re a cm, which means you want to pvp...,so what did you do with the other 81 skill points? No one is cm simply for the area healing...if so then you don’t need to be master. If you are truly a cm for the pvp then you have the points to be a combat class as well. Even if you die as a cm you know who killed you will likely die too without a doc's help.


please understand I like the cm's, but since I pvp so much I know first hand they have too much sway in battles. To take down an entire group of 20 from 64 meters away in 10 seconds is just craziness. What a 75% reduction would add is the ability to survive those 1-tic deaths. Its only fair...can a pikeman kill someone in 80% kinetic armor in 1 swing?


we can use pikeman as an example of why cm's need balancing. Pikeman have 2 damage types Electricity (which is composites natural special protection) and kinetic...who doesn’t have kinetic armor in the pvp realm? Now if a cm with no other skills just master cm fights a pike with un-looted weapons...is the cm going to loose in 80% kinetic composite armor?? Pikeman are useless unless they loot an uber weapon. So, is it really logical to say cm's get owned, when a pikeman will barely even tough a cm by the time the disease tics them to death? That’s just one example. It’s very balancing to give the cm the reduction. They are simply way to powerful for the current pvp system.

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