Combat Medic Archive

Thread: The Power of Poisons

Brainplay
Mon Jun 21, 2004 5:16 am
#40






Gnuut wrote:

Fire Breathing Spider in the Geo cave


/cough**/pointstoFAQ***/cough






Which is semi-rare and drops the poison...you guessed it..semi rarely





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Dracvampire
Wed Jun 23, 2004 2:08 am
#41

I know, why don't we give docs the power to throw ranged heals and CM's the power to get rid of disease and poison. There have been many times that I have been poisoned or diseased and couldn't get to a doctor fast enough.


Colonel Sa'aluta of the Rebel Forces

Master Riflewoman

Master Combat Medic



Objects in mirror are closer than they appear--Jurassic Park

- I support keeping & balancing the current combat system You can too
Tranced
Sun Jul 04, 2004 1:05 pm
#42



Dracvampire wrote:
I know, why don't we give docs the power to throw ranged heals and CM's the power to get rid of disease and poison.
Colonel Sa'aluta of the Rebel Forces
Master Riflewoman
Master Combat Medic





id rather see cms get a nerf instead of trying to compensate other classes to them. the other classes aren't the problem, combat medics are. as a doctor i would love to be able to do something else than spam poison cure constantly on myself.



-------------------------------------------------------------------
Booth Sharde - Noon clone
Sharde - Chef (retired)
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Brainplay
Mon Jul 05, 2004 8:18 am
#43






Tranced wrote:



id rather see cms get a nerf instead of trying to compensate other classes to them. the other classes aren't the problem, combat medics are. as a doctor i would love to be able to do something else than spam poison cure constantly on myself.




I'd rather see whiny doctors get nerfed and Nicole Kidman in my bed. Well at least I'll be getting one of those by december.


So basically Tranced, you're saying you think that combat medics should be slightly better than master medic and leave doctors with all of the abilities in their nice greedy little hands. Isn't it enought that I have to wait in a line if I want to go do any mid-high content in this game? How about the fact that I can't use my healing abilities because your buffs make them irrelevant? How about how only doctors can heal those darn poisons so when I get hit by them I have to wait in line like everyone else.


I'm all for giving other classes unique abilities but sharing out skills is fundamental. Even with all of the real combat support abilities you still want to ask for more abilities. There has to be some form of overlap but then again I guess its just alot easier for you to cry NERF.


Go back to your doctor forum and post some "how do I get my buffs xxxx high?"







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Seph_Iroth
Mon Jul 05, 2004 11:52 am
#44

what would you guys think about making area poisons/diseases have a max range of around 45-50m? i was thinking that since they pack more of a punch to groups, doing this would eliminate hitting people beyond the 64m range and would also make the CM a little more vulnerable to attack (as opposed to the trend of hiding on the outskirts of the battle.

yay or nay?



Y || Seph || Y
Yippy! Just the thought makes me giggle like a little school girl.
I hear the horses' thunder down in the valley below,
Im waiting for the angles of Avalon, Im waiting for the eastern glow.
Tranced
Mon Jul 05, 2004 2:26 pm
#45


Brainplay wrote:


Tranced wrote:



id rather see cms get a nerf instead of trying to compensate other classes to them. the other classes aren't the problem, combat medics are. as a doctor i would love to be able to do something else than spam poison cure constantly on myself.

I'd rather see whiny doctors get nerfed and Nicole Kidman in my bed. Well at least I'll be getting one of those by december.

So basically Tranced, you're saying you think that combat medics should be slightly better than master medic and leave doctors with all of the abilities in their nice greedy little hands. Isn't it enought that I have to wait in a line if I want to go do any mid-high content in this game? How about the fact that I can't use my healing abilities because your buffs make them irrelevant? How about how only doctors can heal those darn poisons so when I get hit by them I have to wait in line like everyone else.

I'm all for giving other classes unique abilities but sharing out skills is fundamental. Even with all of the real combat support abilities you still want to ask for more abilities. There has to be some form of overlap but then again I guess its just alot easier for you to cry NERF.

Go back to your doctor forum and post some "how do I get my buffs xxxx high?"







right, that makes a lot of sense. yes let's nerf doctors too even though the system youre talking about is totally unrelated to the one this thread is about, GG

Message Edited by Tranced on 07-05-2004 02:28 PM



-------------------------------------------------------------------
Booth Sharde - Noon clone
Sharde - Chef (retired)
-------------------------------------------------------------------
Seph_Iroth
Mon Jul 05, 2004 3:56 pm
#46

lol yeah lets nerf docs. that class is SO overpowered. i mean damn it can heal a whole groups poison just as fast as you can throw it right?



