Combat Medic Archive

Thread: 75% PvP reduction is on TC.

Xytroncore
Wed Jan 28, 2004 2:56 am
#53

Hmm, I don't get it....do you actually have to play as a combat medic to understand that it's not a good idea to stand next to anyone in PvP? lol...I'm sure it doesn't take 169 skill points to realize that...



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Manimal : Gunslinger
pyclone
Wed Jan 28, 2004 3:12 am
#54






wildcard1973 wrote:





Halotest wrote:


How could they think this is a good idea? 400 damage EVERY 10 SECONDS??? But a master rifleman can head shot me 250-300 damage every second...


So as it stands now


Combat Medic - 40 mind damage per second * 20 (people in a group) = 800


Master Rifleman - 250-300 mind damage per second


Im not saying nerf rifleman....im saying leave our poisons alone. Looking at them numbers...only an idiot would say we are overpowerd.







There, I figured you forgot some numbers in your statement, and remember Rifleman can only hit multiple targts in their Line of Sight, CMs ignore LoS checks on AoE poisons/diseases.







god your retarded, dps is not importat, first off typicl poison on ketomoor is 600 dmg and they tick every 8 secs so try 80 dps, and anyways that doesn't matter.


what matters is if you kill a rifleman you stop getting hit in the head, better yet if you buddy kills him. Poison you get to wait for the next bad guy to plink you off



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
DECarbineer
Thu Jan 29, 2004 8:33 am
#55

Hmm, I don't get it....do you actually have to play as a combat medic to understand that it's not a good idea to stand next to anyone in PvP? lol...I'm sure it doesn't take 169 skill points to realize that...



1. Try defending a base and have 20 meters between every groupmember, lol.


2. A group of 20 would me spread out over 80 meters is every direction. Woooo what a firepower. You can attack one by one, and if you run to help your groupmember..... bamm area poision all dead.


And this didnt take me 169 points to realize. Just a few raids (which at least 2-3 docs) our opponents outnumber but having one CM. Lately fights are like watching fireworks. You sit down while you watch the CM packs flying trough the sky.






Ifrin the former mon cal rifleman now most fishy jedi on the server
Xytroncore
Thu Jan 29, 2004 6:05 pm
#56






DECarbineer wrote:

Hmm, I don't get it....do you actually have to play as a combat medic to understand that it's not a good idea to stand next to anyone in PvP? lol...I'm sure it doesn't take 169 skill points to realize that...



1. Try defending a base and have 20 meters between every groupmember, lol.


2. A group of 20 would me spread out over 80 meters is every direction. Woooo what a firepower. You can attack one by one, and if you run to help your groupmember..... bamm area poision all dead.


And this didnt take me 169 points to realize. Just a few raids (which at least 2-3 docs) our opponents outnumber but having one CM. Lately fights are like watching fireworks. You sit down while you watch the CM packs flying trough the sky.









Not between every group member per se, but it is a stupid stratagy to have everyone in a 20 man squad stand ontop of each other.



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Manimal : Gunslinger
wildcard1973
Fri Jan 30, 2004 2:50 am
#57






Xytroncore wrote:
This is not group poison dumbass, if you're stupid enough to put your entire group within 20m of one guy then you're an idiot.






So the "Blast Radius" of an AoE poison is about 20M? I'm not a CM so I'm actually asking, if it is does anyone else think it's weird that a thrown poison would have a bigger effective area than say any of the commando weapons? I believe that Rockets and Grenades have blast radius' of 3-6 meters. Compare that to the fact that CMs NEVER miss, and you can see why so many professions are upset.



Wildcard
Retired Tactical Commander - Ghosts of the Republic


I strike from the shadows, I do not exist.


KindredUK
Fri Jan 30, 2004 7:16 am
#58

I don't think i've come across one person that doesn't hate CMs in PvP. Everyone else I can put up with killing me, but all they have to do is poison+disease me ONCE to DB me (eventually), even if I kill them I'll be out of the picture whilst I frantically try to stay alive, but to no avail as the mind poison+disease catches up to you and is unhealable.

Bleed I don't mind - 2 blocks in medic will help there to subside it, but poison+disease will need a very high level doc, and he can only cure 1 person at a time (or himself), *IF* there is one available.

Seriously, everytime I see a CM fighting now I just refuse to fight - I know i'll be dead. One on one I *sometimes* may fight - he'll kill me and I might kill him, but when its 10 vs 10 and the other side has 1 CM, its all over.

If docs can't AoE cure (and at a much lower skill level), then I don't think CMs should be able to AoE infect. Buff Doc or Nerf CM - but something does need to change.

As for the 75% reduction - I'd like to see it on AoE if they MUST keep that in, for the above reasons.

Oh and I hope the incap bug (if it is a bug) is being fixed, since a CM can run off on his bike and I'd be dead long after he's gone.






Kindred
Unlocked 2004-05-12
Xytroncore
Fri Jan 30, 2004 10:06 pm
#59






wildcard1973 wrote:





Xytroncore wrote:
This is not group poison dumbass, if you're stupid enough to put your entire group within 20m of one guy then you're an idiot.






So the "Blast Radius" of an AoE poison is about 20M? I'm not a CM so I'm actually asking, if it is does anyone else think it's weird that a thrown poison would have a bigger effective area than say any of the commando weapons? I believe that Rockets and Grenades have blast radius' of 3-6 meters. Compare that to the fact that CMs NEVER miss, and you can see why so many professions are upset.







