Combat Medic Archive
Thread: Suggestion to Devs: Please move DRAG INCAP to NOVICE CM and DOC
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Ka_ren
Thu Jul 14, 2005 4:00 pm
#42
eapers wrote:
I agree.
It is very hard to use the CM version of rez when you cant move someones body from in front of that turret or those jedi.
Also on a historical note, a master medic got a 19m drag range, a doctor of a certain level got a 30m drag range, and a combat medic had a 19m drag range from having master medic and no further benifit. One thing I really don't miss about pre-CU CM is having master medic and only using drag and bleed heal without getting any helpful mods to CM healing.
Message Edited by eapers on 06-17-2005 12:26 PM
How can you tell what range you can drag from??
Ka_ren
Fri Jul 15, 2005 9:05 am
#44
thanks....i've died a lot with this method 
Seems we have to be way too close.
Redheadedminx
Fri Jul 15, 2005 9:16 am
#45
Def agree!!! Have never understood why we CM never had this in the 1st place (mind u, we should ask that the devs givethe Docs something extra just cos we're nice) ![]()
BountysFear
Sat Jul 16, 2005 2:00 pm
#47
Both profs need this skill. I don't have the SP to drop for a whole extra tree in medic for just 1 skill, and if I'm going to rez a friend on the battlefield, I should at least be able to rag him to a safe spot first...this is not a gamebreaking issue. It's just...logic...
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