Combat Medic Archive
Thread: Dev response to the top 5
awthtem-xour wrote:
glad they're doing something... when will the Adv Resilience Compound be fixed ??????!!!!!!!!!!!!!!! can we get a time estimate ???!!!!
Also listed in the threads stickied on this forum. It's already fixed and on the Test Center server, which means it will be on the Live Servers in the next Publish. No direct date has been given yet, but I believe I saw a Dev statement that the next Publish will be within 2 weeks. (Don't quote me on that, though.)
Zarlor wrote:
awthtem-xour wrote:
glad they're doing something... when will the Adv Resilience Compound be fixed ??????!!!!!!!!!!!!!!! can we get a time estimate ???!!!!
Also listed in the threads stickied on this forum. It's already fixed and on the Test Center server, which means it will be on the Live Servers in the next Publish. No direct date has been given yet, but I believe I saw a Dev statement that the next Publish will be within 2 weeks. (Don't quote me on that, though.)
eyah, I think it was blair that stated 2 weeks in an interview with stratics, I really doubt the patch will be ready in 2 weeks. There are still major issues that if pushed to live like the last patches were, at least 30% of the live players would just quit.
Okay, for you people complaining that doctors have an easy time with resources, you obviously havent walked in their shoes, class 4 petro and dolovite, two exceedingly rare and exceedingly horrible quality resources when they are found are used in two of our advanced components.. nevermind finding decent quality avian and herbivore these days.. if you dont use THE BEST resources when making enhancement packs, you might as well not make them, granted getting a 600 or 800 buff is better than nothing, but not as good as 2700+ resources are tough to find because CM are so **edit** dominating in pvp, mind poison > all , the reason i became a CM is due to the amount of times i was fully regulated by one.
Clud Bimai - Radiant
Marksman 0-4-0-4
Master Medic
Master Doctor
Combat Medic 0-0-2-3
Pistoleer 0-0-4-0
I don't think either profession has an easy time finding resources and I don't think either should. And I may be wrong here, but Combat medics have to be Master Medics first, so we all use the same rare resources when we make wound packs and stimpacks too, right? I mean, most Combat Medics are doing the job of Master Medic also, right? We all use the same advanced components.
Kavedawg wrote:
Buurl wrote:
Okay, for you people complaining that doctors have an easy time with resources, you obviously havent walked in their shoes......[condensed]
class 2 petro,Dolovite Iron, Titanium Aluminim,Class 1 radioactives,Tollium reactive gas,Eleton reactive gas [all difficult to find]Yavin fiberplast... plane ticket is a killer to check and see if it's any good...
Doc's use tat fiberplast, dantooine berries, lok wild wheat, talusian water, domestic oatsand herbivoir meat which can be found static in the galaxy, always available if you hunt it down.... [condensed]
and you will have to use the BEST resources to make a poison or disease that's worth carrying just like your enhance packs.
I would like to ask for a limitation on dueling during a faction battle. I am REALLY tired of my victims dueling and death blowing each other immediately after putting me down to "cure" the disease I applied to them. If they want disease cured, they need to get a doctor. Some groups even keep someone in reserve (non TEF'd) to duel whichever groupmates get hit with disease.
A 30 second delay after combat before allowing someone to duel seems resonable to me. That would be in line with the current delay on mask scent and storing pets
OH, this above is really my biggest peeve (above). What a slap in the face to the combat medic when he sees the people he just poisoned of diseased wash it off with a friendly duel and death blow. I demand that there be a 2 minute delay on dueling after combat OR I demand that poison and disease do damage and take effect UPON APPLICATION! Not 10 seconds afterward! This would also make it so we are not COMPLETELY countered and worthless vs TKA's and Doctors. Of these 2 choices I'm sure #1 would be more likely the acceptable fix, but #2 would be very nice... help put us in line with every other combat class as far as doing damage over a givin amount of time... (it's retarded that a BH can spam eyeshot and incap anyone in 3-4 seconds, a commando can flameto death in just one shot,yet combat medic is guarenteed to not kill anyone EVEN A NOVICE ARTISIANin less than 20 seconds with even the strongest poison.)
AddSURVEY AND SAMPLE to the master medic skill box!!! If a Dev ever played a combat medic, we'd have this long ago...