Y || Seph || Y
Yippy! Just the thought makes me giggle like a little school girl.
I hear the horses' thunder down in the valley below,
Im waiting for the angles of Avalon, Im waiting for the eastern glow.
LevaOripa
Mon Jul 05, 2004 3:57 pm
#47

Tranced Wrote


while we're at it, we might as well increase the combat medics power by 4, and then do the 75% reduction. so they do the EXACT SAME DAMAGE in pvp, but pack much more of a punch in pve


_____________________________________________________


what you need is a 75% Damage reduction in pvp and a X4 damage increase in pve


CM needs to join the rest of the proffessions in balenced -75% damage no way does CM need to maintain its poisons/diseases power level


If you really dont want to be a combat medic.read a history book about what real combat medics are.and you want to be a pvper take up a combat profession


CMs are soposed to heal and fight not be biological weapons terrorists



1st account Leva 249 point jedi Free Alt -Leva- Rifle Goddess
I want whats best for the overall health of game...................Do you ?
Pahdbacca
Mon Jul 05, 2004 5:28 pm
#48

2posts down is my response, I had to edit this due to a misquote......darned lithium

Message Edited by Pahdbacca on 07-05-2004 08:38 PM



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
David25
Mon Jul 05, 2004 5:32 pm
#49






Pahdbacca wrote:




LevaOripa wrote:
Tranced Wrote


If you really dont want to be a combat medic.read a history book about what real combat medics are.and you want to be a pvper take up a combat profession


CMs are soposed to heal and fight not be biological weapons terrorists




1) This is not the real world......drop the real world CM stuff already.


2) You will never get the Devs to come out and say that CMs are support only....We have tried asking ourselves.


check this link






Amen....If we were only support, why is it that....


1. We're called COMBAT medics instead of FIELD medics or the sort.


2. Master Ranged Healing Speed gives the title "Chemical Warfare Expert"


3. Master Combat Medicine Crafting gives us the title "Toxicologist"



I could go on...the Devs see CM as a support/offensive role, thats why CM is a Hybrid profession...


If this is the real world...many things wouldn't exist. This isn't the real world, although it tries to simulate a few things IRL....

Pahdbacca
Mon Jul 05, 2004 5:36 pm
#50




LevaOripa wrote:



If you really dont want to be a combat medic.read a history book about what real combat medics are.and you want to be a pvper take up a combat profession


CMs are soposed to heal and fight not be biological weapons terrorists






1) This is not the real world......drop the real world CM stuff already.


2) You will never get the Devs to come out and say that CMs are support only....We have tried asking ourselves.


check this link



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
RemoMoxey
Tue Jul 06, 2004 1:29 am
#51






Brainplay wrote:


My kingdom for an edit button and removal of my butterfingers.


So like I was saying, justifying stacking removal of a disposable item isn't really justifiable at all. If we could craft our best packs and have them never run out I can understandnerfing "stacking"


Also I never understood the whole "less than 64m" ranged arguement. Being capped at 64m seems fair enough. The aoe portion is debatable although you would still have to bounce it off a target at 64m.





I'm just going to reply to these 2.....lol.


They nerfed stacking disposable items for EVERYONE except CMs (Bleeds are no longer stackable on my Rifle that deteriorates [and goes poof 50% of the time when attempting to fix]).


That's cool on the 64m, IF I can buy some of them majic bullets (like the ones Lee Harvey Oswald used) that that I can "BOUNCE" off of guys at 64m to hit guys 70-80m away.



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Alot-ta Fachina ~ Master Droid Engineer/Master Artisan
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David25
Tue Jul 06, 2004 1:41 am
#52






RemoMoxey wrote:





Brainplay wrote:


My kingdom for an edit button and removal of my butterfingers.


So like I was saying, justifying stacking removal of a disposable item isn't really justifiable at all. If we could craft our best packs and have them never run out I can understandnerfing "stacking"


Also I never understood the whole "less than 64m" ranged arguement. Being capped at 64m seems fair enough. The aoe portion is debatable although you would still have to bounce it off a target at 64m.





I'm just going to reply to these 2.....lol.


They nerfed stacking disposable items for EVERYONE except CMs (Bleeds are no longer stackable on my Rifle that deteriorates [and goes poof 50% of the time when attempting to fix]).


That's cool on the 64m, IF I can buy some of them majic bullets (like the ones Lee Harvey Oswald used) that that I can "BOUNCE" off of guys at 64m to hit guys 70-80m away.





Poison and disease are like clouds..they spread.


"you are poisoned" means someone tossed a canister of poison at you, and it seeped though the air. Makes sense to me.


And I can't tell you why they didn't do stacking...probably cuz our damage doesnt do anything worthwhile unless we stack hehe...
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