Combat Medic Archive
Thread: *Combat Medic FAQ*
aldaeron wrote:
I was wondering about how the Potency relates to the poison/disease actually "sticking" What is the formula?? Also, how is that formula changed by the new resist poison/disease packs doctors can now apply? If this info is another post, please direct me to it. Thanks!
I tried but *too many searches at this time*
There are at least 2 threads out there about the new resist buffs. What we do know is that in PvE a potency of 120 is the cap where it will stick about 95% of the time, according to the Devs. Any cm that has been around for more than a month 8should8 be able to get a potency over 120 using advanced components without spending points on potency in experimentation.
In PvP against players with resist buffs.......the data is a little more tricky here. It sooms like using a DoT with a potency equal to the power of the resist, the DoT will stick 45-55% of the time. However (/enter rarely charted waters) CMs will debate if potency is worth experimenting on. Some would rather throw a higher damage normap potency DoT a few extra times until it sticks.
What I do is I carry 2 types of poison, low damage/high potency and high damage, normal potency. If the normal potency is resisted (pot about 135ish) then I have to decide, based on the circumstances, if I want to continue throwing the lower pot stuff or switch to the high pot stuff. If I am using area DoTs, I usually switch to the higher pot stuff since everybody on the other side is now gunning for me and I want something to stick asap.
Pahdbacca wrote:
aldaeron wrote:
I was wondering about how the Potency relates to the poison/disease actually "sticking" What is the formula?? Also, how is that formula changed by the new resist poison/disease packs doctors can now apply? If this info is another post, please direct me to it. Thanks!
I tried but *too many searches at this time*
There are at least 2 threads out there about the new resist buffs. What we do know is that in PvE a potency of 120 is the cap where it will stick about 95% of the time, according to the Devs. Any cm that has been around for more than a month 8should8 be able to get a potency over 120 using advanced components without spending points on potency in experimentation.
In PvP against players with resist buffs.......the data is a little more tricky here. It sooms like using a DoT with a potency equal to the power of the resist, the DoT will stick 45-55% of the time. However (/enter rarely charted waters) CMs will debate if potency is worth experimenting on. Some would rather throw a higher damage normap potency DoT a few extra times until it sticks.
What I do is I carry 2 types of poison, low damage/high potency and high damage, normal potency. If the normal potency is resisted (pot about 135ish) then I have to decide, based on the circumstances, if I want to continue throwing the lower pot stuff or switch to the high pot stuff. If I am using area DoTs, I usually switch to the higher pot stuff since everybody on the other side is now gunning for me and I want something to stick asap.
- Fixed the Range Formula
- Added Natural Resist Q&A
- Added PvP Potency Q&A
- Added PvE Potency Q&A
- Labeled Loot Drop Sections
- Fixed Dunkawah Section to indicate Dant Native NPC spawns
- Linked jkrays Skill Tape experimentation thread
- Fixed CM Effectiveness Skill Tape section
- Added Healing Range skill tapeQ&A
- Added Ranged Injury Treatment skill tape Q&A
- Added CM Experimentation skill tape Q&A
- Added CM Assembly skill tape Q&A
If there's anything else, lemme know.
Phil15304 wrote:
lol almost easier to buy them pre-fab then to actually lay down harvesters and get them
Thats only true if you're just starting out as a new CM. Where do you think the pre-fabricator got his stuff? Most Vet. CM's have their own secret stash of the stuff. But selling it is somethings not something we would consider since its already tough to get.
A. Buy some uber wound healing packs
B. Buy a surgical droid
C. Go in the center of the starport (where the shuttle lands) and run around and heal peoples wounds
wound healing gives uber xp i usually get up to 500-700 per heal
wound healing gives damage healed X 2.5 xp (check this? im sure its somewhere around there)
stim healing give damage healed / 4 (check this too but im almost positive about this one)
feel free to edit for your use
Q: Can I stack poisons and diseases?
A: Yes.
With a bit more clarification since poison and diseases do not "stack" in the same way.
Poisons can have multiple poisons on the same stat as long as they are a different schem type. (Poison C, Poison B, Poison A, Area C , etc can all be put on the exact same stat). So up to 6 poisons can land on each of the 9 stat pools.
Disease, however, will only land the disease with the highest eff per stat. So up to 1 disease can land on each of the 6 stat pools.