Combat Medic Archive
Thread: Combat Medic Issues
Page 5 of 5
BadgerSmaker
Tue Jun 21, 2005 1:34 am
#53
I have found a couple of issues...
Why havethe old root animation when using Bacta Toss? Spray and Shot dont have roots attached to them, fair enough the DoT's do but toss? Seems a shame that our most powerful heal roots us.
Also, Bacta Toss Enhancers give invalid target when you have something targetted, you have to /tar self and use it. Bacta Jab enhancers do this as well.
jason67
Tue Jun 21, 2005 1:13 pm
#54
k1llen wrote:
Ok, well maby Im just unlucky then.. or does the shock debuff not stack or get disabled by using warning shot? cause that one is also supposed to make targets more vulnerable for intimitadtion and other states, or doesnt poison and fire count as a state maby.
I have tried the shock debuff aswell and miss alot
I had to rethrow poison and fire just now hunting Krayts 2 times atleast every krayt. It's not that I absolutley want the poison and so on it's just a very nice addition for the regenerative abilities on bigger mobs and I get annoyed ashell as a master that I can miss that much.
As someone who uses warning shot let me explain what it actually does. Warning shot acts like armor break (thougha much weaker version). When they say it makes a target more vulnerable what they mean is that when you have applied this state the target will take more damage. You can test this by simply applying the warning shot state, then using any specific attack. Compare the numbers with what you were hitting the target for prior to using warning shot (note that you must compare the exact same shot, ie sniper shot without the state vs sniper shot with the state) and you will find that it gives a minor increase in the damage taken by the targets, this also impacts bleeds though I am uncertain as to how it would impact any CM actions.
Leyv
Wed Jun 22, 2005 4:26 pm
#55
not sure if its a real issue , but was extreemly annoyed to arrive at the village looking for an unlock....
im a master cm respec so i was still getting used to the whole idea behind cm (but love its versitility)
found the medic and cheerfully wandered up to help....apparantly as a master cm im not experianced enough medically to help her....master med at least was required....is this a bug or am i just lacking abilities you only get with master med?...am o44o medic..
Quandry
Wed Jun 22, 2005 5:05 pm
#56
Leyv wrote:not sure if its a real issue , but was extreemly annoyed to arrive at the village looking for an unlock....im a master cm respec so i was still getting used to the whole idea behind cm (but love its versitility)found the medic and cheerfully wandered up to help....apparantly as a master cm im not experianced enough medically to help her....master med at least was required....is this a bug or am i just lacking abilities you only get with master med?...am o44o medic..
A master doc is not even qualified...Just a master medic. And you have to keep it for all the missions...friend tried doing it in the respec. Changed to master medic to get started...Then he changed to usefull skills. When he needed to go back he was not qualified to continue..
Not quite the right place but annoying none the less.
Spank-A-Thon
Fri Jun 24, 2005 7:06 am
#57
Agree. As a new Combat Medic I find myself not using enhancers as they prove to be a massive hinderance due to the above scenario.
KamaKuro wrote:
ISSUE: Either
a) Automatically use an enhancer from my inventory when I click on the skill
OR
b) Show the cooldown timer on the enhancer itself on my toolbar.
Hate not knowing when I can Bacta toss again since I have to click on the enhancer. And I don't have room on my toolbar to put the skill there just to see the cooldown..
Secondly, and this is a major issue for me - I don't feel like I'm fulfilling my role correctly. As I'm still grinding through CM (4403 as I write), I find myself only healing my groupmates when they're in combat. If someone needs healing and they're not in combat then I face the choice of losing XP or healing their health.
My priority should always be heal heal heal - but due to med XP being tied directly to mob levels and combat, this is not the case.
We should still recieve XP for healing out of combat. It ridiculous that I can get 5K med XP for healing 50 health if someone is fighting a level 80 Bol, but no XP if I heal someone for 1K health out of combat.
- Ymo
SparkyNine
Sat Jul 02, 2005 6:07 pm
#59
bacta spray (all versions) not firing. Heal "hangs" a lot. happens on both my laggy (radiant) and non laggy (intrepid) servers (have MCM's on both). Happens about once every 20 heals or so. annoying as he||
BadgerSmaker
Sat Jul 02, 2005 6:52 pm
#60
SparkyNine wrote:
bacta spray (all versions) not firing. Heal "hangs" a lot. happens on both my laggy (radiant) and non laggy (intrepid) servers (have MCM's on both). Happens about once every 20 heals or so. annoying as he||
Are you running any looping macros?
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