Combat Medic Archive

Thread: Combat Medicine Balancing

Menoetius
Wed Dec 17, 2003 10:58 am
#40

Perhaps the Cure Disease/Poison of a Master Doctor should be more powerful that your AoE/Single shot poison/disease.


Alternatively similiar the CM terrain neg. perhaps Master Doctors should have a poison/disease resistance.


or


vaccines


The are many possibilities to look at for both sides.




Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Yiner
Wed Dec 17, 2003 12:55 pm
#41

But look how vacines work in RL. You have to get a sample of the actual thing your trying to make a vacine for. Yeah, we shouldnt have RL in this game but Doctors have a lot better purpose and this would make them have more of a purpose. If you make a temporary vaccine it should only last maybe 10 min because CM's make new poisons all the time and they arent always the same. Plus vaccines should only be good against poisons up to a certain potency. The higher the Potency of the cure poison, the less time the vaccine works. Kind of like how the more potent we make our poisons, the less effectiveness and range our poisons have.
RhenGordon
Wed Dec 17, 2003 8:05 pm
#42

I have to post this.


If master doctors are all so hot and inspired to have a reason to gain master doctor, then fine, give them Area of Effect poison and disease cures at the Master Doctor level. That ends the whole debate. You can heal your people if they are within range and I can poison them if they are within range. Simple enough to fix this problem, further nerfs are not necassary.




>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
Selling Doctor and Combat Medic Medicines.
I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
irulual
Thu Dec 18, 2003 10:52 am
#43

Okay, let's go over the facts again:


Combat Medic: 3 poison AoE applications: 6 seconds


Doctor : 1 Poison heal: 5 seconds



So, you actually think it's fair that you can apply a poison that does 700 damage a tick and eliminates and entire HAM bar in 10 seconds? Even as a CM I always felt that the damage was too much. As a CM 0,0,0,4 I was able to take down a TKA 5 seconds after I died by his hands. Now, he doesn't die, which I think is wrong, but the amount of damage done by poisons does need to be reviewed. The +1 cap is bull, but that applies to Rifleman and pistoleers as well folks. So nothing bleeds to death in SWG, but can die to fire?


My points:


1) I'm not asking for a nerf, I'm asking for the 75% damage reduction every other class suffers be applied to CMs.


2) I'm asking for a fair counter to Poisons and disease for Doctors. Not necessarily as fast, but a nice Doctor centerred AoE would be nice. Innoculations instead would also suffice.


3) Poison range should be limitted, Rifleman are. CMs were not intended to be a killing profession, they were meant to add to the strength of a squad, not be poison snipers.


You tell me that we should have chased him down, he hit us with poison at 75 meters and hopped his mount and gallopped away. Don't give me your crud. I'm a Rifleman, and it had nothing to do with a holocron, I haven't even looked for one yet.




- Deft Aklin -

"I don't have a cool sig because I'm too busy playing the game to make one." -Deft's player


Daffid011
Thu Dec 18, 2003 11:52 am
#44

1) Combat medic is tied for second place in most costly profession to master behind bounty hunter and tied with commando.


2) Real life has nothing to do with game balance. Just because something makes sense in reality, does not mean it should function that way in a game. Otherwise stop carrying around houses in your backpack.



I'm done ranting on those now, sorry.


What I would like to say on the subject.


AE poisons are far to effective in some situations. I was a master combat medic for months and have seen just how overbalancing theycan bein large scale PvP fights. I can relate to people screaming for a nerf, but that is a very uninformed and narrow veiw.


Outside ae poisons in just the right pvp situations there really isn't anything to the combat medic class that warrents any of the point investment. AE heals being the next and perhaps only other useful tool given to combat medics. Again it is very situational and very often misses significant effectiveness due to range and such. Just for perspective, I did have the absolute best resources availabe on my server for combat meds.


Diseases are useless griefing tools. Ranged healing is very easy to live without especially if the target has doctor enhances. The mind healing is easy to live without also, but mind damage is a gaping huge game flaw.


