Combat Medic Archive

Thread: About the 75% PvP Nerf Rumour in Pub9...

Pahdbacca
Thu Jun 24, 2004 9:10 am
#40

link is here, date is 1/27/04



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
JEAUX_ZUF
Thu Jun 24, 2004 9:11 am
#41






defocy wrote:
Why shouldnt they be? Poisens are a very deadly, in any existence. I think at most, nerf havla, the range, and Time between throwing.






ok, you wanna play like that?



enable friendly fire




Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

JEAUX_ZUF
Thu Jun 24, 2004 9:13 am
#42






vortexala wrote:

Seriously folks, why do you even bother posting here? Honestly.


You come here, you complain at us as if we have any control over how the Developers allocate their time and resources, you spout off inane comments and make these overblown accusations, and all for what? Because you hope the devs will suddenly, after ignoring the thousands upon thousands before you with the same posts, perk up and say "Hey, JoeSchmo29 said we should remove CM's! I think we should get right on that!"


There are fixes in the pipeline for everyone. It's called the 'Combat Rebalance'. That's when we'll see the big overhauls and balance fixes. We've ALL known that for sometime. Does that mean PvP may suck until then? Probably. Does that mean you can't petition for the smaller fixes? No. Take on what you can chew, folks, not what can chew you up and spit you out with nothing to show for it.


Until the Combat Rebalancewe're stuck in limbo as the devs focus on Jedi. And there isn't anything we can do to change that.


So, seriously, complaining here solves nothing, does nothing, and is a complete waste of time and effort.


Take a break, eat a kit-kat, breathe, then move on...







ooo!! i kit-kat!




Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

vortexala
Thu Jun 24, 2004 10:31 am
#43

Just because I'm a corre, doesn't mean I won't speak my mind



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
jfang
Thu Jun 24, 2004 10:49 am
#44






vortexala wrote:
Just because I'm a corre, doesn't mean I won't speak my mind






True, in general. But saying things like "poisons are working well" takes a little more meaning when somebody with a bright blue name states it. Not to mention you need to be a little more political when dealing with people...


Not to mention if you read on the correspondent's forum something like "diseases are being planned to decrease the special attack bar" you likely couldn't broach the subject in the general forums, where as a "lesser person" is free to speculate at will.

vortexala
Thu Jun 24, 2004 11:19 am
#45

I have tried being political in the past, doesn't seem to work very well at all. So i've reverted to form, and will respond in kind to whatever is thrown at me.

And I'd never break the confidence of the Corre Forums for anything. Part of the agreement when I signed up. That whole 'my word is my bond' mentality at work.

Just because I've got a blue name, doesn't mean I'll change the way I am...granted, I've cut back and ranting/flaming but that doesn't mean I've become Mr. Fluffy or anything



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
jfang
Thu Jun 24, 2004 11:23 am
#46






vortexala wrote:
And I'd never break the confidence of the Corre Forums for anything. Part of the agreement when I signed up. That whole 'my word is my bond' mentality at work.





Exactly my point. I think and hope that post combat revamp, healmind will be replaced with some kind of healSpecialBar command, and that diseases will somehow affect the special bar.


If I was a correspondent, I would have to be much more pensive before posting something like that about the combat revamp.
vortexala
Thu Jun 24, 2004 11:38 am
#47

I'm still just a regular player with my own ideas and whatnot, and I love a good discussion. So yeah, I'll jump in every now and then.

But everything I've said about the Combat Rebalance is based off of public quotes from the devs, not inside information. Just gotta know where to look

And, btw, don't think I'm jumping on you. And sorry if any posts are coming off short. I have limited time here to post while at work, so it's quick run-by postings



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Ternque01
Thu Jun 24, 2004 4:12 pm
#48






vortexala wrote:

Seriously folks, why do you even bother posting here? Honestly.


You come here, you complain at us as if we have any control over how the Developers allocate their time and resources, you spout off inane comments and make these overblown accusations, and all for what? Because you hope the devs will suddenly, after ignoring the thousands upon thousands before you with the same posts, perk up and say "Hey, JoeSchmo29 said we should remove CM's! I think we should get right on that!"


There are fixes in the pipeline for everyone. It's called the 'Combat Rebalance'. That's when we'll see the big overhauls and balance fixes. We've ALL known that for sometime. Does that mean PvP may suck until then? Probably. Does that mean you can't petition for the smaller fixes? No. Take on what you can chew, folks, not what can chew you up and spit you out with nothing to show for it.


Until the Combat Rebalancewe're stuck in limbo as the devs focus on Jedi. And there isn't anything we can do to change that.


So, seriously, complaining here solves nothing, does nothing, and is a complete waste of time and effort.


Take a break, eat a kit-kat, breathe, then move on...







