Combat Medic Archive
Thread: A couple interesting changes coming
There's a real danger here that the CM goes the way of the DAoC Skald: Skalds at the outset of DAoC were a (relative to other classes) well performing,enjoyableto playclass. Over time other classes got some attention and general game changes (i.e. resists), reduced the effectiveness of the Skald class to the point where most Skalds became run-bots and couldn't kill a solo cloth-wearer in melee. But by this point everyone knew someone who played a Skald, Skalds were fine yadda yadda ya...
you dont have to grp for med xp...
seriously there are so many ways that you could get med xp its sick...
Elenora wrote:
you dont have to grp for med xp...
seriously there are so many ways that you could get med xp its sick...
Only if there are other people around..
And the people who are around don't mind banging up theirarmor by tanking mobs instead of letting pets do it..
Elenora wrote:
Caliwyrm wrote:
And the people who are around don't mind banging up theirarmor by tanking mobs instead of letting pets do it..
If they have a healer around tell them to take off the armor so they get hit more and u can heal more...
and no people around? what do u do sit in the middle of the Lok wilderness?
there are tons of people around this is a MMORPG after all..maybe you are looking in the wrong places?
Try 2-3am+ EST usually on Radiant, the (wish I had known that when I picked that server) Unofficial Spanish server..
The few people I can find around that time are mainly from Europe and speak spanish, sort of hard to get things off the ground if you can't communicate with your team..
Hence why I see ALOT of pets around when I play (mine and other people's)..
/sigh with all the STUPID bugs (13 BECs **STILL?!**) why are they intent on nerfing us?
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=418706
It'll be drowned under nerf posts soon though
Here's my post:
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=418706
Nice post, Texxie!
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=418736
Agreed about the apparent lack of Dev comments.
At least the Q told the commando's they were still going to be screwed for some time yet..... (I feel for you guys I really do)
Bravo! Just a shame this imbalance wasn't able to be caught (because of all the other problems with poisons) during beta, and that it had to make its way to Live.
the los is on poison... if you notice it's in bold. Also if you notice, it's going onto the tc for testing....There was no mention of it being put onto our heals as well. I personally don't mind the los. I normally don't abuse the los anyways.I'm more concerned with the no exp for healing pets. In many groups pets are the main tank. To not allow exp for healing pets it gutting a lot of the medic's exp. I'm cool with no exp for healing your own pet but not getting exp for others is just plain bull. And our aoe isn't the only one that requires los and goes through walls with "blockades" all aoes do... that's kinda what makes them nice. Gutting our heals? really wakka... we're on the same server, lets get together, I'll help you and show you how to make better stims. As for it just being poisons? Has disease really killed anyone? the tics of disease are too slow for it to really matter...