Combat Medic Archive

Thread: Putting the combat back into combat medic-suggestions for CM support line (LONG)

MichaelF77
Mon Aug 11, 2003 2:01 pm
#40

I see KD more as Crowd Control tool (especially in light of new changes), so in group fight you'd want your KD person to just do KD while group concentrates fire on down person to benefit from 50% bonus on it.



-- Sekir Bashka, Combat Medic, Chilastra
We shall double our efforts!
Elenora
Mon Aug 11, 2003 2:10 pm
#41

First of all i doubt that the devs meant for use to have to spec in weapon skills otherwise they would have kept the CM class linked to the master marksman tree and not just ranged support...range support is the only tree in the marksman tree that is non weapon specific and think this is a important point to remember. This is why im sure that devs didnt make it so we had to spec in weapon but left it as an option to do so to be even more combat effective...The fact is that no other class has "hidden" requirements. if its a something you need to be viable in game, it should be a requirement...Even with my changes, a CM/weapon class will be more effective in combat then a CM/non combat class. So it in no way makes specing in a weapon profession with CMany weaker.


and your correct, the wording of KD was as you point out...


In fact is is even more of a bonus for the argument that a non damage knockdown will enhance the ability of our grp to do more damage...after all that is exactly what a support class does makes his teammates more effective...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
MichaelF77
Mon Aug 11, 2003 2:55 pm
#42

I think the reason Master Marksman is not a requirement is so that we can choise a weapon and master it (not possible if MM is required), that's why it was changed to just ranged support (which up to this point is impossible to get without specing at least one weapon).



-- Sekir Bashka, Combat Medic, Chilastra
We shall double our efforts!
MichaelF77
Tue Aug 12, 2003 12:29 am
#43

Perfect example from DAOC:

Doctor - druid with high healing / high buffs / high rez
CM - druid with high healing / high AOE poison/root and spec weapons.

Both have important role, both are fun to play, one of them dedicated to healing only, the other one dishes damage with poisons and weapons while also healing - and he should spec a weapon to make his weapon part better.

Now you proposing a new special attacks. The problem that I see is this:
If those attacks are not better than the ones in weapon lines: you only fixing those people who decided not to spec weapons - and those people should not be interested in damage in the first place, they should play doctor.

If those attacks ARE better then the ones in weapon lines: I think it's a great idea, however I can see how some people might call it overpowered.

Question: In your opinion are the proposed two new attacks better than those in weapon specs or not ?



-- Sekir Bashka, Combat Medic, Chilastra
We shall double our efforts!
Elenora
Tue Aug 12, 2003 12:46 am
#44

lol druids cant cast when using fight...nor cast when being attacked...


druids get instant root that allows them to get away...(essentially the same thing as a KD would do)


druids also have a pet to tank for them...


druids cant spec in weapons...


all the weapons a druid needs is already in his lines


so your druid example just proves that CMs need a defensive move like KD...


KD is just a way for CMs to get away...


Thats the whole point, the specials i proposewill not do damage and thus will always be less effective then attacksin theweapon specialist trees...


and as we already pointed out doctor isnt about healing damage...if u want to heal damage a CM is much more effective at healing DAMAGE...especially in pvp (although since doctors can ultimately heal mind damage maybe they are better damage healers in a sense...much more functionality then CM right now)


If you look at the 2 attacks i proposed they would do little or no damage...they provide a way for the CM to get away from an attacker or buy time for him and his grp to get to cover...


KD will help avoid melee types...attack delay will let u keep a target from shooting until you can get cover or 2 run out of HAM...I also suggested making the cost of these moves pull from mind and not H and A (since we can heal it)to avoid spamming it. I would also say they should have a high mind cost to avoid them being spammed...


right now theKD attacks and Panicshotdo incredible amounts of damage(due to thethe dadmage modifier on the move)...and the KD moves will doeven more afterthe pvp damage reduction goes through because KD moves gets a 50% damage increase...


nothing in my suggestion was based on damage, nor should it be...these are purely defensive moves that help us and the grp stay alive...which is ultimate what a Cm is about...you are no good to a grp dead or prone...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Gallion
Tue Aug 12, 2003 4:22 am
#45

Outside of pvp pretty much any mob can catch up to you when you run. We have a way to attempt to avoid creatures coming to bite us with warning shot, but since suppression fire doesn't seem to work, there is no way to slow down the blasted binayres pirates (I hate those guys!)


