Combat Medic Archive
Thread: Petition To Give MCMs Improved Bacta Shot (NEW INFECT PROPOSAL ADDED)
I think finding that balance is tough partly because the profession is somewhat of a hybrid between doc and combat professions. So add better healing? better damage? increased debuffs?
While the time differences & percentages of sticking are higher compared to dabblers. To some it doesn't seem to provide the return on invested skillpoints. I can understand and agree.
That being said I think the debuffs are pretty good. although seemingly innefective against certain NPCs (particularly the 30k ham BH marks). as a CM/BH/novice rifleman I can't take them by myself. (fine if it's not a solo job) but then again I'm the only one that can attack. Then again maybe I just need more practice. Sorry for interjecting my thoughts on an different issue. ok moving on...
I agree with a lot of whats been said but think the following.
A. we should be careful where we tread.
I've been an MCM for a long time. Always loved the profession. (not as an uber cm) but just had a lot of fun with it.
Currently CM's are quite powerful. No not with damage and not with healing or debuffs but combine it all & it's a pretty big deal.
B.There are more MCMs/MBH's and CM dabblers than I ever thought possible. There's got to be a reason. the debuffs, the heals and the dots all contribute to this. It's key in keeping their opponents on the defensive.
IMO a CM stands to be pretty hi in PVP. especially on 1 vs. 1. Interestingly enough just like preCU CMs are still feared for their debuffs & DOTs. No it's not much damage but it lasts a long time. & the Debuffs is one of the primary contributors towards an incap/db (not enough action or mind).
I'm not saying it's imbalanced because CM's are far from invincible. I believe that compared to other debuffs the amount put into it (in mind cost) is well worth what you get out of it.
As a jedi I've fought CM's (30 minutes was the duration of my last attack). I lost but no complaints overall it was a good fight. They are by far the toughest I've come across. Maybe it's b/c of my template or maybe it's that I suck in pvp
As an MCM I've dueled non jedi and jedi alike (friendly duels) & found the results for CM to be pretty impressive.
I do think some improvements should be made for master level CMs though. What those improvements are is hard to say based on what I've mentioned above.
I do believe theres a reason so many have flocked to the CM profession. why there are so many dabblers and masters alike.
That being said there should be increased benefits at MCM compared to dabblers I'm just not sure what.
Message Edited by noran_vaz on 08-11-2005 11:02 AM
noran_vaz wrote:
yeah I think you guys have a point. It seems everyone recognizes that there is little distinction between MCM compared to dabblers.
I think finding that balance is tough partly because the profession is somewhat of a hybrid between doc and combat professions. So add better healing? better damage? increased debuffs?
While the time differences & percentages of sticking are higher compared to dabblers. To some it doesn't seem to provide the return on invested skillpoints. I can understand and agree.
That being said I think the debuffs are pretty good. although seemingly innefective against certain NPCs (particularly the 30k ham BH marks). as a CM/BH/novice rifleman I can't take them by myself. (fine if it's not a solo job) but then again I'm the only one that can attack. Then again maybe I just need more practice. Sorry for interjecting my thoughts on an different issue. ok moving on...
I agree with a lot of whats been said but think the following.
A. we should be careful where we tread.
I've been an MCM for a long time. Always loved the profession. (not as an uber cm) but just had a lot of fun with it.
Currently CM's are quite powerful. No not with damage and not with healing or debuffs but combine it all & it's a pretty big deal.
B.There are more MCMs/MBH's and CM dabblers than I ever thought possible. There's got to be a reason. the debuffs, the heals and the dots all contribute to this. It's key in keeping their opponents on the defensive.
IMO a CM stands to be pretty hi in PVP. especially on 1 vs. 1. Interestingly enough just like preCU CMs are still feared for their debuffs & DOTs. No it's not much damage but it lasts a long time. & the Debuffs is one of the primary contributors towards an incap/db (not enough action or mind).
I'm not saying it's imbalanced because CM's are far from invincible. I believe that compared to other debuffs the amount put into it (in mind cost) is well worth what you get out of it.
As a jedi I've fought CM's (30 minutes was the duration of my last attack). I lost but no complaints overall it was a good fight. They are by far the toughest I've come across. Maybe it's b/c of my template or maybe it's that I suck in pvp. Quite possibly other people are just better than me. For whatever reason I've found them to be fairly tough.
As an MCM I've dueled non jedi and jedi alike (friendly duels) & found the results for CM to be pretty impressive.
I do think some improvements should be made for master level CMs though. What those improvements are is hard to say based on what I've mentioned above.
I do believe theres a reason so many have flocked to the CM profession. why there are so many dabblers and masters alike.
That being said there should be increased benefits at MCM compared to dabblers I'm just not sure what.
Message Edited by noran_vaz on 08-11-2005 11:02 AM
Nice post
/prepares his soapbox
/prepares asbestous flamesuit
Combat Medics, by there very nature, are the most effective medics on a fluid battlefield.
That's not saying that we can outheal Master docs, that's not our place. Our place is keeping the grunts alive until they can get to a doc.
Things that we currently have that help us in this regard,
ranged heals
area heals
Things that hurt us,
animation stopping movement for a sec <--- backwards in my opinion, we aren't docs in a M.A.S.H unit we are Combat Medics, one of our greatest streanghs should be our mobility
Lack of Drag,
Our job is to get the patients to the doc, the doc is not supposed to be bring patients to us!
One of the greatest battlefield medicin advances in history was the invention of the helicopter medivac system in the korean war, where Medics (CM's) could do first aid to a wounded Marine/Soldier and prep him for transport by air (Much faster) to the Mobil surgical units.
What needs to change,
docs have better single point healing ability than currently
Docs have the movement penalty (they are surgeans more or less, kinda hard to preform surgery while you are burstrunning)
drag moved to CM's witha nice 40 sec drag at master
Pipe dream
CM's get an ability I will call first aid, (diff from current stop the bleeding first aid)
This ability roots the CM and patient for 5 seconds, cost the CM 25% mind.
for 3 mins afterward, and DOCTOR ability (not medic) used on the patient gets a 1.5X increas in benifits
(The theory behind this is that we have done all peliminary work, making the doc's job easier so he/she/it is more effective)
/offers soapbox to next person