No offense here vortexala, but the power of CM's and how they make combat "not fun" is a deep concern among a very, very large number of PvP'ers. Concerns need to be voiced, and if you have a better place for people to voice their concerns about CM's, feel free to post some. This is not an issue that needs to be hushed. Halva ruins PvP combat. I personally spend alot of time and preparation thinking about how to counter CM's, but they are always my death. This shouldn't be the case. The SWG community needs to be aware that a combat team with multiple CM's is unstoppable in it's offensive potential.


It needs to be addressed. I know alot of you on the CM board are PvE'ers who honestly believe that their power is balanced - not knowing anything about halva, exploits, etc. This ruins PvP for me. I invest so much, only to see it completely shattered (brandy, dual mind buffs, canape, muon gold,constant travel with docs, and use teamspeak to call for cures). Modern PvP warfare is chemical, with combat classes doing the mopping up. This is not Star Wars guy/gals.


Well i'll stop complaining and actually post something constructive here. This is an issue that needs resolving. I appreciate your efforts vortexala at beating off trolls for your community and for your support of fixing some of CM's inbalances by voicing it to the devs and your community. At the same time, it would be of much service to the game if your community gave compassion to people who are trying to find a place to voice their intelligent and eager concerns for game balance, etc. If it pertains to the fact that 7-8 times outta ten that they die in PvP to CM's, and they need a place to bring this to the attention of the developers, many find that the CM forum is the first place to go.


Personally I feel that you recieve so many trolls in your community because of two reasons. The first is that combat medics are very powerful in that they have many exploits to take advantage of, they eat halva to stack poisons/diseases at an ungodly rate, and that there are few effective counters to very skilled CM's or multiple CM's. The second is that the CM forum is the first place most people think of going to to voice this concern.


Let me ellaborate on the second reason. People come in all shapes and sizes, and all forms of maturity. Unfortunately, the brash people are the ones who get heard first. It seems that your CM forum has been "poisoned" by trolls. I cannot tell you how hard it is to post something contructive in your forum about game balance only to be quickly called a "troll" or a "nerf herder" or one of a thousand different names. The brash people have ruined any sense of trust that you have for other players who truly desire some form of balance. This is where I feel "hushed" or "silenced", or that my very voice is taken away by some people on the CM forum.


This isn't professional, but it is understandable why you guys and gals feel you need to "keep the lid" on things here. I also sense that the CM community keeps very "hush hush" on posts that clearly show the large strength of CM's in modern PvP. This isn't beneficial to the SWG community as a whole, even though it might seem like a good desicion from your vantage point.


In closing, vortexala and the CM community, I would appreciate more of an openess to people who are intelligently seeking balance for you profession. To be frank, I'd be estatic if a few of you came forward to the developers yourselves with honest accounts of your classes strengths. We need honesty here.. well i'll say openess. You CM's have a good thing going for you right now, and I don't want to see that ruined. I just want for a little better acceptance around here for "outsiders". I'm not an enemy to you guys/gals. I just want balance, because despite my very vigorous counters to your combat prowess, i'm still left very, very vulnerable.


Let's just come clean and work as one community and fix PvP.




Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Ternque01
Thu Jun 24, 2004 4:31 pm
#49






Happymob wrote:





Bennyboy4308 wrote:

You honestly think combat MEDICs should be the most powerful profession in the game???



In group combat, I do believe that combat medics should be one of 3 extremely powerful professions - those being commando, squad leader, and combat medic. Squad leader is almost the definition of a support character. Commando is a bit odd as they are more of a regular combat/support hybrid (or at least would be if their grenades were usable).I am ok calling combat medic "support".


But people seem to think that "support" means offensively gimped. Support in military terms really means that you are a force multiplier. You may not be great individually, but you make the entire team much better. The group is much greater than the sum of the individuals. A regiment of infantry is good. A regiment of infantry with artillery "support" is very good. A regiment of infantry with artillery and air "support" is truly excellent and will wipe the battlefield of an enemy that just has infantry even in superior numbers. Yet air and artillery are not all that useful all by themselves.


Where the devs have screwed up, in my opinion, is not giving squad leaders enough skills, not giving commandos useful grenades, and making combat medics too deadly. I have no real problem with CMs doing lots of damage, but wish they would deal less death (via poison/disease stacks). Of course even if poison/disease couldn't kill, you would still have complaints as the CM/rifle combos would still kill (though the kill would be from the rifle skills and not the CM skills). This is the nature of the skill system, and I don't see anyway around this.


So I guess to answer your question, no, combat medics should not be the most powerful profession in the game. But in large action PvP, they should be tied for first (excluding jedi from the conversation). What makes you think they shouldn't be?







When 90% of the damage associated with the kill is from poisons, I'd say the kill would be attributed to CM skills. Rifle skills would be credited with the assist.


