Combat Medic Archive
Thread: How to defend againest poison and disease
Morganite wrote:
also, the geno loot is severly overpowered, and needs to be removed to be honest. All the geno loot does is makes good combat medics out of bad ones, since any real combat medic knows the difference between a good CM and a bad one is their resources, and experience.
Bah, /showlufftogeonosiandungeondevelopers
In my case, I was hit with a 600 or so mind tick from 64 meters. I had intended to engage at range to whittle down his health, but when I saw the poison message, I hit burst run to charge in during the poison throwing animation. My timing was off, and by the time I realized I wasn't going to catch him, I was down to half of my mind. I hauled ass the other way, into the Anchorhead cantina, and got far enough away that I was able to pull a muon out of my the crate in my pack. Then I waited, with my 1 mind point, until he came in to finish me off. I took a shot of brandy and the muon, and surprised him at close range when he entered. The fight was long enough for me to end up with 1 mind somewhere towards the end, and he managed to get an incap. I got a nice Force of Will Roll though, enough to give me enough mind for one more tick, and finally managed a dizzy+KD. That pretty much ended it for him.
I didn't have to have a Doc around. I had to be smart, wait for him to make a mistake, and have a little luck on my side. That's all.
Maybe we should get these words of advise moved into the game loading screeens?
SquibII wrote:
Funny, I read the on topic part of this thread yesterday, and fought my first CM today. I won (barely), and it was exactly because I followed the advice given early on: don't panic, and think quickly about what you can do before your mind is gone.
Look, it sucks when you get mind poisoned. It sucks when a Bounty Hunter knocks you down and sets you on fire. It sucks when a commando flames you and you recap and then go down again 5 seconds later with horrible wounds, and it sucks when a TK KDs and dizzies you and then stomps you down while you're staring up at the sky. I figure that my time is better spent learning how to avoid these embarassing situations than bitching about them.
I truly dont understand all the complaints, anyone who uses their wits and brains can beat a combat medic if they choose their terrain well. The problem with the whole concept of "every other skill in this game has a counter that can be bought and sold by an individual person no matter what their character setup" is that you either completely resist our damage, or you dont. The armor has not been made that can resist 100% damage yet that I am aware of.
JudasTyberius wrote:
I truly dont understand all the complaints, anyone who uses their wits and brains can beat a combat medic if they choose their terrain well. The problem with the whole concept of "every other skill in this game has a counter that can be bought and sold by an individual person no matter what their character setup" is that you either completely resist our damage, or you dont. The armor has not been made that can resist 100% damage yet that I am aware of.
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The complaints stem from the fact that they want it to be easy. They are not interested in a challenge. They are not interested in using terrain to their advantage. They want to be able to point, shoot, DB, move on. They hate the fact that they know they are going to pay if they attack us, and that they will pay long after we have cloned. They also have no interest in grouping with other people.
So, it basically all goes back to them being unmotivated, uncreative, unsocial, and unwilling to deal with the reality of the game. They want it handed to them on a silver platter. I can only say that what they want is not this game, its some version of this game where they dont play against other real human opponents. They want to be able to figure out the AI, and crush it utterly with no risk.
Go play KoTOR. You'll like it. You dont have to WORK at it. Enjoy.
Ledo Valasio
SquibII wrote:
Don't get me wrong, it was a nerve-wracking experience, and I'm not looking to repeat it anytime soon. Also, it really could have gone either way.
Look, it sucks when you get mind poisoned. It sucks when a Bounty Hunter knocks you down and sets you on fire. It sucks when a commando flames you and you recap and then go down again 5 seconds later with horrible wounds, and it sucks when a TK KDs and dizzies you and then stomps you down while you're staring up at the sky. I figure that my time is better spent learning how to avoid these embarassing situations than bitching about them.
now all you said here is
1. actualy you have no chance if we kite you outside your range. just die its pvp
2. there are poisons that can kill your mind in one tick. sorry we dont know how to stop them. but try food.
3. if you dont want to take master doctor in your template then you are one of those nerf whiners...
anyways we have so many CMs around that drived me to be CM killer. I found a way how to kill those CM wannabies.
first of all. Be Master Rifleman / Master Doctor / novice brawler.
make your buffs and cures only with 950+ quality resource and under perfect conditions so you can buff up to 4k ham or more.
macro cures to an instant macro, use clear combat queue command too.
get some pvp armor. Mine is 83% base and 40% stun in case they have rifleman or other nasty combos.
get a krayted jawa and if you can a good t21.You will also need a low ham finishing gun.Get them damage sliced and apply damage powerups.
get BE enhanced blue milk and synstreak. vagnarian and brandy can also come in handy.
Now you are 80%+ armored 40% extra defence 4K ham, poison immune monster wielding a gun that can hit for 800 damage on mind every second.
avoid vagnarian and brandy. keep your stomach for blue milk and synstreak. Dont spam headshot unless you are mindbuffed. Being such a tank will keep you up forever you dont need specials if they hit you for 5 sometimes 6 damage with their gimped combat skills.
try to close up with them (20 meters) and use intimidate and spray shot. stacking intim and stun drops their damage to nothing on 80% armor. even if they are some brawler and manage to kd and dizzy you they wont hurt you much when stunned and intimidate.
this is how it works for me.
Most CMs will always stack poison and desease on you first, when they do it they are mostly pretty sure of their win and often are not very coutious. Just get rid of it with the instant cure macro. you can land few hard hits during their 4 seconds that they need to throw something. It takes them another 10 seconds before they realise you have just ruined their plans by curing the poisons. Mostly they are already dead by then or at least half way down when they toss their guns and try to kill you with that. now stack stun and intim, eat synstreak, relax and enjoy the show. If they are rifleman they will try to spam few headshots and lose another chunk of their mind before realising they dont do any damage. If they are some brawler they will try to KD and dizzy you. Be sure they are stunned + intim and you will be save. if they are smart they will stack another poison and desease when you are down. it ticks to slow though you will be back up before it can kill you. cure it away and eat milk. Save your mind until their is gone. Then finish them with a single headshot.