--note, there is no way within the prerequisite combat medic skills. for a veryl ong time I used the fantastically broken action shot to accomplish this

SleepySea
Tue Aug 12, 2003 6:23 am
#46

CM tree is also one of the easiest professions to master.. healers are supposed to be vulnerable to attacks. A good healer with good defensive abilities would be over powered...


I don't understand why so many people say poisons are useless. Sure the resist rate on those are high, but with decent materials, they do a good 400+ damage a tick and cannot be removed unless the target is a high level doctor or has a high level doctor with him/her.




Nidia -
Master Doctor / Master Combat Medic
Combat-Medic
Tue Aug 12, 2003 7:36 am
#47

I'm confused.. Than Basically what you're asking for is a knockdown + the knockdowns you get in other classes? That's silly. Even before I got high in the pistoleer tree I never had a problem with mobs getting in my face. They're kinda suppose to. That's the point of fighting it right? What? Are you suppose to be immune to all damage? Defence DOES need to be fix, but addinga knockdown to the CM line would be worthless and silly.



Tasha -====MASTER CM; Pistoleer 0/1/4/1; Doctor 0/4/3/0====- Corbantis Server

Salin'a -====MASTER Dancer; CH 1/1/0/0; Unarmed III====- Chilastra Server
Combat-Medic
Tue Aug 12, 2003 12:36 pm
#48

"Im not worried about getting in peoples faces im worried about them getting in mine....right now we have no way of getting away from people outside burst run. hence the need for a defensive KD..."



Are you serious? You really have a problem with people getting in your face? The only time i've ever had that problem was when i test dueled with my TK friend and just stood there and let him beat me so he could test his new skills out. I have 0 problem with people getting in my face. We're combat medic, not suppose to stand still. As for the range. hrm. i'm hardly getting above 35, cept sometimes in the hills i get 40. and i'm using top grade stuff for my D's. The combat medic is a mover and shaker. Think pistoleer. He/She doesn't stand still.. or rather isn't suppose to. They're running around healing, "throwing grenades". Vs the stock who needs to stand still and stay up front to heal. A doc i could see this, CM, no.




Tasha -====MASTER CM; Pistoleer 0/1/4/1; Doctor 0/4/3/0====- Corbantis Server

Salin'a -====MASTER Dancer; CH 1/1/0/0; Unarmed III====- Chilastra Server
sprout1973
Tue Aug 12, 2003 1:05 pm
#49

A lot of good points here, but the main one I think that needs to be pointed out, and already has been is:



The Combat in Combat Medic refers not to an activity, but to an environment.



The CM should be the equivalent in the field of a Doctor in the Outpost. Doctors, without some heavy scout and weapon skill investments, should not be able to hold a candle to a Combat Medic when the heat is on. We should move faster, we should get unique combat supporting abilities, and we should be able to defend ourselves.



Ill tell you in a nutshell whats wrong with the Ranged Support thing. It should have been the Scouts Novice skill, and the exploration line (or whichever one it is that gives the movement bonuses), not a Ranged Support line from Marksman. If we were made to take Nov Scout and the Explore line, it would have real usefulness in a field setting, allowing us to build basic camps, negotiate terrain, and harvest our own resources right there on the spot.



As it is now, the reqs for CM Novice provide no more than a bloody gruelling grind through Combat XP, which takes forever if you dont also push points into a weapon spec. At least if the pre-req was Exploration Specialist, it would fit with the supposed role of a Field Healer.

KatteZen
Tue Aug 12, 2003 1:37 pm
#50

Very good point on the scouting.. but wouldnt the harvesting skill make more sense than exploration? Or better yet, both.

Combat-Medic
Tue Aug 12, 2003 1:40 pm
#51

I completely agree sprout. It should of been say exploration and maybe a hunting requirement to get CM or one of those lines, not ranged support.




Tasha -====MASTER CM; Pistoleer 0/1/4/1; Doctor 0/4/3/0====- Corbantis Server

Salin'a -====MASTER Dancer; CH 1/1/0/0; Unarmed III====- Chilastra Server
KatteZen
Tue Aug 12, 2003 1:45 pm
#52

Maybe if we put up enough of a hoot, it could possibly be changed


Doubt it, but just MAYBE!


Its not like the hunting reqs and exploration mean youre not killing stuff...

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