Combat Medic Archive
Thread: CM's single handedly determine GCW base fight outcomes.
The thing is the guy does have a point. When you're defending a base you have no choice but to bunch up, assuming you want to take advanatage of the turrets and NPCs defenders. Sure you can lead sorties but that surrenders a lof of the defenders advantages. Personally I fall into the "don't let it work through walls" camp. The balance problem is really only when attacking bases. The rest of the time its nasty but just about balanced.
-A Smuggler/TKA & Carbineer/CH
What this highlights, however, is a continued need for a counter to combat medic's offensive capability. Doctors should get this as an enhanced defensive capability, not as a nerf to combat medics. There have been several suggestions along this line:
Doctors:
1. vaccinations - my personal favorite, but doesn't help much in a surprise attack
2. area poison/disease heals - this might be a good idea, but the range would have to be kept pretty low. Otherwise it would allow one doctor to completely nullify a combat medic instantly.
CM:
1. nerf poison/disease damage - applying the 75% damage reduction to poisons/diseases would make CMs completely pointless. Who would care the slightest about a poison that's only ticking for 20 points? People burn 10x that throwing specials. If you think a heavy mind C hurts, try going toe-toe with a swordsman and their mind bleed.
2. removing diseases entirely - wouldn't be completely against this, as I see diseases as mostly a griefing tool. However, used tactically, they are an effective means for removing people from combat.
I'm sure there are other suggestions that I haven't seen, but one thing I've never seen put forward is some sort of small pack (probably made by master doctors), that anyone could slap on and buy some time against a poison or disease. Something along the lines of a universal vaccine in a patch you slap to skin which halts the progression of the DOT with some sort of sideeffect like reduction of the substats to 1 (no regen, maximum action cost). This would allow someone time to run to a doctor, but would effectively remove them from the fight for the time being.
This solution would both: provide anyone a temporary counter to a CM, as well as bolster the role of the doctor.
From the start, I was saying how unbalanced it was. Before I became a CM, I never saw a problem with them, because I'd never seen them being used to their max effectiveness by either faction.
OKLU
PS - Bitter Rebel...Nah I never complained about any other class in this game I just roll with the punches. Who has done all the crying?
EvilMustache wrote:
Adune wrote:
I have a CM/Doc char.
LIAR.
IDIOT. I've been a master doc for months. I dropped TK & it took less than a day to master CM. You guys make a big deal about your profession sucking up so many skill points, but it's a joke to master.
Oklu, I never saw CM AE being abused until we started doing it. Shortly afterwards, I saw it used against us, primarily by you & the other CM's with you on that Lok base raid. It was then I saw how impossible it was to counter.
Adune wrote:
IT CANNOT BE COUNTERED. Dizzy can be countered. Rifleman AE's are stopped by Armor, are dodge/ranged defense able, and target a random pool.
Since when did a Riflemans attacks get stopped by armor. If they are using a T21 or even a medium armor Laser. Just a simple question, has this changed? Why or How can a Heavy Armor Piercing weapon not punch through Light Armor? Inquiring minds want to know.
Climbing the tree for Combat Medic may not be difficult for a power gamerbut I shall refer you back to Brook's post on the Bria forum. The journey for a true Combat Medic only begins after he has reached the Master level. That is when the real work begins.
And I'm assuming since you didn't see AOE being used effectively, then it wasn't happening. Your arrogance is laughable. And once again the battle you refer to on Lok, it was just me that hit you with the AOE poisons and diseases. Are other CMs were either having latency issues or supporting the troops in another way.
OKLU
having been a CM onlya short while, I've seen a LOT of pvp, both large and small scale (from 1v1 to small groups to flat out 60+ person guild fights, etc)
Yes, combat medics may change things, but they do NOT dominate a battlefield. I get slain just as much as everyone else, I get targetted more often with bleeds, fire dots, etc. If people stand in a big group they're going to get owned anyways. Ever seen people with a good gun fan shot and advanced strafe? It will drop people like flies, that should be nerfed also apparantly.
CM's have their ups and downs, I think we're a relatively balanced class, and we don't get any mitigation so it's harsh unless you master a combat class also to get some defenses.
Just my 2 cents, but I think CM is fine. Any decent PVPer can end a raid without an issue.
Armor piercing might ignore the Light armor rating of something, but it doesn't negate the effectiveness of the armor totally. The resists remain.
Also, the strength of Combat medic lies not in the profession as a stand alone.. but as a second profession.
Take almost any combat class, spend 5k for some doc buffs.. and have at LEAST 4004 Combat Medic.. and its just sick and wrong. I can tell you that when I was still CM (thanks holo grind)I never (yes never) lost a 1v1 battle.
AS a CM we do win whole battles for team it is insane I think a fair balance is signle Target poison in PVP and still ahve area for PVE unless you are going to refund all of us for the Packs and crates we all have now.
Firedamge is a Bit overpower being there is no cure...i mean anyone can STOP DROP AND ROLL. or throw a blanket on someone.....if you get fire DoT almost any class will die unless you have some nice STIM E wound packs ![]()
Katal CM on Gorath
reading through the entire thread again, i am going to have to say the only real concrete solution offered thus far is the fix of NOT letting AE attack penitrate walls, floors etc.
i read somewhere else that a player was accosted by two CSRs, frozen, his inventory stripped and the player was VERY nearly banned because he was area healing some friends in trouble OUTSIDE of a cave, and the AE heals were also healing friends INSIDE the cave.
perhaps he was exploiting the AE heals, perhaps he was not, but what it boils down to is THAT part of CM is broken, NOT due to player fault, and needs to be fixed NOT by players...