Combat Medic Archive
Thread: I believe THIS settles the whole mind-healing debate once and for all
This is a great thread! I myself am a CM and would like to see something for mind pool. But I don't believe I have seen anyone mention the ability to drag incapped players. Medics I believe get this ability and can move incapacitated players away from action...
Has anyone tried this, is it effective. Might just keep the player from getting DB'd if the medic has enough support.
This is a quote from a post from Q I found in the dev tracker board.
http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=15668#M15668
<quote>
Instead, pets will suffer stat-reduction in situations where they would have been deathblowed. Some mechanism of 'curing' that stat reduction will be given to bio-engineers, along with a pet-only stim-back to heal pet health, action and mind damage (so CHs don't all have to be medics, too)."
</quote>
See if you can find the tip-off that mind damage isn't the magical game-balancing stat that we're all making it out to be.
CH's can heal all three stats, (on their pets at least). Won't that make them... "unbalanced"? Heck no. it'll make them able to keep their "group" alive. The same thing we medics are trying to do.
I think the chances for us healer types to cure mind just got a LOT better.
And thank-goodness for it.