Do I think AE poisons need to be reworked, yes. There are alot of ways to make them a little more balanced (including cures), have more variety and damage dealing capabilities (non-dot direct damage, minor state effects,etc). However, that should only be done if the combat medic class is really overhauled. Given some real value to PvE: increased poison damage (yes bleeds do more damage per tick than poisons, my highest is 1500pt bleed stacked with a 1000 point bleed), some valueable medicing skills, enhance state resistancesor something. Given some variety of things to do in PvP etc. Remove stoping to throw a heal or poison!


For me personally, combat medic was not worth keeping just for those few occasionsI would run into a big group of rebels so thatmy professioncould shine and then people would cry nerf. When I really looked at it, keeping doctor and picking up anything but combat medic not only freed up points to spend, but opened up more avenues of fun for me.


The combat medic profession just didn't offer enough to be justifiable unless combined with doctor, but being a doctor was very slightly enhanced combined with benefits of combat medic. Don't get me wrong, I loved my first profession and would return in a heart beat if it became fun and balanced again.


Until that time I wish all the combat medics nothing but the best of wishes.




Daffid Owen
"Anyone who runs is rebel. Anyone who stands still is well-disciplined rebel "
Sleksheea
Thu Dec 18, 2003 12:53 pm
#45

Zarlor, I usually agree in general with your views... but you are TOTALLY WRONG in saying that the doctor should completely balance out the combat medic in poison vs cures. The doctor uses 29 less skill points to start, which by most people's opinions should mean he should be weaker in general (which actually is quite the opposite, as docs combined with ANY other combat profession are invincible when fully buffed vs. a non-buffed character of ANY otherprofession). Next, it should NOT be right that a single skill obtained at a level 2 skill box should completely nullify an entire eliete profession. Doctors already completely screw over the entire elite chef profession and to an extent, the spice selling business with their completely overpowered buffs. They already can cure the best C poison with their crappiest A cure. Their damage cures are just as if not more powerfull as the CM's at2/3rdsthe cost in resources, and range is no big deal for the CM's anymore since that got the nerf. Docs get resessitate, a skill that gets docs more requests to go on hunting missions than any combat medic gets. Again, ranged heals have no real world bonus vs doc heals in PvE, and are only half as good (convienent)as people tend to think they are in PvP. CM's only good thing going for them is area heals (that are capped a C level)and area poisons. Doctors really cant bitch about area poisons, becausefirst of all,AOE poisons are 2/3rds to 1/2 the power of singles,AND they can't incapacitate for gods sakes! This gives the poisoned person time to wait his turn for a cure if he has to.


Let me give you a REAL WORLD situation of doc vs combat medic, that I was in:


Me (A master combat medic and master pistoleer) and a master Bounty Hunter decided to duel one day. As soon as we began, the BH's master doc friend steped in (like a jackass) and started healing his friend the BH. I took a muron gold, and 575 power Fishak Suprise (+ to mind) because I was getting spammed with eyeshot. I also hit the BH AND the doctor 9 times with area poisons, and even threw a few diseases. The doc never fired a shot, but he continuously healed the BH for damage and cured the BH and His own poisons and diseases. Didn't miss a cure even once on eaither of them... I eventually went down from lack of mind (even after using equilberium) after 59 eyeshot hits!!! (not including misses)! (I also had a 77% composite helm on). I would have totally owned that noob BH, but the doctor COMPLETELY countered EVERYTHING I could do to TWO people! (The doc was getting hit with my shots also...FAN SHOT and was healing himself as well). And the doc nor the BH were even buffed.


So the point of this story is that doctor already has it a helluva lot better than they should when it comes to their skills vs a combat medics skills. If Docs get some gay thing like area cure poisons, they might as well just remove combat medic completely from the game.Docsalready outnumber CM's by 6-1 on most servers, making it that much more difficult for a CM to see the fruits of his abilities.


