Combat Medic Archive
Thread: questions and misconceptions about CMs
oblivion3134 wrote: 2 mind healers is pure win.
You have obviously never had a second rifleman headshotting you while you try to heal someones mind
Gnuut wrote:
oblivion3134 wrote: 2 mind healers is pure win.
You have obviously never had a second rifleman headshotting you while you try to heal someones mind
I am pretty sure I have....
What am I not getting about this?
oblivion3134 wrote:
Mild-Breeze-Trooper wrote:
I think the people with most experience of /healmind has spoken.
Now do we petition for this trade on the GCW forum?
Aparently not, since none of you seem to use mind heal at all.
Oh, I've used it allright. I've seen it transform me from a member of the party to "the guy with black mind bar who needs to go to coronet to heal". (mainly because none in my group thought picking up entertainer was worth their SP, but getting healed in their mind by sacrificing mine was fine and dandy... but that's a topic for a discussion in it self)
I've used it to heal people who got their mind so harshly beaten by a mob that I was more or less constantly spamming /mindheal untill I was out of commission.
Mind heal might be powerfull... but at the price it comes to, I'd rather heal poison, disease and states ... anytime.
I agree with Mild-Breeze-Trooper on this one. For high level PvE engagements /mindheal has its uses but even after one shot you start to feel the disability since the wounds are affecting your focus and willpower. I have to have full entertainer mind buffs for prolonged use and even then those wounds still stack up...harshly. The other thing you have to remember is that most PvP engagements are quick and many times unexpected. Unless you're camping a starport (which something needs to be done about that) more than likely you didn't have the time to hunt down a non-afk entertainer(s) and wait 10mins as your MIND and MIND substats get buffed which means brandy, canape, ahrissa, and moun are your only options. Dang even with 2 shots of brandy I still haven't hit the 1500 range and with my mandatory PvP stun layered helmet its worse. 50 focus wounds HURTS. Must be nice to be a human. Take away the wounds and it might make a difference. Take away the mind pool drain and leave just the wounds would be good too. Thinking that its a PvP game determiner? I hope you got some PvP gods on your side because thats the only people worth reviving (they're all TK anyway and have force of will).
Btw oblivion I dont know if you're a real CM or lying but dont try andsay thatfull master CM's who have been nothing but full master CM's their entire SWG career dont know the in's and out's of our busted/broke skills. Been there done that ![]()
oblivion3134 wrote:
Aparently not, since none of you seem to use mind heal at all.
Every other combat class in the game needs to cap focus for PVP. Why shouldn't CM also?
HavocAngel wrote:
I hate ripping on another combat medic, but any DPS that factors in your certain demise is bull****. The point of combat, unless I'm sorely mistaken, is NOT DYING.
Scobe Helos
MCM/Rifleman
He doesnt have to die and deal damage.
And mind heal is uber.