Okay, in real life a grenade would not have a big blast radius, but have you ever seen a tear GAS grenade? Those effect a much larger area. So it's perfectly reasonable to have poisons damaging a larger radious that a grenade (or a RL for that matter).




_________________________________________________________
Manimal : Gunslinger
wildcard1973
Sat Jan 31, 2004 12:43 am
#60






Xytroncore wrote:





wildcard1973 wrote:





Xytroncore wrote:
This is not group poison dumbass, if you're stupid enough to put your entire group within 20m of one guy then you're an idiot.






So the "Blast Radius" of an AoE poison is about 20M? I'm not a CM so I'm actually asking, if it is does anyone else think it's weird that a thrown poison would have a bigger effective area than say any of the commando weapons? I believe that Rockets and Grenades have blast radius' of 3-6 meters. Compare that to the fact that CMs NEVER miss, and you can see why so many professions are upset.







Okay, in real life a grenade would not have a big blast radius, but have you ever seen a tear GAS grenade? Those effect a much larger area. So it's perfectly reasonable to have poisons damaging a larger radious that a grenade (or a RL for that matter).







True, but by wearing a suit of armor with an enclosed enviromental system, poison would be useless. (IRL)



Wildcard
Retired Tactical Commander - Ghosts of the Republic


I strike from the shadows, I do not exist.


CMMaster
Sat Jan 31, 2004 1:13 am
#61

When other professions have to have 5 rare resources to craft their limited supply of ammo then they can complain. We Have no PvE only useful in groups and anyone with mind food or spice can easily find a way to get rid of the poison. 800 a tick is some of the best resources on the server and would be something you probablly only see from 1 or 2 people unless they are selling, which I doubt they would since resources are finite. Maybe if I geta poison pack that gets 1000 uses then you can say something.



Don't Bother______________
Masta' Shake
I really have no more witty statements to say anymore about this damn game

KindredUK
Sat Jan 31, 2004 5:44 am
#62



CMMaster wrote:
When other professions have to have 5 rare resources to craft their limited supply of ammo then they can complain. We Have no PvE only useful in groups and anyone with mind food or spice can easily find a way to get rid of the poison. 800 a tick is some of the best resources on the server and would be something you probablly only see from 1 or 2 people unless they are selling, which I doubt they would since resources are finite. Maybe if I geta poison pack that gets 1000 uses then you can say something.





So you get the Devs to make the resources more available. If the Devs stated that they are THAT hard to find on purpose, and you should be waiting for months for decent supplies, THEN I might have a more sympathetic opinion - but resources are not an excuse.

And those saying you have no usefulness in PvE - what a load of crap. Pick up some fighting skills and shoot - you have enough points to master CM and any of the marksman elite professions.

And the whole "use food/spice" excuse - it would keep someone alive for an extra tick at most, and those stacking their mind to the max must be like 1% of the population because i've NEVER seen anyone with mind above 2000 or so, and thats rare to see itself. Even if they managed to kill you during that last tick you'd still be killing them way after you've cloned and come back, or your friends have finished them off. If you're trying to PvP alone and expect to win all the time then you're a bit delusional.

I can honestly see some of your profession problems, but most people are posting excuses to stop themselves being nerfed (which probably won't happen, but people will still try, and you will still try and stop them).

Sometimes I honestly don't think people have been on the receiving end, and just see it from their point of view that they should always win hands down.

Oh and this wasn't directed at CMMaster, just responding to your points in general since I see them a lot.






Kindred
Unlocked 2004-05-12
roymitchel1
Sat Jan 31, 2004 5:51 am
#63






Halotest wrote:

How could they think this is a good idea? 400 damage EVERY 10 SECONDS??? But a master rifleman can head shot me 250-300 damage every second...


So as it stands now


Combat Medic - 40 mind damage per second


Master Rifleman - 250-300 mind damage per second


Im not saying nerf rifleman....im saying leave our poisons alone. Looking at them numbers...only an idiot would say we are overpowerd.









the fundamental flaw in your argument is that you are forgetting that once you kill a rifleman, the damage stops.


you are also forgetting that the rifleman actually has to be shooting at you and wasting his own ham to damage you.


you are also forgetting that the rifleman needs to be inside 65 meters to hit you.


you are also forgetting that the rifleman cannot hit an entire group, including people inside buildings, all at the same time, and have the damage consistantly tick no matter how far away you run.


you are also forgetting that any combat class can get rid of a rifleman, while only a doctor or a teras kasi with meditate can get rid of your poisons.





ROCK AND ROLL!
roymitchel1
Sat Jan 31, 2004 5:53 am
#64

oooh oooh and



a riflemans attacks can be blocked by armor. (yes, you can have stun armor you jawa ion rifle monkeys)





ROCK AND ROLL!
OMGStarsiderisdownagain
Sat Jan 31, 2004 11:22 am
#65

Well since this discussion has gone far away from the original topic, I just want to know one thing:


Are Combat Medics attacks being reduced on Test Centre? I want to know yes or no because if they are not I am definately becoming one.


Oh and btw to counter a combat medic effectively just have everyone in your guild pick up meditiate 4 in the TKA line, cures poison/disease. That coupled with a few docs in your grp and you'll be alright.


I know its a b*tch fix but what can you do when the devs make a broken game =oP


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