I believe that squad leaders and combat medics provide skills that both augment the overall offense and defense of a combat team. In any scale of PvP (that resembles Star Wars) the credit and workhorse of a combat team should be the combat professions. These are melee and ranged fighters. Star Wars never saw comat oriented medics dealing the largest damage. That is what makes me think that combat medics shouldn't be the most powerful combat presence in large scale PvP.


Combat medics should however multiply the total effectiveness of a combat team, but the main classes that do damage should be the combat classes. While your profession says combat medic, you are a medical class profession. You should always play a secondary, but multiplicatively effectualrole in combat. Currently the majority of combat classes don't have a prayer in PvP, but a medical class profession is the strongest damage output profession in the game. No other class can do such vast, huge unhealabe damage per capita. Even the mighty rifleman cannot do tens of thousands of mind damage in large scale PvP in such a concentrated amount of time.


My combat team's first target is always an offensive medical class. This is unstarwarsy. To answer your question, that is why I disagree with your appraisal of the situation.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
vortexala
Thu Jun 24, 2004 4:39 pm
#50






Ternque01 wrote:



No offense here vortexala, but the power of CM's and how they make combat "not fun" is a deep concern among a very, very large number of PvP'ers. Concerns need to be voiced, and if you have a better place for people to voice their concerns about CM's, feel free to post some. This is not an issue that needs to be hushed. Halva ruins PvP combat. I personally spend alot of time and preparation thinking about how to counter CM's, but they are always my death. This shouldn't be the case. The SWG community needs to be aware that a combat team with multiple CM's is unstoppable in it's offensive potential.


It needs to be addressed. I know alot of you on the CM board are PvE'ers who honestly believe that their power is balanced - not knowing anything about halva, exploits, etc. This ruins PvP for me. I invest so much, only to see it completely shattered (brandy, dual mind buffs, canape, muon gold,constant travel with docs, and use teamspeak to call for cures). Modern PvP warfare is chemical, with combat classes doing the mopping up. This is not Star Wars guy/gals.


No offense taken


The SWG Community IS aware of the imbalances of CM. The Devs are aware. WE are aware. Not much more can be done on the awareness front. And yes, I understand the need to 'vent' and voice ones concerns over the imbalances, but honestly this isn't the forum for it. This is a place for CMs to discuss issues, problems, tips and other things in regards to the profession. If you have a PvP concern, then THE best place to voice those concerns is the GCW Forum.


Jest3r, the GCW Correspondent, works tirelessly to insure that ALL PvP concerns are heard and addressed. He IS the conduit through which these concerns should be addressed.


I'm here to funnel information on the profession itself, it's bugs, and it's overall status from the CMs to the Devs. Yes, I report all the imbalances. When havla first reared it's head, it was immediately reported to the devs that very day. But there are other areas in which I must focus, and not simply on the PvP related aspects. So, really, this isn't the best place to voice those PvP concerns.


Well i'll stop complaining and actually post something constructive here. This is an issue that needs resolving. I appreciate your efforts vortexala at beating off trolls for your community and for your support of fixing some of CM's inbalances by voicing it to the devs and your community. At the same time, it would be of much service to the game if your community gave compassion to people who are trying to find a place to voice their intelligent and eager concerns for game balance, etc. If it pertains to the fact that 7-8 times outta ten that they die in PvP to CM's, and they need a place to bring this to the attention of the developers, many find that the CM forum is the first place to go.


Constructive posting is always appreciated here. Always has been. Bring something to the table, and most CMs will be more then happy to discuss it with you. Bring up an issue and preface it with 'nerf CMs' or one of the myriad other nerf-style statements, and you will definately be tagged a troll and ignored.


Be constructive, minus the nerf-style comments and overblown accusations, and you will receive constructive replies.


And again, the CM Forum is not the first place to go to complain about PvP issues.


Personally I feel that you recieve so many trolls in your community because of two reasons. The first is that combat medics are very powerful in that they have many exploits to take advantage of, they eat halva to stack poisons/diseases at an ungodly rate, and that there are few effective counters to very skilled CM's or multiple CM's. The second is that the CM forum is the first place most people think of going to to voice this concern.


Let me ellaborate on the second reason. People come in all shapes and sizes, and all forms of maturity. Unfortunately, the brash people are the ones who get heard first. It seems that your CM forum has been "poisoned" by trolls. I cannot tell you how hard it is to post something contructive in your forum about game balance only to be quickly called a "troll" or a "nerf herder" or one of a thousand different names. The brash people have ruined any sense of trust that you have for other players who truly desire some form of balance. This is where I feel "hushed" or "silenced", or that my very voice is taken away by some people on the CM forum.


This isn't professional, but it is understandable why you guys and gals feel you need to "keep the lid" on things here. I also sense that the CM community keeps very "hush hush" on posts that clearly show the large strength of CM's in modern PvP. This isn't beneficial to the SWG community as a whole, even though it might seem like a good desicion from your vantage point.


