Combat Medic Archive
Thread: 72 and 8
If you can I'd very much like to see. I've been a cm for a very long time. Using the best resources since launch the closest I can get to your numbers are:
248 effectivness for an area poison
346 effectivness for a single target poison
102 effectivness for an area disease
110 effectivness for a single disease
These are non venom/loot.
"and i've seen poisons tick faster than ever 10 seconds with my own eyes.."
Its called stacking. Each poison of a certin type is on its own timer. Not every poison stacks.
"Just because I disagree with you does not make me a troll."
By stating false claims you in a sence become one. A troll is a person who disregards reason and logic. No matter how many time we tell you the truth you refuse to listen. We know our porfession better then you do, its common sence.
As to your reasoning about why rifleman are overpowered. Isnt it odd that a rifle can shoot faster and more accurate then a pistol. You being the pistoleer expert I'd assume you'd know that much.
Now why do players want cms for pve? Area heals and mind heals. Poisons and diseases take a back seat as the group can kill much quicker then the poisons can tick.
Now instead of trolling our forums some more, take some time and think about what you said. Come back when you can word it in a way that makes sence.
And it was not my intention to 'state false claims and become a troll'. As I said, I was arguing from my perspective. Apparently that perspective was wrong and mis-informed. I over-stated your damage output (mostly on the diseases) and I appologize for my ignorance of the situation.
That being said, I'll take back the statement of me thinking that you're overpowered. For the record, I don't hate combat medics, I just like to argue, and something, somewhere hit a nerve. I think I was just mainly bugged about the whole schematic correlation.
Ipseck wrote:
vortexala wrote:
And armor + defensive buffs can negate 95% of all other professions damage. so your point is? and I guess you weren't aware that the only profession that has the ability to cure is doctor. Mobs can't cure their poisons and neither can 90+% of the player population. If you want to bring group dynamics into the equation its a whole other discussion. As it stands 1 on 1, a stacked poison and disease can compete with a an elite combat profession in terms of dps.
1 vs 1, Pure MCM vs Pure ANY other Combat Profession, CM will lose. Always.
You can't stack a poison when you're dead.
In PvE, our poison/disease damage sees NO increase over PvP. Unlike other professions, our damage in one is the EXACT SAME as the damage in the other. With all PvE content below Krayt Level, if we were to attack a MOB with our poisons at the same time any other profession attacked it, the MOB would die from their attacks long before our poisons/diseases ever ticked. I've seen it happen countless times.
and you just made my point (again). My intention was to point out that you have multiple roles, just like every other hybrid. In your case it's healing and assisting in damage output. My question was, do you think its overpowering to have the healing power (ranged 1k+ area stims plus mind healing) and damage output of an elite combat profession? I do.
That's because you have no idea what a CM is and can do. You claim our DPS is on par with other professions, which is completely and utterly wrong.
And yes, we ARE a hyrbrid profession. Combat/Healing. Does that make us pure support? No. Does that make us pure combat? No. It makes us a Hybrid Combat/Healing profession. Nothing more, nothing less.
Message Edited by Ipseck on 09-09-2004 12:17 PM
You have... 29 skill points dedicated to combat. None of it in an elite profession either. Exactly how much offensive power should you have?
Oh well, moot point, we(non-CM's) have what we wanted, a defense against you.
My 'This was poorly planned from the get-go' rant of the day:
The sad thing is, there isn't room for both Doctor's and Combat Medics in SWG. Basically any change to one, affects the other. It's always going to be a struggle between the two professions, and CM has it worse of the two. Should CM ever actually become a combat profession, you're going to piss off just about everyone else, and cause horrendous imbalance issues, as we saw before. Yet, if you steer CM towards the support role, you're limited by the fact that Doctor already occupies the chief support role. So, the only thing left is to strike a happy medium, which is impossible, since 1/3 of the people will still want to be the WMD or Star Wars, 1/3 will want to keep hordes of people alive, and 1/3 just won't care.
Then again, this isn't new. There's room for 3 melee professions, yet we have 4. Don't even get me started on the absurdity of trying to balance pistols against rifles.
Lunch time!
Dynastar wrote:
Should CM ever actually become a combat profession, you're going to piss off just about everyone else, and cause horrendous imbalance issues, as we saw before.
Ipseck wrote:
And armor + defensive buffs can negate 95% of all other professions damage. so your point is? and I guess you weren't aware that the only profession that has the ability to cure is doctor. Mobs can't cure their poisons and neither can 90+% of the player population. If you want to bring group dynamics into the equation its a whole other discussion. As it stands 1 on 1, a stacked poison and disease can compete with a an elite combat profession in terms of dps. Yes against armor and food poison can compete with the dps of a single elite combat profession. Those same reasons have been noted, complained about, and said to be on the chopping board for the supposed combat revamp by the devs' themselves. Unfortunately not everyone has that kind of armor nor can afford it in terms of HAM requirements. Maybe if you're an overprivelaged human race sure but try wearing that stuff as a zabrak or twil'ek. Now as to your statement about Doctor being the only one that can cure, well the devs' weren't the smartest bunch now were they. Instead of spreading that power around to other classes or pushing forward that0 med use poison mitigation spice they came out with area cures and new doctor administered buffs. We're the only class that has a counter class.
and you just made my point (again). My intention was to point out that you have multiple roles, just like every other hybrid. In your case it's healing and assisting in damage output. My question was, do you think its overpowering to have the healing power (ranged 1k+ area stims plus mind healing) and damage output of an elite combat profession? I do. I don't. Master Combat Medic requires almost the same number of skill points as any two combat professions. My only other combat profession choices have to be ranged professions since I dont have the points to do a melee skill unless I forfeit a mastership in one of the professions. As a cost heavy hybrid I earned both of thosepowers in spades and every other hybrid profession ought to be the same. Yet a TKM can still KD/dizzy me, meditate off any poison/disese, then proceed to kill me in any manner he feels like (hard to find room in my stomach for thakitillowhen I need it to reach the 1500 focus mark as a non-human)
There were sooooo many different ways to bring poisons into line with other combat specials. Yet instead of balancing them out they just reinforced the Doctor vs Combat Medic rivalry.
Mitigation is the key to a balanced game yet instead we get resists.