Combat Medic Archive
Thread: Correspondent Position!!!!
Well, I never really made any decisions. That part goes solely to the Dev team. All I do is compile stuff and sometimes offer reccomendations based on personal insight (and it is presented to the Devs as such). My guess is you're right. +1 was just too easy compared to everything else, so that's what they did considering all the other stuff being worked on.
As for "official" responses.... technically I'm not sure we have any official responses on that issue, really, not in that sense. Kave just happened to find out that they implimented the change in the publsih that was on TC at the time. Nobody ever told us it would be implimented then and there were no patch notes of what went out to TC then, either. I think the most official thing we got on it was a later patch note.
At any rate, that doesn;t really matter because officially the Corre for a profession is supposed to go through the messages (even stuff that might just be idle chatter) and compile issues lists. Since I wasn't given authority to just start a thread and ask directly "What do you guys think we should do about the Incap Dance", I basically had to troll for it. Since I was acting Corre at that time (maybe a week or two before Kave started?) that was as official as I could get with it.
There was no uproar at the time, except by people absolutely disgusted by, in effect, going through the ordeal of the incap dance. Michael was one of the few exceptions who provided some good counters and suggestions, and all of that really was the official stuff that went to the Devs. Technically everything on these forums is fair game for being official response to the Devs. That's what the Corres are for, to act as an information conduit, however we can get that information.
Now how effective or useful that is could easily be debated, but it's what we have to work with, at any rate.
So there you identify an area that needs to be addressed in the correspondent position.
Zarlor you actually do a pretty good job in this, but any future correspondent need take heed to what happened in this instance.
When the correspondent posts the top five issues to be voted on for the community, they should include why this item is being added and reference the posts that made them think it was important. Zarlor does this better than any other correspondent. *applause*
I guess this post is now an appeal to all of you would-be correspondents. This is not the time for you to get your ego rubbed because you might have a blue name and a cool title. You have to take the community to heart when you take this on. You have to make references and bring up the ideas that are expressed here by the community. That is your job and this topic has at least pointed this out if it accomplished nothing else.
I would put in for the position myself. I think I could do it. However the problem for me right now is playing a character and getting him to be a combat medic on the test server. I will do that eventually, I am kind of waiting for them to make character copies possible.
At any rate, those of you who want to be correspondents should take the examples in this thread to heart. You are the go-between for the devs and the community, stow your ego's and your personal feelings and work to better the class not gimp it further.
Actually getting a character up on TC isn't that big of a deal. Correspondents are given access to an terminal on TC that gives them immediate access to leveling up in their represented professions. So all you need is to create a character on TC and, if accepted, let TH know the name of the character on TC who is your primary character for Corre work. They'll provide access to the terminal from there as well as get you into the Corre PA.
The tough part for TC work is making sure you get all the stuff you may want to test with, but there are plenty of folks there who know why we are there and try to help out, even though they know that we may not otherwise be quite as active as TC players. Really, though, the primary reason for us having TC characters is not to test stuff as other TC players might, necessarily, but so that we can better see how new patches on TC affect our issuesand, thereby, help us to communicate to our communities better what changes are coming through. Kavedawg gave a prime example of that (although he was already playing on TC anyway) by letting us all know when things like that +1 HAM change came in, even though we really didn't have any other notification.
Silverchair wrote:
I want this corrs job, can anyone say how you apply for the position?
Zarlor, your vilified correctly. I think it would be less so if a CM came up with the idea instead of you mate, but what are the odds of a CM asking for a nerf such as you suggested get implimented. Don't cry "why me", you deserve it. Your a fantastic correspondant, but your a prime example why you need someone who plays the class to be the correspondant. The CM correspondant here needs to be very experienced and I think needs be a big PvP player.
I'd like to have the position, I think I can safely say I've done everything possible with a combat medic, and I play one all the time. I'm a CM/DOC and I pvp constantly. I'm willing to listen to the COMBAT MEDICS, and pass their information on in whatever way I can. I however can rely on information found in the game through much playing time, both hunting and mostly PVP against every other class in this game.
I am by far the best and most experienced combat medic in this game. I think I would make a fine correspondant. Now how to apply for the position is the question...
so.....what about the larger percentage of players that prefer PvE fighting over PvP? will thier ideas and suggestions get passed along by you even if they would cause the PvP'er to change the fighting style that they use?
