Combat Medic Archive

Thread: questions and misconceptions about CMs

oblivion3134
Wed Jun 30, 2004 5:50 pm
#40

Yes, it isnt worth healing someone if they have a poison ticking away, thus is why I rated Mind heal as second most important heal, only below poison.


It doesnt matter how many mind wounds one has after a battle, so long as their side wins it is all that matters in PVP. A trip to theed cantina fixes maxxed out mind wounds and BF in 5 minutes anyway. Mind heal can easily outheal an entire group of 5 rifleman excluding DOTs, due to armor and such. 2 mind healers is pure win.



tepor
Dwarf Nuna Babies 4 Life
Gnuut
Wed Jun 30, 2004 6:31 pm
#41





oblivion3134 wrote: 2 mind healers is pure win.




You have obviously never had a second rifleman headshotting you while you try to heal someones mind






Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

oblivion3134
Wed Jun 30, 2004 6:35 pm
#42






Gnuut wrote:





oblivion3134 wrote: 2 mind healers is pure win.





You have obviously never had a second rifleman headshotting you while you try to heal someones mind








I am pretty sure I have....


What am I not getting about this?





tepor
Dwarf Nuna Babies 4 Life
Mild-Breeze-Trooper
Wed Jun 30, 2004 11:47 pm
#43






oblivion3134 wrote:





Mild-Breeze-Trooper wrote:

I think the people with most experience of /healmind has spoken.

Now do we petition for this trade on the GCW forum?






Aparently not, since none of you seem to use mind heal at all.







Oh, I've used it allright. I've seen it transform me from a member of the party to "the guy with black mind bar who needs to go to coronet to heal". (mainly because none in my group thought picking up entertainer was worth their SP, but getting healed in their mind by sacrificing mine was fine and dandy... but that's a topic for a discussion in it self)


I've used it to heal people who got their mind so harshly beaten by a mob that I was more or less constantly spamming /mindheal untill I was out of commission.


Mind heal might be powerfull... but at the price it comes to, I'd rather heal poison, disease and states ... anytime.




Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Brainplay
Thu Jul 01, 2004 4:48 am
#44

I agree with Mild-Breeze-Trooper on this one. For high level PvE engagements /mindheal has its uses but even after one shot you start to feel the disability since the wounds are affecting your focus and willpower. I have to have full entertainer mind buffs for prolonged use and even then those wounds still stack up...harshly. The other thing you have to remember is that most PvP engagements are quick and many times unexpected. Unless you're camping a starport (which something needs to be done about that) more than likely you didn't have the time to hunt down a non-afk entertainer(s) and wait 10mins as your MIND and MIND substats get buffed which means brandy, canape, ahrissa, and moun are your only options. Dang even with 2 shots of brandy I still haven't hit the 1500 range and with my mandatory PvP stun layered helmet its worse. 50 focus wounds HURTS. Must be nice to be a human. Take away the wounds and it might make a difference. Take away the mind pool drain and leave just the wounds would be good too. Thinking that its a PvP game determiner? I hope you got some PvP gods on your side because thats the only people worth reviving (they're all TK anyway and have force of will).


Btw oblivion I dont know if you're a real CM or lying but dont try andsay thatfull master CM's who have been nothing but full master CM's their entire SWG career dont know the in's and out's of our busted/broke skills. Been there done that





oblivion3134 wrote:


Aparently not, since none of you seem to use mind heal at all.











Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

jfang
Thu Jul 01, 2004 6:52 am
#45

My opinion of healmind is that it is a very useful ability. However, there are several caveats to using it:



1) An unbuffed combat medic can use it maybe 6 times before being totally useless. Not "can't heal mind anymore", but literally totally useless.

2) In PvP combat, if you do not healmind, realistically the party member is going to clone and jump back in combat within 2 minutes

3) Those who receive a healmind rarely understand how hard it is to use. I've left a 20 minute battle against a tusken executioner in worse shape than the Teras Kasi who did all the tanking. Literally people have asked "what happened to your mind???" after using it a few times, and they aren't doctors so don't know about the secondary wounds...



So basically, a combat medic should only healmind when it will add to the long term benefit of the party, not to save an ungrateful... player... a few minutes cloning time, a brandy, or a few seconds incap time. In PvP as it stands now, this is very infrequent. In PvE combat, this only really is the case in a one time large battle, usually against a single large mob (as the combat medic would need be able to heal/poison if there was a second battle).



Healmind is a very good and useful skill, and I use it on a fairly regular basis. However, it is *very* important to note the time and place. A good combat medic has many more responsibilities to keep a single person on his or her feet, and healmind has a *lot* of trade-offs for its use.



It might sound arrogent, but I am not convinced that somebody who has never had to use it themself, even one who knows the numerical effect of a combat medic, really understands exactly what the repercussions of a healmind is (as evidenced by the "can you mindheal me so we can move on to the next lair" requests I have gotten).



This is my opinion, as previously posted in the post:

Brainplay
Fri Jul 02, 2004 5:04 am
#46

Unbuffed but with brandy = 2 uses and with a few seconds to rest I'll have the pool points to get off a third. In PvP I usually have to pop a moun just to keep up with the horrid MIND drain and alway use my equilibrium. That is unless I pop my helmet and we all know thats almost suicide right there.


If all other alien species could max their Focus out at 1100 like humans you could make that statement in a general way. Unfortunately even though the MIND is the most important feature in this game only humans have that ability. Not sure which race has it the worst although I think wookies are way up there.


I cant disagree that /healmind is a useful ability but with the wound AND high MIND consumption its not worth more than 1-2 shots in a fight. Everything posted above is in ideal conditions not accounting for the MIND used while throwing poisons, heals, or weapon specials (rifles sucks more blue stuff and Smurfette).





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

oblivion3134
Fri Jul 02, 2004 8:28 am
#47

Every other combat class in the game needs to cap focus for PVP. Why shouldn't CM also?



tepor
Dwarf Nuna Babies 4 Life
Morath360
Fri Jul 02, 2004 1:51 pm
#48

Its funny how mind heal is becoming the focus of this thread. I appreciate the "questions and misconceptions" attempt but I believe pretty much every point was refuted nicely. The only one I didnt see refuted was the DPS. I personally even refute that. Do a DPS calc over the course of 5 minutes as opposed to individually and you will see the over all dps of a cm is much higher, even if he dies. The poisons just keep going on and on. Look at it like a race. The end of the race is the end of the conflict. A riflemen might start out at 140mph and a CM at 50mph. But the CMnever stops moving whearas the riflemen breaks down before the race is over.


Again I reiterate, reduce the skill points needed to be a CM and reduce the poisons and diseases as well in order to make pvp fun again.



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
HavocAngel
Fri Jul 02, 2004 2:17 pm
#49

I hate ripping on another combat medic, but any DPS that factors in your certain demise is bull****. The point of combat, unless I'm sorely mistaken, is NOT DYING.



Scobe Helos

MCM/Rifleman
oblivion3134
Fri Jul 02, 2004 3:55 pm
#50






HavocAngel wrote:

I hate ripping on another combat medic, but any DPS that factors in your certain demise is bull****. The point of combat, unless I'm sorely mistaken, is NOT DYING.



Scobe Helos

MCM/Rifleman





He doesnt have to die and deal damage.


And mind heal is uber.





tepor
Dwarf Nuna Babies 4 Life
Mild-Breeze-Trooper
Sat Jul 03, 2004 2:15 am
#51

if the combat medic has died and you still can't get a cure for the poison you probably shouldn't be playing PvP anyways.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
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