Not sure what you mean by keeping things 'hush hush'. When the spider venom first dropped, allowing MCMs to toss ungodly high tick poisons/diseases on folks, that was widespread on the forum. When havla was introduced and allowed 1 sec throw interval for MCMs, that was known to all here as well.


We don't hide anything here, or attempt to keep anything 'hush hush'.


We KNOW of the imbalances in the profession. We KNOW that there are bugs that make things overpowered in our favour. We KNOW all of this. It's common knowledge to us, and has been discussed ad nauseum by us. The only ones who are surprised by it are those who have never been to this board, don't read this board, get taken advantage of in-game then decide to post here angrily without ever reading any of the posts.


In closing, vortexala and the CM community, I would appreciate more of an openess to people who are intelligently seeking balance for you profession. To be frank, I'd be estatic if a few of you came forward to the developers yourselves with honest accounts of your classes strengths. We need honesty here.. well i'll say openess. You CM's have a good thing going for you right now, and I don't want to see that ruined. I just want for a little better acceptance around here for "outsiders". I'm not an enemy to you guys/gals. I just want balance, because despite my very vigorous counters to your combat prowess, i'm still left very, very vulnerable.


Again, if you come here with intelligent posts without any hint of simply doing it as a way of baiting CMs or crying for nerfs, and you will be met with intelligent, respectful replies. Post like a troll, get tagged a troll and treated like one.


It's that simple.


Let's just come clean and work as one community and fix PvP.

We're not here just to fix PvP. We're here to fix the profession overall. If you want to help us, you're more then welcome to








~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Ternque01
Thu Jun 24, 2004 5:24 pm
#51

Well vortexala I have posted here before without mentioning the word nerf, and while I spoke passionately, I kept it factual. I spoke in my normal tone, and had no intention of coming off as harsh.


I was told by people here to "bite me" or that I was a troll. Many other things.


The thing that really took me by surprise was that my last intention was to troll. I felt that your community grossly misinterpreted what I was saying, and the post was deleted!


This was without any ill intent on my part. I just laid down some facts thatshowed howincredibly hard it is to counter a CM who knows what their doing on the battlefield. I listed all the counters I use, and how it is nigh impossible for doctors to cure at a comparable rate.


The discussion in the thread instantly degenerated in what I believe were people who were passionately defending their profession (understandably) in very crude ways.


To counter my first attempt to make this more visible to your community (it appears that many around here do not see the power of your profession), I posted a thread in strictly scientific format. It was written entirely in past perfect tense third person, and only detailed facts. To attempt to show the power of the profession I compared it to a strong combat profession and point for point analyzed both then compared them.


That thread was not deleted. I was happy about that, but at the same time sadened that I saw many other posts that seemed constructive be replied to by members of your community as "trolls", these posts weren't of the "nerf cm" flavor nor was it a person riding on a ball of fire after being killed by a CM in-game. These threads were quickly reported and deleted.


To my astonishment, I seem to be seeing alot more of a toleration around here for people who cry for balance. Maybe I just came in your forum at the wrong time, because the mods were deleting posts if the person blinked wrong.


Anyways, I'm sure you're tired of hearing me speak. Let me just close by saying that I am deeply sadened by the news that the devs see the CM profession as not needingfixes (I'm not gonna say nerfs, because nerfs suck). I love PvP, but I can't stand this. Thanks for your reply vortexala. I know you grow tired of being "political" with "people" like me, but I could care less if you are political. Compassion is all I care about. Anyways, thanks for addressing these issues with the devs (who seem to strongly defend these imbalances). Thanks for telling me that Jest3r is the one to bother about this issue that kills the fun in PvP for me.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Happymob
Thu Jun 24, 2004 6:35 pm
#52






Ternque01 wrote:



Combat medics should however multiply the total effectiveness of a combat team, but the main classes that do damage should be the combat classes. While your profession says combat medic, you are a medical class profession. You should always play a secondary, but multiplicatively effectualrole in combat.



I am willing to give upall damage as well, if you give us another way to contribute. Area healing is completely insufficient for 169 skill points and does not, under the current combat system multiply the power of a group. Area debuffs? Area stuns, intimidates, and blinds? Other anti-squad leader type stuff like negatives to accuracy? These all sound great to me, but without a complete profession revamp, the only thing we can do istry to balancepoisons. Removing poisons (without other non-damage stuff added) or a 75% damage nerf in unacceptable to almost every combat medic out there.Fixing the bugs and removing the exploitsand adding some increased defenses (like the smuggler poison mitigation spice) is acceptable to many, if not most of the CM community.


The problem isn't the "nerf CM" cries in general, it's the specifc, repeated screams for a 75% damage reduction.





Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


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