Combat Medic Archive

Thread: *Combat Medic FAQ*

Pahdbacca
Sat Nov 13, 2004 5:56 am
#53






aldaeron wrote:
I was wondering about how the Potency relates to the poison/disease actually "sticking" What is the formula?? Also, how is that formula changed by the new resist poison/disease packs doctors can now apply? If this info is another post, please direct me to it. Thanks!






I tried but *too many searches at this time*


There are at least 2 threads out there about the new resist buffs. What we do know is that in PvE a potency of 120 is the cap where it will stick about 95% of the time, according to the Devs. Any cm that has been around for more than a month 8should8 be able to get a potency over 120 using advanced components without spending points on potency in experimentation.


In PvP against players with resist buffs.......the data is a little more tricky here. It sooms like using a DoT with a potency equal to the power of the resist, the DoT will stick 45-55% of the time. However (/enter rarely charted waters) CMs will debate if potency is worth experimenting on. Some would rather throw a higher damage normap potency DoT a few extra times until it sticks.


What I do is I carry 2 types of poison, low damage/high potency and high damage, normal potency. If the normal potency is resisted (pot about 135ish) then I have to decide, based on the circumstances, if I want to continue throwing the lower pot stuff or switch to the high pot stuff. If I am using area DoTs, I usually switch to the higher pot stuff since everybody on the other side is now gunning for me and I want something to stick asap.




-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Phil15304
Mon Nov 15, 2004 2:49 pm
#54

WOOT this was exactly what I need I finally got my (wish list) for me resources NOW to find them lol thats gonna be fun



Wanderhome: Glitchy Phil. Master doc / Teras Kasi Master
Kauri: Issoks Reborn. Ranger For Hire / Master Fencer
Fecklar_PL
Wed Nov 17, 2004 1:05 am
#55






Pahdbacca wrote:





aldaeron wrote:
I was wondering about how the Potency relates to the poison/disease actually "sticking" What is the formula?? Also, how is that formula changed by the new resist poison/disease packs doctors can now apply? If this info is another post, please direct me to it. Thanks!






I tried but *too many searches at this time*


There are at least 2 threads out there about the new resist buffs. What we do know is that in PvE a potency of 120 is the cap where it will stick about 95% of the time, according to the Devs. Any cm that has been around for more than a month 8should8 be able to get a potency over 120 using advanced components without spending points on potency in experimentation.


In PvP against players with resist buffs.......the data is a little more tricky here. It sooms like using a DoT with a potency equal to the power of the resist, the DoT will stick 45-55% of the time. However (/enter rarely charted waters) CMs will debate if potency is worth experimenting on. Some would rather throw a higher damage normap potency DoT a few extra times until it sticks.


What I do is I carry 2 types of poison, low damage/high potency and high damage, normal potency. If the normal potency is resisted (pot about 135ish) then I have to decide, based on the circumstances, if I want to continue throwing the lower pot stuff or switch to the high pot stuff. If I am using area DoTs, I usually switch to the higher pot stuff since everybody on the other side is now gunning for me and I want something to stick asap.







I too looted donkuwah psns (exceptional) from a Janta mission, and had some 270 pot area C's crafted with them. They stick about 9 out of 10 times.





-V

Professor, what's another word for pirate treasure?
vortexala
Fri Nov 19, 2004 7:16 am
#56

Updated:


  • Fixed the Range Formula

  • Added Natural Resist Q&A

  • Added PvP Potency Q&A

  • Added PvE Potency Q&A

  • Labeled Loot Drop Sections

  • Fixed Dunkawah Section to indicate Dant Native NPC spawns

  • Linked jkrays Skill Tape experimentation thread

  • Fixed CM Effectiveness Skill Tape section

  • Added Healing Range skill tapeQ&A

  • Added Ranged Injury Treatment skill tape Q&A

  • Added CM Experimentation skill tape Q&A

  • Added CM Assembly skill tape Q&A

If there's anything else, lemme know.




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
vortexala
Sun Nov 21, 2004 12:10 pm
#57

I'll bug him about that, Marrow



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
DarksideCalls
Tue Nov 23, 2004 2:36 am
#58

great post - very concise info



Dekoi Tassidar - Elder Jedi

Fats' Tassidar - Medic

Phil15304
Wed Nov 24, 2004 10:05 am
#59

lol almost easier to buy them pre-fab then to actually lay down harvesters and get them



Wanderhome: Glitchy Phil. Master doc / Teras Kasi Master
Kauri: Issoks Reborn. Ranger For Hire / Master Fencer
Brainplay
Wed Nov 24, 2004 3:28 pm
#60






Phil15304 wrote:

lol almost easier to buy them pre-fab then to actually lay down harvesters and get them






Thats only true if you're just starting out as a new CM. Where do you think the pre-fabricator got his stuff? Most Vet. CM's have their own secret stash of the stuff. But selling it is somethings not something we would consider since its already tough to get.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Lemmiwinks69
Fri Nov 26, 2004 5:27 pm
#61

ok my uber grinding method is

A. Buy some uber wound healing packs
B. Buy a surgical droid
C. Go in the center of the starport (where the shuttle lands) and run around and heal peoples wounds

wound healing gives uber xp i usually get up to 500-700 per heal
wound healing gives damage healed X 2.5 xp (check this? im sure its somewhere around there)
stim healing give damage healed / 4 (check this too but im almost positive about this one)

feel free to edit for your use



-------------------------------------------------------------------------------------------------------------
I am an alien from a faraway galaxy. I have transformed myself into this signature. As you are reading this, I am having sex with your eyeballs. I know you like it because you're smiling.

Marrow1
Thu Dec 09, 2004 9:09 pm
#62

Could you update:



Q: Can I stack poisons and diseases?


A: Yes.


With a bit more clarification since poison and diseases do not "stack" in the same way.


Poisons can have multiple poisons on the same stat as long as they are a different schem type. (Poison C, Poison B, Poison A, Area C , etc can all be put on the exact same stat). So up to 6 poisons can land on each of the 9 stat pools.


Disease, however, will only land the disease with the highest eff per stat. So up to 1 disease can land on each of the 6 stat pools.





__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
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