Combat Medic Archive
Thread: Combat Medicine Balancing
Give docs AoE poison cures AFTER they are forced to take the ranged support line in marksman, and AFTER they change poison cure packs to have to be specifically crafted for each type of poison and AFTER they make the poison cure packs use the same amount of planetary specific rare spawning resources that poisons require.
Do all that and I can fully agree to an AoE poison cure ability for doctors. That friend, would be balance.
I do hear you on that, Poison and Disease advanced component resources are FAR too specific. However, that does not mean that poisons should still be as powerful as they are becoming. I'm hearing rumor of 500-600 effectiveness AoE poisons. My 323 effectiveness poisons were doing 720 or so a tick. So, if this is the case, which it must be as I witnessed buffed mind bars drop completely in one tick, then poisons have gotten out of hand.
I give you that poisons do need a little less specific resource requirements, but that is all.
CMs should be limitted to the same 65 meters everyone else is. Doc range is 6 meters, think about that.
CMs should also suffer the same 75% reduction everyone else is.
Doctors need a bit more speed : Docs heal every five seconds, CMs heal/poison/disease every two.
Doctors need a counter to poisons and disease, but nothing that would eliminate the poisons usefullness. Although, forcing the squads doc to heal poison rather than heal damage is a big advantage in itself.
Yes, CMs require what,29 more skill points? However, they get offensive weapons as opposed to Docs.
I would agree that if CMs were given poison/disease AoE cures, then Docs could get by with some form of innoculation that reduces the chance a disease/poison sticks.
Anyway, I'm sure I'll have more tomorrow, time to go back to playing.
Whoa there, bucakroo. Looks like you didn't read my post.
If you had you would see that I agree that Docs, in most cases, currently outbalance CMs. I agree that CMs need to have quite a few things fixed, including no-incap and the cure -v- poison levels. I agree that CMs need a little something extra over a Docs for the skill point requirements. In all I agree that JUST providing Docs with a counter to AoE DoTs would not be enough. A lot more fixes would have to be done to CMs before there would actually be true balance in all aspects.
So what the heck are you getting upset about since you are trying to refute arguments I didn't make because I pretty much agree with what you've stated?
Sleksheea wrote:
Let me give you a REAL WORLD situation of doc vs combat medic, that I was in:
Me (A master combat medic and master pistoleer) and a master Bounty Hunter decided to duel one day....
...I eventually went down from lack of mind (even after using equilberium) after 59 eyeshot hits!!! (not including misses)! (I also had a 77% composite helm on). I would have totally owned that noob BH, but the doctor COMPLETELY countered EVERYTHING I could do to TWO people!
59 eye shot hits (notincluding the mind pool costs of you tossing poison/disease)AND it took two people to kill you? You my friend have nothing to complain about, sorry.
Message Edited by Zarlor on 12-18-2003 02:25 PM
Oh, and I also had a Dancer and Musician mind buff to boot (the duel was in the cantina)... so my mind pool was at 3,100 points... and my willpower was at 2000 points. And the BH messaged me that if he had his "good" gun out I would have went down faster... So it's not unreasonable that I lived through 59 eye shots with my 77% composite helm on. (Did I mention Equiliberium?) If that BH had aworking cell in his brain, he would have switched to torso shot as soon as he saw my mind shoot up (which was already way above my health bar) Oh, and I also bled the BH often as well, cuered instantly by the doc...
Uh, so ya, I do have something I should complain about. If you don't see that, you are n00b because you can't understand why I should have won, but didn't due to the doc cureing everything I could throw.
Oh, and you do have to admit... doctor buffs have killed the chef class... If docs couldn't buff, the chef might have a clientell. They really need to fix chefs in a bad kind of way. Doc buffs should have their power cut in half AT LEAST! It should eaither be big buff and short durration or small buff and long durration. Or medium buff medium durration. Docs get the biggest buff AND longest durration in the game... Chefs are an entire elite profession that are ment to do nothing but provide buffs, yet have the weakest and definately the shortest buffs in the game! But of course everyone will defend the doc buffs, unless they are a chef... because nerfing doc buffs only nerfs them. SO SCREW YOU CHEFS!
I didnt read every post here but as far as a balance for Area poisons--to be more realistic I would think that ANY target in area of effect (friend or foe) should become poisoned. I know this cant happen with problems due to TEF issues --and having your own teammates/npc faction pets gaining the ability to fire on you--but if they could work that in somehow without screwing up the tef issues it might add an interesting facet.
s'atyr
I'm not even going to respond to your incompetence any more. My facts are clear cut and tested. Since CMs received the rest of the experimentation points they were due, poisons are becoming FAR more deadly. I highly doubt you've ever been on the receiving end of the crud you're flinging.
I said nothing about a buffed mind bar, yet again you prove you lack the ability to read and comprehend.
CMs can go beyond 65 meters, unless this was JUST changed. I was hit at 72, and no, that was not lag, we were both standing still. I didn't chase because he was outside 65 and posed no threat with his Novice Pistoleer title.
Yes, we both have branches for it, however, CMs heal 2.5 times faster than Docs. Since only poison or damage can be healed at one time, so you have to choose which is more important. CM can apply two poisons in the time I can heal one person, that's without AoE, add that in and do the math.
Yeah, Natural resistance. How do you improve that again? How do you track that? Yeah, great, nice retort.
