Combat Medic Archive
Thread: Master CM AoE Disease: What Should be Done about it?
Z, heres some stats on cure pack - Cs
Adv BEC - 13 power 10 charges
Adv Liq Sus - 138 power
flowers OQ 519 PE 133
gas 522 OQ
experimented effectiveness to 39%
experimented charges to 28%
medical use - 97
this will cure any of my single Poison-Cs which are 96 potency and 220 effectiveness(i think thats the word, the one that determines damage per tick) with 1 application.
I don't know if this was brought up already I didn't read thru three pages on messages..
I think that the AoE Disease is fine just the way it is. My reasoning is look at the commando flamethrower. I was at the receiving end of this a few nights ago and the Burning/ flame skill was doing 200 points of health damage to me every 20-30 seconds and it asks just like a disease and causes wounds and can also be used in a Area affect.
Now this was just added a few patchs ago and the devs don't seem to think that it is a problem and neither do I. It may not be fun to be hit by this thing many many times over again but it is part of the game and should stay the way it is.
Thanks
**edit** no edit.
the resources on sunrunner are really horrible for medical components and have been for a long time. thats why the quality of the resources and parts are so low for both the poison and the cure.
and that is exactly what we inflict - consequences to pvping. hence the cries of nerf.
Look at those 5 minutes and think how many stacks of 5 minutes go into gathering all the resources you need to make the disease packs that do this. Now think about how many uses of the disease pack are completely useless because the commando you were fighting (and diseased) killed you in 1 shot, then had his buddy duel and deathblow him before even 1 tick of disease damage happened.
This happens to me almost everytime I get into a PvP fight. Combat medic is worthless regardless of how uber he can make poisions or diseases because of this. Every other combat class can easily overcome and defeat a Master Combat Medic. I fight a guy, live just long enough to poision him (considering he doesn't resistthe poision like so often happens) I die, he DB's me, he duels his friend so his friend can DB him, thus getting rid of the poision before even a single tick, and he also looses his TEF so I can't even get revenge on him that way. The only result was I loose faction points, he gains them, and I loose resources from the pointless poision grenade I threw at him.
I think I'm going to give up and become an Armorsmith. At least I'll have a point.
-Sleksheea Reggad Rusubahn
Master Combat Medic, Novice Pistoleer 0,2,4,2, Novice Artisian 0,0,0,0 (15 points for the survey skill... otherwise I couldn't be a combat medic).