PvP'ers are a very vocal group but are a smaller percentage of the overall population of SWG. I have a strong feeling that you would not keep an open mind for all forms of play and would only focus on what YOU think is right and would pass along onlythe information that would reinforce your ideals. Despite what you think is true, both Zarlor and I did our best to pass along ALL information andALL viewpointsto the dev's, we did not try to mold the role of the CM to what we thought it should be.
you may be a very experienced PvP combat medic, but by far I do not believe you are the best choice for the position
Lets just hope the two CM nerf publishes in a row was merely a coincidence too, and even in there we got some more bugs fixed, and getting DoT damage to count for XP and FP purposes was a big step too.
And beneath all of the "DEVZ NERF CMS NOW!" threads theres still people here enjoying the profession and people coming onto the boards to find help for their own CM.
Pahd
You are right of course. I can only imagine what you are up against. I have made my points and I know that it is an old and mostly dead issue. My only abjective in pointing it out here was to let all of these guys that want to be correspondents know that they have to communicate with the community as best they can.
Thanks for bringing it to the attention of the developers though..
Well, I never really made any decisions. That part goes solely to the Dev team
That sounds like a realy good excuse to me Zarlor, it's old news now mate, but it really doesn't stand up to cross examination does it? It's either your idea or it isn't mate. You can't take credit if it's good, and deny credit if it's bad. As I said before, your a great person to rep the doc's, just wish you were as good for the CM's.
I think alot of the times the DOC's work against the cm's on a he can/she can basis and try to nerf each other. It isn't about they can do something I can't. It's a matter of what my class is missing or needs regardless of what someone else can do. This is where I think Zarlor is messed up...
so.....what about the larger percentage of players that prefer PvE fighting over PvP? will thier ideas and suggestions get passed along by you even if they would cause the PvP'er to change the fighting style that they use?
PvP'ers are a very vocal group but are a smaller percentage of the overall population of SWG. I have a strong feeling that you would not keep an open mind for all forms of play and would only focus on what YOU think is right and would pass along onlythe information that would reinforce your ideals. Despite what you think is true, both Zarlor and I did our best to pass along ALL information andALL viewpointsto the dev's, we did not try to mold the role of the CM to what we thought it should be.
you may be a very experienced PvP combat medic, but by far I do not believe you are the best choice for the position
I maintain my position that your aren't the best person to represent this class. NOBODY becomes a CM to PvE. I repeat NOBODY becomes CM to kill animals/npc's.
CM is a COMBAT class, designed IMOto work in conjunction with other classes. I as combat medic corrs would listen to the people here on the board and use my own experience in the game as a mostly pvp player. I would bring a wealth of knowledge gained over many months of both hunting and pvp. I have done everything a CM can do, crafted and PvP'd through every nerf and obstacle that has been put in the CM's path since implementation.
I am a true CM, I hunt,craft,harvest and pvp a combat medic. I am also a Dr so it gives me a lil more knowledge about how the medic professions work/excel. I was the first CM on the Bria server and still remain an active CM, I never plan on changing classes and I'm well reguarded/hated for my skills at being a CM on my server.
I don't know if whoever reads this forum decides who is the next CM corspondat, but I believe I'm the most qualified person. If you don't think I'll represent the class well because I won't have the Non-PVP Combat Medic's view at heart, well you gravely mistaken.
The Combat Medic uses the same weapons in PvP or PvE. The pressure is on to nerf the COmbat Medic in PvP, NOT PVE you nitwits! HELLO, need I say that again?
Nobody batches about how a combat medic kills whatever animal quicker or better or more easily. ALL combat medics as a class are effected solely and ONLY by how the combat medic performs in PVP, not pve----> are we getting somewhere now? Let me explain this for the cm's to don't pvp - your skills are the same as the lads who PVP, if they nerf the pvp lads, yours get nerfed also - and nobody screams for nerfs about pvp, GET IT?
The Combat Medic Correspondant needs to bea verteran of the class. She needs to have played the class long enough to know the in's and outs of crafting, hunting and player combat. I'd prefer to have someone who is combat medic first and foremost, which usually means your a doctor on the side.
I am a combat medic first and foremost, I know the class front to back. If my experience and serious understanding of the class keep me from becoming CM, then we all lose. I think it takes the current correspondant to drop names to the devs for the position, so I think unless there's a miracle, my name is out of the running.
I wouldn't be surprized if we have a Bounty Hunter/Pistoleer for our next correspondat, his first words will be "Well What have we here, We're too powerfull"....
RhenGordon wrote:
Not to belabor this to death, but Kavedawg, you and Zarlor both are missing the point.
I am not talking about an official response from the developers on a subject, Gawd knows there will be very little of that here. What I am talking about it the "official" response from the Correspondent, and in particular the top five list that I posted in the message I wrote.