You say Zarlor, you want balance and to make everything fair and all that fairyland crud, butafter reading many of your posts, it really seems your like you are out to 'uberize' the doc class, without realizing the implications on other classes like the combat medic. If the doc only had 3 abilities to his name, like the combat medic, heal, poison, disease (worthless), then maybe he should be considered the combat medic killing class, but docs get soo much more than the CM already for less skill points, docs shouldn't be able to 100% eliminate the bonuses of CM in a battle. I say make cures give the doc 65 wounds to all three mind pools to use... but I guess that type of sacrifice is only understood by a combat medic.




I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
Zarlor
Thu Dec 18, 2003 2:18 pm
#46

CHefs have a whole seperate set of issues that are being looked at and a revamp is likely in order for them. You'll have to hit the Chef forums for whatever details Sir Vimes has on that.


At any rate, I don;t see the need for calling someone a noob just because you lost to a BH with a Doc at their side. You use the skill poain argument as a reason CMs should be better than Docs. By the same argument that BH should have never needed a Doc to bet up on you easily enough. The fact taht he did means you just shot yourself in the foot by saying either, A) as a CM you are overpowered, or B) as a BH he was underpowered. The Doc has diddley squat to do with that.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Daffid011
Thu Dec 18, 2003 2:24 pm
#47

Time for someeducation my young friend.


I am a doctor and my wife is a master chef so I speak with some authority here. You try telling her clientelle that spends upwards of 500,000 creditsa day when she can actually keep up with the demand for her foods and drinks that doctors have ruined her business. There are other problems with the chef class, but those who suffer through them and adapt to the strengths of the profession do make a fantastic living and have fun with it. You opinion is very misinformed and uneducated.


As for doctors, all they do is cure, rez and buff (well heal wounds a little faster, but that is trivial). Thats it, nothing more. Your complaint that one doctor negated all your attacks is invalid, because that is what they do! You seem to want to toss a poison and a bleed while walking around beating the most point intensive combat profession in the game backed up with a master doctor? Try being objective, you did far better than most people would have in that situation. I don't think you see the hypocracy in your story of how music buffs and a helmet nearly negated the deadliest shot in the game.


Lastly, stop calling people noobs, it only makes you look childish and l33t.




Daffid Owen
"Anyone who runs is rebel. Anyone who stands still is well-disciplined rebel "
Sleksheea
Thu Dec 18, 2003 3:42 pm
#48

At any rate, I don;t see the need for calling someone a noob just because you lost to a BH with a Doc at their side. You use the skill poain argument as a reason CMs should be better than Docs. By the same argument that BH should have never needed a Doc to bet up on you easily enough. The fact taht he did means you just shot yourself in the foot by saying either, A) as a CM you are overpowered, or B) as a BH he was underpowered. The Doc has diddley squat to do with that.




Um, no... I didn't shoot myself in the foot... That BH WAAAAAAAS a N00b. Again, i'll repeat myself... if he wasn't a n00b, he would have seen my 3000+ mind bar and my 900point health bar, and would have spammed torso shot for an easy kill, rather than eyeshot, but is seems so many BH players have eyeshot spamming soo built into their system, they don't even think about tactics anymore. And the doc had EVERYTHING to do with him winning and me loosing. He healed him every shot I took... and cured every poinson, bleed, and disease I hit him with. It just took him 59 shots in the 60ish damage range to take my 77% composite protected 3500 pointmind bar down. If he put a fire dot on me spammingtorso shot, I would have went down much sooner. Dont even try to indicate that combat medic is more powerfull than a BH. This BH just plain sucked in his tactics and I had great tactics... all countered by the doc nonetheless... HOW IN THE HELL can you suggest as a CM I'm overpowered in this situation? My poison nor my disease even got to tick once in that whole battle due to that doc... so my combat medic skills never even came into effect. That BH should have taken me out in far less than 59 shots, even with his doc friend... no, he was pure n00b. Any BH could tell you that.




I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
Sleksheea
Thu Dec 18, 2003 4:20 pm
#49

Daffid011...

