Combat Medic Archive
Thread: Well now that LOS is resolved...
ka12345 wrote:
If I put all my experimentation points into range (exp charges technically), I get poison that I can throw 90m (at 170 per tick). That makes for a slow kill, but they have to work hard to catch up with me, giving me a tactical advantage. If I put all my experimentation points into effectiveness, I get poison that hits for 540/tick at 66m. That's a 2 tick kill on almost anyone, so even if they incap me fast after application they almost never get close enough to DB before they are incapped. I wake up first and win the battle. Finally, the LOS requirement only applies to the primary target. If I position myself around a corner from a group of enemies, I need only apply area poison to the first one around the corner to hit the rest before they have LOS.
Lol 540 ticks at 66m every 8 secs is only a 2 tick kill with mind poison...
u try that with H and A and u wont kill crap if they have any healing ability...
so again stop looking at MIND POISON alone...look at all the poisons...
its obvious that mind poison is overpowered...not H or A...and it wasnt non-LOS that was the problem...
again come back and talk about how powerful poisons are when u come back and say all poisons are overpowered cuz frankly they arent...
and 540 ticks at 66m? thats impossible with basic components...u cannot base CM poison power on advanced components because they are supposed to be "average"
I have master doc crafting and with basic CM components and high quality resources I can barely get 60m on my range plugging all my experimentation points into changes/range...
and u mention u are a smuggler...u cant mix other class skills into the the balance for CM and call it a fix or balanced using skills from another class...
I am a doctor and a CM and thats like telling people that in order to play a CM well u must run around with
2500 H and A and must be able to rez to be a viable class...
again...Look at CM and dont miz it up with ur other class abilities...
we are trying tobalance CM not balance class combos out there...
balance the classes before u go around trying to balance class combos...
aachil wrote:
If your supporting a balanced group then you enhance their abilities (the doctor should be dealing with any dot's and resucitating, you can be healing the other stuff). If the situation arises though, unlike a doctor, CM have powerfull offence. Its a pretty **edit** good balance of offence and support especialy when you consider the huge DPS that can be obtained with (unhealable) AoE dots.
huge DPS?
500 per 8 secs? 62.5 dps?! and thats at master level
thats how much I do with my autoattack with my pistol at pistol specialist with a nice fwg5...
lol BH can do 150-200 mind damge with eyeshot every sec
pistoleer with stopping shot can do 200-350 damage every sec or so...
sorry but poisons dont have DPS...
as for being unhealable...only 1 of 3 of our poisons are unhealable...
500 damage every 8 secs with a single target H or A poison at master level...thats a joke...
so again please dont focus on one poison....focus on all of them before u call them overpowered...
mind poison is over powered no because poisons are over powered but because mind damage is overpowered....