The point is that unless someone goes through and reads every post from every person on every topic there is now way anyone would have known the +1 was to go into effect UNTIL it was posted on the Combat Medic top five list. Which in theory should have been posted BEFORE the devs made any change, (though we know that is out of any correspondents hands). The "official" response that I am referring to is the post that Kavedawg posted about the Combat Medic top 5. In that he referred to the +1 change to be implemented to combat instances where a mob killed by a poison was unlootable. There was no mention in that about it being to combat the incap dance.
That is why I was working off the impression that the real reason this was implemented was to combat the instances where a mob could not be looted. The other part about the incap dance was not posted in the top five.
Now to make this post longer. let's consider this a moment. The post in question brought up a problem. That problem was creatures that were unlootable if the poison killed them. It contained one way, one single way to fix it which implied a +1 HAM change. There was no mention of having the damage per tick counted like bleeds or anything else. Those other ideas basically got honorable reference in the post as "some of the ideas".
So what I am really complaining about here was the communication that was taking place at that period of time. If that top five list was sent to the devs in the same form that it was presented to us, then what were "some" of the other ideas that the community offered up? Were they even presented to the developer, or was +1 the only one delivered? Now you have said other ideas were presented and I believe you, but what I am trying to show people is why some correspondents would end up not being trusted by the community.
and you are missing my point, the only communication I recieved from the dev about the +1 cap was posted just before I took over as correspondent (begining of Oct I think) , and that was just a hint that he was leaning toward the +1 cap over the other suggestions that were posted to the correspondent board by Zarlor. I did not have permission to copy and paste his post on the subject to this forum, also I "missed" the hint that his mind was made up already and the code was already in the works. There was no official/non-official response from the dev team from when the post was made before I took the correspondent position untill afterI found it on the TC patch and everyone started screaming. So there was no new or authorized information I could pass to this board. Communication is a big issue and I hope things are better than what they now that TH is helping out.
The top 5 that I posted was an attempt to remove the cap after finding the change on TC. The suggested changes on that post were suggestions made by the CM's posting to the boards after the cap was in place. Also as correspondent I did read every post,on every topic, by every person almostevery day on this board, I figured itasa requirement for the corresponent position. This is where I found all the suggestions and one poster was nice enough to compile a list of suggestions if I remember correctly.
Correspondents do not always have permission to post "the devsare thinking about doing this, what do you think about it?" and getting feedback from the boards so they need to make suttleposts to fish for ideasand use that information to go on. This was exactly what Zarlor's post was back in September and any information or ideas posted in that thread were submitted to the correspondent board as possible ways to fix the incap dance.
So in recap, I had no clue that they were going ahead with the change untill after I found it in the TC patch. I had thought there would be more discussion before they went ahead with making any change to poisons but that's what I get for thinking. I was a bit confused at first on what exactly the cap was suppose to fix because I was expecting more discussion on the incap dance problem andit fixed the loot issue CM's had on the top 5 at that time, so I may have posted it as a fix for the loot issue.I tried to remain objective and point out some of the other issues that CM's had that would be fixed with the +1 cap after seeing it on TC.Also at that time I was the only Master CM on TC and I could not fully test how things would work out all by my self, Character Copy will help to change this paticular situation. I will however take the credit on wounds recieved for using /healmind. I thought it would be an area heal for the group, and would be a bit overpowered without resource costs, so I suggested BF and mindwounds for using the ability. Again...that's what I get for thinking.
I hope this answers your questions
AND...TOTHE NEXT CORRESPONDENT
treat any hint or suggestion that the dev posts to the correspondent forum like the code is already written and gather as much factual data as possible to prove why the suggested change will or will not work. Just posting "I don't think it is a good idea" will work, nor will "The PvP community will suffer greatly with this change" you need numbers and detailed explainations of situations where it works or doesn't work. If it hits TC, it is most likely too late
Kavedawg has nothing to do with anything that happened to CM's. Nothing he submitted went anywhere and none of the votes we had went anywhere other than the forums we posted them on, so give the lad a rest. Nothing anyone voted for or wished for went anywherewhileKavedawg was corrs.
Do we want Kavedawg back, absolutely not![]()
Kavey are you even still a combat medic?
Silverchair wrote:
so.....what about the larger percentage of players that prefer PvE fighting over PvP? will thier ideas and suggestions get passed along by you even if they would cause the PvP'er to change the fighting style that they use?
PvP'ers are a very vocal group but are a smaller percentage of the overall population of SWG. I have a strong feeling that you would not keep an open mind for all forms of play and would only focus on what YOU think is right and would pass along onlythe information that would reinforce your ideals. Despite what you think is true, both Zarlor and I did our best to pass along ALL information andALL viewpointsto the dev's, we did not try to mold the role of the CM to what we thought it should be.
you may be a very experienced PvP combat medic, but by far I do not believe you are the best choice for the position
I maintain my position that your aren't the best person to represent this class. NOBODY becomes a CM to PvE. I repeat NOBODY becomes CM to kill animals/npc's.