> Combat Medic: 3 poison AoE applications: 6 seconds
> Doctor : 1 Poison heal: 5 seconds
These are not facts, but gross exadurations.
CM got poison applications every 2 seconds?
SS please (For the record I am master CM with near-perfect poison and I can only do it every 4seconds, of which I can provide you SS easily).
Docs take 5 seconds to cure poison ?
SS please (2002 doc can do it in 4 seconds).
I'm not even going to respond to your incompetence any more. My facts are clear cut and tested.
You are just making yourself look even more idiotic. Your 'facts' are NOT clear cut and tested moron. They don't add up. I showed you why and how they don't add up. Your seriously going to sit there and tell me 1+1=3? (simplified example of your statement that your 323 poisons were doing 720 points of damage... which they were not, because it's impossible, and you obviously can't comprehend math once you start using 2 digit or larger whole numbers).
Since CMs received the rest of the experimentation points they were due, poisons are becoming FAR more deadly. I highly doubt you've ever been on the receiving end of the crud you're flinging.
Why do I have to keep reiterating myself to you? Why don't you listen? First of all, poisons are NOT DEADLY AT ALL. They can NOT even incapcitate you. If your poisoned but still running around and shooting, or playing your insturment, or frolicking in the sun, YOUR NOT DEAD.
Next, CMs did NOT get any additional experimentation points they were due (as you claim). We've always had all of our experimentation points. You don't know what your talking about, because you NEVER WERE a combat medic like you claim to be. Combat Medics got a boost from 15 points to 25 points in their Master Ranged Healing Distance branch for their Combat Medic Effectiveness MOD. It now adds up to 100 instead of 90, like it was origionally supposed to. This in turn increased our effectiveness by 10%. So the area poisons that I'm using now at 210 effectivness now do420 points of damage instead of399 points of damage (wow, real big difference, 21 points of damage), but we wont get too deep into that as that is math and we all know how you and math are...Mr. specialed.All poisons areexactly the same as before. Their effectiveness numbers didn't change one bit.
I said nothing about a buffed mind bar, yet again you prove you lack the ability to read and comprehend.
You crack me up. Let me QUOTE YOU exactly, and everyone can even go look a few posts above and see your post and that you did infact say this: "So, if this is the case, which it must be as I witnessed buffed mind bars drop completely in one tick, then poisons have gotten out of hand." Umm,,, dood, WHO lacks the ability to read and COMPREHEND? It was your own freaking post! Please get off your dady's computer and go watch Mr. Rogers. You might get some kind of education.
CMs can go beyond 65 meters, unless this was JUST changed. I was hit at 72, and no, that was not lag, we were both standing still. I didn't chase because he was outside 65 and posed no threat with his Novice Pistoleer title.
Since when does anyone pay attention to novice titles? I wear my novice pistoleer title all the time to hide the fact I'm a master combat medic, as I'm usually the first to be targeted in a battle. Can we say 'n00b'?
Yes, we both have branches for it, however, CMs heal 2.5 times faster than Docs.
Branches for what? Healing speed? WRONG! Doctors have a WOUND HEALING SPEED branch, and combat medics have a INJUERY TREATMENT SPEED branch. The doc branch has nothing to do with healing damage, only WOUNDS. Combat Medic's wound healing speed is super slow compared to the docs. On the other hand, since we have a whole branch for injuery treatment speed and docs don't, our damage healing speed is faster! DUAH! Immagine that! What's your point again Jack?
Since only poison or damage can be healed at one time, so you have to choose which is more important. CM can apply two poisons in the time I can heal one person, that's without AoE, add that in and do the math.
Don't even go there. Your math is wrong again. Considering the CM poison rate is 2x the Doc's cure rate, and remembering that poison doesn't tick for 10 seconds after application, and assuming the doc cured the poisoned people in succession of getting poisoned as soon as they were poisoned, that combat medic would have to poison 10 people in a row, 9 of them getting cured, and only that 10th person would feel the effects of the poison on the first tick. By this time, unless the combat medic is on some kind of mind buffing spice, he could not throw anymore poisons due to lack of mind. So in effect the docter WAS able to counter the combat medic effectively. AoE poisons are a different story, CM's do have the advantage there, but guess what... WE DESERVE IT. To repeat what I've already said: Give docs AoE poison cures AFTER they are forced to take the ranged support line in marksman, and AFTER they change poison cure packs to have to be specifically crafted for each type of poison and AFTER they make the poison cure packs use the same amount of planetary specific rare spawning resources that poisons require. Do all that and I can fully agree to an AoE poison cure ability for doctors.
Yeah, Natural resistance. How do you improve that again? How do you track that? Yeah, great, nice retort.
You improve that by wearing items such as belts and capes that give you +10 to poison and disease resistance, that are commonly found in the Anikian (sp?) caves on Talus. You track that by understanding that a poison with 100 potency will stick roughly 90% of the time, so if you were wearing a +10 to poison cape, that poison just wen't down in potency to 90 which means you now have roughly a 20% chance to resist a 100 potency crafted poison instead of only a 10% chance.
... OK, now that I've answered all your quesitons, and brought to light that you are nothing more than a fool, please feel free to post any more foolish nonsence, as it's almost entertaining. OR, just cancel your account, as it's obvious you needsome work on your real life situation.