I am a doctor and my wife is a master chef so I speak with some authority here.


Wow, how convienent. You must have a wife for every profession in the game to back you up on every post you make.


You try telling her clientelle that spends upwards of 500,000 creditsa day when she can actually keep up with the demand for her foods and drinks that doctors have ruined her business.


Wow... so your wife should have nearly 100,000,000 (One Hundred Million) credits after just a couple months of playing this game... off of chef foods alone! If chef professions are soo lucrative why is it one of the least played professions in the game? Go read the chef forums and see how many chefs even have 50k credits to their name...


There are other problems with the chef class, but those who suffer through them and adapt to the strengths of the profession do make a fantastic living and have fun with it. You opinion is very misinformed and uneducated.


At least I'm not a bold faced liar.


As for doctors, all they do is cure, rez and buff (well heal wounds a little faster, but that is trivial). Thats it, nothing more.


Um, what about uber damage healing? Crafting uber Stim-B packs negating the usefullness of the combat medic even more... and not just fast wound healing, but uber wound healing on top of the speed... and they cure EVERYTHING, all states as well as poisons and everything else a combat medic can do... and why does just one general poison pack cure all poisons? They have to make a blind state cure pack to cure blindness... why not have to have an action poison cure pack to cure action poison? The CM has to make a specific action poison pack to cause action poison...and the poison packs cost a helluva lot more in resources than a poison cure pack. Not to mention any old cure A pack will do the job in one shot. You make it sound like buffing all 6 stats to godly levels is just another mediocre skill... And ressucitate makes doctors the top pick over a combat medic for hunting parties any day of the week. And combat medics really only have 2 things they can do. Heal and poison, as disease is totally worthless. 169 skill points to be a ranged healer with poisons and no combat bonuses of any kind is pretty sad. Tell you what, I'll trade my disease for any skill you have that I don't. No? Thought so.


Your complaint that one doctor negated all your attacks is invalid, because that is what they do!


WTFH are you talking about? DUAHHH... ya, I know that's what they do! That's my point! They do that too well, and get to do everything else mentioned above. If Doc and Combat medics were truley counters vs each other, CM should be able to remove doctor buffs! You can remove our poisons! No, Doc has WAY better and MORE skills and abilities than the Combat Medic especially considering the skill point difference.


You seem to want to toss a poison and a bleed while walking around beating the most point intensive combat profession in the game backed up with a master doctor? Try being objective, you did far better than most people would have in that situation. I don't think you see the hypocracy in your story of how music buffs and a helmet nearly negated the deadliest shot in the game.


Key word "nearly". He still won, and he fought so badley he shamed every BH to ever live. And according to YOUR logic, I should have won because I'm also a master pistoleer! I have MORE combat related skill boxes than he does so I shouldn't have a problem with MBH's. (but I guess that's an opinion, as some consider investagation a combatbranch LOL)


Lastly, stop calling people noobs, it only makes you look childish and l33t.


**edit** N00b!




I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
Zarlor
Thu Dec 18, 2003 4:23 pm
#50

You really don't read my posts, do you? *I* didn't say CMs were over-powered, I said that in effect YOU were saying that, albeit inadvertently.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Sleksheea
Thu Dec 18, 2003 4:29 pm
#51

But you were inadvertently suggesting that I was inadvertently suggesting that CM's are overpowered, which you and I know they are not...so your inadverted suggestion was inadvertently sounding like you were inadvertently suggesting that they were overpowered through inadvertently suggesting that I was inadvertently suggesting that they were.



LOL... I have on quelm with you Zarlor, I just get defensive when people start crying nerf on my already nerfed profession.




I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
Zarlor
Thu Dec 18, 2003 4:32 pm
#52

I hear you there. And lots of players in any profession get that way, really. I just wanted to make clear that my position is that I do think Docs need a counter to AoE poisons BUT that it is only one piece of a larger balance puzzle. If there is one Med profession that needs a good bit of loving its... well its BEs... but AFTER BEs it's definitely CMs.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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