Combat Medic Archive

Thread: Dev response to the top 5

Zarlor
Tue Oct 28, 2003 11:23 am
#40






awthtem-xour wrote:
glad they're doing something... when will the Adv Resilience Compound be fixed ??????!!!!!!!!!!!!!!! can we get a time estimate ???!!!!




Also listed in the threads stickied on this forum. It's already fixed and on the Test Center server, which means it will be on the Live Servers in the next Publish. No direct date has been given yet, but I believe I saw a Dev statement that the next Publish will be within 2 weeks. (Don't quote me on that, though.)



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Kavedawg
Tue Oct 28, 2003 5:09 pm
#41






Zarlor wrote:





awthtem-xour wrote:
glad they're doing something... when will the Adv Resilience Compound be fixed ??????!!!!!!!!!!!!!!! can we get a time estimate ???!!!!




Also listed in the threads stickied on this forum. It's already fixed and on the Test Center server, which means it will be on the Live Servers in the next Publish. No direct date has been given yet, but I believe I saw a Dev statement that the next Publish will be within 2 weeks. (Don't quote me on that, though.)




eyah, I think it was blair that stated 2 weeks in an interview with stratics, I really doubt the patch will be ready in 2 weeks. There are still major issues that if pushed to live like the last patches were, at least 30% of the live players would just quit.



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Buurl
Wed Oct 29, 2003 3:07 am
#42

Okay, for you people complaining that doctors have an easy time with resources, you obviously havent walked in their shoes, class 4 petro and dolovite, two exceedingly rare and exceedingly horrible quality resources when they are found are used in two of our advanced components.. nevermind finding decent quality avian and herbivore these days.. if you dont use THE BEST resources when making enhancement packs, you might as well not make them, granted getting a 600 or 800 buff is better than nothing, but not as good as 2700+ resources are tough to find because CM are so **edit** dominating in pvp, mind poison > all , the reason i became a CM is due to the amount of times i was fully regulated by one.




Clud Bimai - Radiant


Marksman 0-4-0-4


Master Medic


Master Doctor


Combat Medic 0-0-2-3


Pistoleer 0-0-4-0

Zarlor
Wed Oct 29, 2003 7:15 am
#43

Buurl: As an MD/MCM I can tell you that Kave is absolutely right about this. I'm a big proponent, as are a vast majority of the Docs, in seeing some better methods for getting at least Docs (and I push to include CMs) some way of getting those resources with a /medicalsurvey ability. However if either profession must be said to deserve it more and/or needs to have their resource requirements looked at more, it would definitely be CMs. I definitely use more and hareder to find resources as a CM than I do as a Doc.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
DeQuosaek
Wed Oct 29, 2003 11:44 am
#44






Kavedawg wrote:





Buurl wrote:

Okay, for you people complaining that doctors have an easy time with resources, you obviously havent walked in their shoes......[condensed]





class 2 petro,Dolovite Iron, Titanium Aluminim,Class 1 radioactives,Tollium reactive gas,Eleton reactive gas [all difficult to find]Yavin fiberplast... plane ticket is a killer to check and see if it's any good...


Doc's use tat fiberplast, dantooine berries, lok wild wheat, talusian water, domestic oatsand herbivoir meat which can be found static in the galaxy, always available if you hunt it down.... [condensed]


and you will have to use the BEST resources to make a poison or disease that's worth carrying just like your enhance packs.




I don't think either profession has an easy time finding resources and I don't think either should. And I may be wrong here, but Combat medics have to be Master Medics first, so we all use the same rare resources when we make wound packs and stimpacks too, right? I mean, most Combat Medics are doing the job of Master Medic also, right? We all use the same advanced components.




Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Sleksheea
Wed Oct 29, 2003 12:12 pm
#45

The main suckage for me will be that I will no longer see thoes circumstances where my poison saves my butt while I'm laying there incapped. SOO MANY TIMES I've been incapacitated about to recieve a death blow when my poison kicks in and incaps the enemy player before he gets that luxury. Then in most cases, I get up first and get the death blow. Poison is already 'nerfed' in that it is the only main weapon of any class that doesn't do any damage on application... We have to wait 10 seconds before something happens... immagine if they made all gun damge into bleeds that didn't tick for 10 seconds... ya, that's how we feel. The plus 1 application will HURT US WAY MORE THAN the dev's realize. That large mob we hit with area poison will have to be all hit individually now, which in many cases is that much more time to be incapped. PLEASE ALLOW POISONS TO CONTINUE TO INCAPACITATE!



I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
Sleksheea
Wed Oct 29, 2003 12:33 pm
#46

I would like to ask for a limitation on dueling during a faction battle. I am REALLY tired of my victims dueling and death blowing each other immediately after putting me down to "cure" the disease I applied to them. If they want disease cured, they need to get a doctor. Some groups even keep someone in reserve (non TEF'd) to duel whichever groupmates get hit with disease.

A 30 second delay after combat before allowing someone to duel seems resonable to me. That would be in line with the current delay on mask scent and storing pets



OH, this above is really my biggest peeve (above). What a slap in the face to the combat medic when he sees the people he just poisoned of diseased wash it off with a friendly duel and death blow. I demand that there be a 2 minute delay on dueling after combat OR I demand that poison and disease do damage and take effect UPON APPLICATION! Not 10 seconds afterward! This would also make it so we are not COMPLETELY countered and worthless vs TKA's and Doctors. Of these 2 choices I'm sure #1 would be more likely the acceptable fix, but #2 would be very nice... help put us in line with every other combat class as far as doing damage over a givin amount of time... (it's retarded that a BH can spam eyeshot and incap anyone in 3-4 seconds, a commando can flameto death in just one shot,yet combat medic is guarenteed to not kill anyone EVEN A NOVICE ARTISIANin less than 20 seconds with even the strongest poison.)


AddSURVEY AND SAMPLE to the master medic skill box!!! If a Dev ever played a combat medic, we'd have this long ago...




I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
joydiv66
Thu Oct 30, 2003 1:30 am
#47

How about a fire extinguisher?



Thoth Amon, TKDS
Master Rifle/Master Combat Medic
-Pie- Faction
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