Combat Medic Archive

Thread: 72 and 8

SolSpur
Thu Sep 09, 2004 5:10 pm
#40

"I'm fairly certain you can get around 400/200 w/o the aid of venom."

If you can I'd very much like to see. I've been a cm for a very long time. Using the best resources since launch the closest I can get to your numbers are:

248 effectivness for an area poison
346 effectivness for a single target poison
102 effectivness for an area disease
110 effectivness for a single disease

These are non venom/loot.

"and i've seen poisons tick faster than ever 10 seconds with my own eyes.."

Its called stacking. Each poison of a certin type is on its own timer. Not every poison stacks.

"Just because I disagree with you does not make me a troll."

By stating false claims you in a sence become one. A troll is a person who disregards reason and logic. No matter how many time we tell you the truth you refuse to listen. We know our porfession better then you do, its common sence.

As to your reasoning about why rifleman are overpowered. Isnt it odd that a rifle can shoot faster and more accurate then a pistol. You being the pistoleer expert I'd assume you'd know that much.

Now why do players want cms for pve? Area heals and mind heals. Poisons and diseases take a back seat as the group can kill much quicker then the poisons can tick.

Now instead of trolling our forums some more, take some time and think about what you said. Come back when you can word it in a way that makes sence.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Ipseck
Thu Sep 09, 2004 6:19 pm
#41

heh that was a much more reasonable reply, thanks.

And it was not my intention to 'state false claims and become a troll'. As I said, I was arguing from my perspective. Apparently that perspective was wrong and mis-informed. I over-stated your damage output (mostly on the diseases) and I appologize for my ignorance of the situation.

That being said, I'll take back the statement of me thinking that you're overpowered. For the record, I don't hate combat medics, I just like to argue, and something, somewhere hit a nerve. I think I was just mainly bugged about the whole schematic correlation.





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
SolSpur
Thu Sep 09, 2004 8:26 pm
#42

Dont worry. Many who read and post in this forum are not cms, more or less cm haters. Why do people hate cm? Because they do not know anything besides the fact we throw poisons and have medic in our title. Thats why I'm offering a few non cms like yourself a chance to see what its like.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Pahdbacca
Fri Sep 10, 2004 12:19 am
#43

ZZZZZZZZZZZZZZZZZZZZZZZzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz


*snork*


/opens an eyelid 2mm

/checks for drool


ZZZZZZZZZZZZZZZZZZZZZZZZzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
vortexala
Fri Sep 10, 2004 12:52 am
#44






Ipseck wrote:




vortexala wrote:









And armor + defensive buffs can negate 95% of all other professions damage. so your point is? and I guess you weren't aware that the only profession that has the ability to cure is doctor. Mobs can't cure their poisons and neither can 90+% of the player population. If you want to bring group dynamics into the equation its a whole other discussion. As it stands 1 on 1, a stacked poison and disease can compete with a an elite combat profession in terms of dps.


1 vs 1, Pure MCM vs Pure ANY other Combat Profession, CM will lose. Always.


You can't stack a poison when you're dead.


In PvE, our poison/disease damage sees NO increase over PvP. Unlike other professions, our damage in one is the EXACT SAME as the damage in the other. With all PvE content below Krayt Level, if we were to attack a MOB with our poisons at the same time any other profession attacked it, the MOB would die from their attacks long before our poisons/diseases ever ticked. I've seen it happen countless times.


and you just made my point (again). My intention was to point out that you have multiple roles, just like every other hybrid. In your case it's healing and assisting in damage output. My question was, do you think its overpowering to have the healing power (ranged 1k+ area stims plus mind healing) and damage output of an elite combat profession? I do.


That's because you have no idea what a CM is and can do. You claim our DPS is on par with other professions, which is completely and utterly wrong.


And yes, we ARE a hyrbrid profession. Combat/Healing. Does that make us pure support? No. Does that make us pure combat? No. It makes us a Hybrid Combat/Healing profession. Nothing more, nothing less.













