Combat Medic Archive

Thread: Combat Medic Issues

Ladywolff
Tue May 31, 2005 11:32 am
#40






Ladywolff wrote:

issues:


1. area heal shouldn't heal the person u are dueling with or it renders it useless in duel




also during a duel if u try to heal yourself with bacta toss it often doesn't work unless u untarget your opponent, target yourself, click on the heal, then target your opponent again to continue the duel (by which time u are usually dead lol!).


I tried making a macro. if u do "bactaToss (then your own name)" it works but firstly, the advanced macro commands (i.e. bactaToss_2) do not work and secondly, bacta spray still heals your opponent and thirdly u can't use enhancers. So you are left with using basic lvl cm heals if u want to use a macro, or u are left with having todo all the unclick target click self stuff if u don't want to use amacro, and with both options u still heal your opponent unless u limit your cm heals totoss and not spray.






--Ladywolff-
**Sith Apprentice - Syrene**
(Vendor "Ladywolff"on Tatooine, Bantha Plains (4748,8,-6586))
**Katrin'a Blade - 12pt AS/WS**
**Kristoff - Elder - Commando**

Sun-chi
Tue May 31, 2005 8:06 pm
#41


My Top 3 CM Issues


1) Bacta Spray needs a range of 30m. In a mixed group of Ranged and Melee people *will scatter* and Bacta Toss just doesn't cut it when you are the only healer in the group and more than one person is taking damage.


2) The Hate you get form healing is far too high. The whole; heal someone, get agroed by everything, and drop dead isNOT a good look.


3) The Heals don't heal enough damage. A small increase would be helpful.



Combat Medic,Master Doctor, Master Medic


Drythax
Fri Jun 03, 2005 2:33 pm
#42

We need a drag incapacitated player skill somewhere in CM, some of us could really use not to have the extra 14 points that we shouldnt need to have it.



«^Drythax_»
«^Jedi Padawan_»
«^BARK Knight_»
andareas
Sun Jun 05, 2005 7:16 pm
#43

has anyone tried ruby bliel??? I used it before the recent patch, and it worked normal, the stats on the drink is soppose to be for 22 mins, and it reduces the stimpack roundtime by 30 secs. Before the patch you could you as many stim packs as you could in the 22 minute peroid, now you can only use 1 stimpack before it goes away. Is this right??? or is it bugged?
MasterARP
Mon Jun 06, 2005 9:40 am
#44

If I may add, it seems a fundemental skill for a cm would be drag incapacitated player--my suggestion is to move this skill to both novice doc and cm--or at the very least move it to the cm tree of medic (or even novice medic for that matter)

Makes NO sense whatsoever that a master cm can bring someone back to life yet cannot drag them 10m




Arp

SouthSide Medical Center--- RIP

Fave quote: "Execute Order 66. Do what must be done, do not hestiate, show no mercy." --Emperor Palpatine to Arp

fessestarsider
Tue Jun 07, 2005 12:40 am
#45

Hello all


Besides all the problems mentionned above, i would like to bring up the problem of the broken FS Healing tree... These were good mods (They worked Pre-CU) . Now they are useless, they are not in the game anymore. Can they pls convert not working mods to Healing efficiency and Healing speed?


Thank you!


Fesse (Broken FS Healer)
UrNmE
Tue Jun 07, 2005 9:15 pm
#46

Bacta spray should not heal your opponents in PVP.
-HadesBabe-
Wed Jun 08, 2005 9:42 am
#47

I am 4444 CM and my Deuterium Toss and Poison only hits in the 20-25% range, sometimes worse, and that is from tossing at range. It is worse up close when the mob has moved into melee range.



WMeego The-MadW
Zabrak on Fire
Member of the LJO
Meego
Mallaian
Fri Jun 10, 2005 7:29 am
#48

Paralyze gets broken by melee taunt (which is no damage).


This is very irratating when you have multiple mobs and try paralyzing and the melee AE (area effect) taunts the mobs and it breaks because of the taunt


DotSWarlock
Mon Jun 13, 2005 6:01 am
#49

Could it be possible to add the following:


Healing spray seems to affect only 10 people in the proximity of the combat medic. Unfortunetly the healing will not always target characters that have suffered damage. As such I sometimes find myself healing 10 charactersr for 0 damage while leaving 3 damaged one in mass pvp. Either increase the number of toons that can be healed or modify the algorithm that decides who gets healedso that only damaged characters are acceptable targets (I would prefer the second solution).

eapers
Sat Jun 18, 2005 12:34 am
#50






PsionicHawk wrote:

Healing:

2) The ability to heal incapacitated players. Medics cannot do this, jedi can. It would be good to see this ability returned.








This has been fixed. I no longer have any problem healing people while they are below zero health.



I would like to suggest that most combat medics would like to see a drag incaped player added somewhere to combat medic. Combat medic community intrest is high on this point, as seen in this recently created thread:

http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=53341






JOHNNY-JONES JACKSON

AFK
Canvas
Sun Jun 19, 2005 8:09 pm
#51






Ladywolff wrote:





Ladywolff wrote:

issues:


1. area heal shouldn't heal the person u are dueling with or it renders it useless in duel




also during a duel if u try to heal yourself with bacta toss it often doesn't work unless u untarget your opponent, target yourself, click on the heal, then target your opponent again to continue the duel (by which time u are usually dead lol!).


I tried making a macro. if u do "bactaToss (then your own name)" it works but firstly, the advanced macro commands (i.e. bactaToss_2) do not work and secondly, bacta spray still heals your opponent and thirdly u can't use enhancers. So you are left with using basic lvl cm heals if u want to use a macro, or u are left with having todo all the unclick target click self stuff if u don't want to use amacro, and with both options u still heal your opponent unless u limit your cm heals totoss and not spray.







QFE.


Doesn't only happen in duels, but in Guildwar as well. Healing your opponents is really annoying as hell.





"You have enemies? Good.
That means you've stood up for something, sometime in your life." -- Winston Churchill
KamaKuro
Mon Jun 20, 2005 2:00 pm
#52

ISSUE: Either


a) Automatically use an enhancer from my inventory when I click on the skill


OR


b) Show the cooldown timer on the enhancer itself on my toolbar.


Hate not knowing when I can Bacta toss again since I have to click on the enhancer. And I don't have room on my toolbar to put the skill there just to see the cooldown..



Kama-Kuro.:ION:. - CM - BH - Blue Robot - Redrobot Enthusiast
7 Jetpacks - 1 Mando Helmet Crafted
CU2 - How Fast Can You Click?
Page 4 of 5