CM is a COMBAT class, designed IMOto work in conjunction with other classes. I as combat medic corrs would listen to the people here on the board and use my own experience in the game as a mostly pvp player. I would bring a wealth of knowledge gained over many months of both hunting and pvp. I have done everything a CM can do, crafted and PvP'd through every nerf and obstacle that has been put in the CM's path since implementation.
I am a true CM, I hunt,craft,harvest and pvp a combat medic. I am also a Dr so it gives me a lil more knowledge about how the medic professions work/excel. I was the first CM on the Bria server and still remain an active CM, I never plan on changing classes and I'm well reguarded/hated for my skills at being a CM on my server.
I don't know if whoever reads this forum decides who is the next CM corspondat, but I believe I'm the most qualified person. If you don't think I'll represent the class well because I won't have the Non-PVP Combat Medic's view at heart, well you gravely mistaken.
The Combat Medic uses the same weapons in PvP or PvE. The pressure is on to nerf the COmbat Medic in PvP, NOT PVE you nitwits! HELLO, need I say that again?
Nobody batches about how a combat medic kills whatever animal quicker or better or more easily. ALL combat medics as a class are effected solely and ONLY by how the combat medic performs in PVP, not pve----> are we getting somewhere now? Let me explain this for the cm's to don't pvp - your skills are the same as the lads who PVP, if they nerf the pvp lads, yours get nerfed also - and nobody screams for nerfs about pvp, GET IT?
The Combat Medic Correspondant needs to bea verteran of the class. She needs to have played the class long enough to know the in's and outs of crafting, hunting and player combat. I'd prefer to have someone who is combat medic first and foremost, which usually means your a doctor on the side.
I am a combat medic first and foremost, I know the class front to back. If my experience and serious understanding of the class keep me from becoming CM, then we all lose. I think it takes the current correspondant to drop names to the devs for the position, so I think unless there's a miracle, my name is out of the running.
I wouldn't be surprized if we have a Bounty Hunter/Pistoleer for our next correspondat, his first words will be "Well What have we here, We're too powerfull"....
well...here's a news flash
I am one of the nobodies that took CM to fight PvE. I liked the fact that my poisons would still do damage to NPC's or creatures while I had already burst ran away and they gave up the chase. I also loved the ability to heal my entire group from range with just one click. I could argue that if you are "pure" PvP and not using your poisons in PvE then you won't have a full grasp on how big of an issue the resource problems are, the full worthlessness of diseases, and exactly how little damage is done by the lower level poisons.
There are only a fewreasons why people cry to nerf CM's in PvP,the cries are only a symptoms of larger problems that need to be addressed.So to hell with your "you got to be a PVP'er to be a good CM correspondent" attitude
The main reason people complainand cry to nerfCM's in PvP is because of damage to the mind pool. This will never change untill they "really"fix the ability to heal mind or remove the ability of CM's and other professionsto target the mind. You don't need to be a PvP'er to understand this problem, just an open mind anda bit of an IQ.
The secondary reason people complain and cry to nerf CM's in PvP is because we can make poisons that have a range over 65m. This should have been addressed in the last publish but was missed, it will be fixed in the next publish and I am all for it BTW, the combat system was not intended for more than a 64m range and every profession should be bound by it.
The third reason people complain and cry to nerf CM's in PvP is because every other profession get's hit with a damagereduction but we don't. Our poisons don't do enough basedamage to survive a reduction, so unless they increase the base damage of poisons andthen apply a reduction for PvP combat,or remove the PvP reduction for all professions this complaint will not go away. I always thought that our top end poisons should tick for about the same as a High end bleed (or flame) I could understand getting hit with a PvP reduction if they did..but untill then I hope it doesn't happen
most of the other nerfcries I have seenusally contained" A Cm's poison incapped me in 3 seconds " or a more recent one would be " we were out numbered 2 to 1 but a CM killed me so nerf the profession " which will always plague the boards untill some of the other professions buy a clue.
not bad for aPvE nitwit nobody
Silverchair wrote:
Kavedawg has nothing to do with anything that happened to CM's. Nothing he submitted went anywhere and none of the votes we had went anywhere other than the forums we posted them on, so give the lad a rest. Nothing anyone voted for or wished for went anywherewhileKavedawg was corrs.
Do we want Kavedawg back, absolutely not
Kavey are you even still a combat medic?
Believe what ya want silver, if you do get the position you will see otherwise. Practice up on your basic math so you can figure out how many days passed between my posts and replies