Message Edited by Ipseck on 09-09-2004 12:17 PM








~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Dynastar
Fri Sep 10, 2004 9:57 am
#45

I'll say the same thing I said months ago to Bounty Hunters: skill points and experience.

You have... 29 skill points dedicated to combat. None of it in an elite profession either. Exactly how much offensive power should you have?

Oh well, moot point, we(non-CM's) have what we wanted, a defense against you.

My 'This was poorly planned from the get-go' rant of the day:
The sad thing is, there isn't room for both Doctor's and Combat Medics in SWG. Basically any change to one, affects the other. It's always going to be a struggle between the two professions, and CM has it worse of the two. Should CM ever actually become a combat profession, you're going to piss off just about everyone else, and cause horrendous imbalance issues, as we saw before. Yet, if you steer CM towards the support role, you're limited by the fact that Doctor already occupies the chief support role. So, the only thing left is to strike a happy medium, which is impossible, since 1/3 of the people will still want to be the WMD or Star Wars, 1/3 will want to keep hordes of people alive, and 1/3 just won't care.

Then again, this isn't new. There's room for 3 melee professions, yet we have 4. Don't even get me started on the absurdity of trying to balance pistols against rifles.

Lunch time!



Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
Mild-Breeze-Trooper
Sat Sep 11, 2004 5:12 am
#46






Dynastar wrote:

Should CM ever actually become a combat profession, you're going to piss off just about everyone else, and cause horrendous imbalance issues, as we saw before.



What are you talking about? We are a Combat Damage/Combat Healing hybrid profession.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
NeoEcks
Sat Sep 11, 2004 4:20 pm
#47

"...I think I was just mainly bugged about the whole schematic correlation. "


don't worry, lots and lots of non-CMs don't like the idea that in order to be the class that doles out life with one hand and death with the other, our schematics must have a desidedly combat lean.




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Brainplay
Sat Sep 11, 2004 5:17 pm
#48






Ipseck wrote:



And armor + defensive buffs can negate 95% of all other professions damage. so your point is? and I guess you weren't aware that the only profession that has the ability to cure is doctor. Mobs can't cure their poisons and neither can 90+% of the player population. If you want to bring group dynamics into the equation its a whole other discussion. As it stands 1 on 1, a stacked poison and disease can compete with a an elite combat profession in terms of dps. Yes against armor and food poison can compete with the dps of a single elite combat profession. Those same reasons have been noted, complained about, and said to be on the chopping board for the supposed combat revamp by the devs' themselves. Unfortunately not everyone has that kind of armor nor can afford it in terms of HAM requirements. Maybe if you're an overprivelaged human race sure but try wearing that stuff as a zabrak or twil'ek. Now as to your statement about Doctor being the only one that can cure, well the devs' weren't the smartest bunch now were they. Instead of spreading that power around to other classes or pushing forward that0 med use poison mitigation spice they came out with area cures and new doctor administered buffs. We're the only class that has a counter class.

and you just made my point (again). My intention was to point out that you have multiple roles, just like every other hybrid. In your case it's healing and assisting in damage output. My question was, do you think its overpowering to have the healing power (ranged 1k+ area stims plus mind healing) and damage output of an elite combat profession? I do. I don't. Master Combat Medic requires almost the same number of skill points as any two combat professions. My only other combat profession choices have to be ranged professions since I dont have the points to do a melee skill unless I forfeit a mastership in one of the professions. As a cost heavy hybrid I earned both of thosepowers in spades and every other hybrid profession ought to be the same. Yet a TKM can still KD/dizzy me, meditate off any poison/disese, then proceed to kill me in any manner he feels like (hard to find room in my stomach for thakitillowhen I need it to reach the 1500 focus mark as a non-human)






There were sooooo many different ways to bring poisons into line with other combat specials. Yet instead of balancing them out they just reinforced the Doctor vs Combat Medic rivalry.


Mitigation is the key to a balanced game yet instead we get resists.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

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