Combat Medic Archive

Thread: To all you people that cry nerf CM

FallenLore
Thu Feb 19, 2004 9:51 pm
#27






Gamzek wrote:

Does no one else want to discuss with me? I wonder why.






Cause they know it deep inside. It's coming, and it's gonna be big!



Master Rifleman |
TKA | Fencer | Pistoleer Dabbler
Yay CM changes!
Rchuno
Thu Feb 19, 2004 11:14 pm
#28

How can a CM throw a poison grenade farther than I can shoot them?


By using Pre-Patch poisons. They will run out of these soon.


Run just in throwing range, then run away, rinse and repeat.


What? ummm just to let you know they can't burst run in and out for long. Kill the mofo. Most of the uber templates have at leaste scout 3000. meaning you can outrun him. Have your TKMget healed first and chase him down. Not that hard to do now realy. Your docs have revive right? So who cares if you do die they will bring you back to full in no time. (If they are smart and have good stims and you take some mind enhancements.) So it will not destroy a group of 7 (asuming 2 are TKM or have TK 4000 at least. If a group of 7 can't defend against a CM they are truly sad.


So my point? CMs will no longer be uber after pre-patch poison is gone and it only takes tactics to counter them. They are crowd controll and carbineers will be too when Publish 7 goes into effect. I would love to even hold a poison that does 800 a tick and a disease that does 450. Yummy. But still most are not nearly that powerfull. Only a few so don't say the proffesion needs a nerf because a couple of CMs have uber poisons and you don't like it.



****************************
* Niccaurra {} Master DOC / Aspiring Merchant
*Niqe {DRUNK} TKM/Pist
****************************
MydnyghtDaywalker
Sat Feb 21, 2004 8:22 am
#29

When 1 person can affect a combat that much, and pretty much wins the battle if you have one on your side.. thats overpowered. When patch 7 hits and all the other templates have gotten their nerf (defense stacking gone, warcry 2 useless), I'll be joining you guys. At least untill you get your turn under the nerf bat, sinceyou'll pretty much be the only game in town.



Wyldfire Daywalker
saridder
Sat Feb 21, 2004 8:48 am
#30


Being a CM means you don't need skills to PVP. There's more skill involved in planning a route from Naboo to Dath via the starports. It's true. NERF CM! The best part is the CM's know it's coming.

Message Edited by saridder on 02-21-2004 10:49 AM



Eriv Kosso...
...has assisted the Empire in successfully putting down the Rebellion on Tempest.
TaeRocko
Sat Feb 21, 2004 2:13 pm
#31



Gamzek wrote:


Xytroncore wrote:


Gamzek wrote:
I had a group of 6 people fully doctor buffed fully mind buffed(musician and entertainer). We are all masters of our professions with 2 master doctors, yet 1 combat medic(this persons only elite profession) is able to kill us all? No matter what you say you cannot justify this being fair. Yes, I have cure poisons and cure diseases, but it is impossible to keep up since there is only a 3-4 second delay till they can throw the next poison/disease and I get the same delay for cures. Not even 2 people can keep up with these 12 dot effects while they are constantly being reapplied. Run just in throwing range, then run away, rinse and repeat. Don't try to justify this, because you can't, just realize you are overpowered and take it. Just like I realize my profession, TKM is way overpowered. Just like I realize defense stackers are way overpowered. Just like I realize shooting through the walls of bases should not be possible. Just like I realize shutting base destruction countdowns as a corpse should not be possible. There are many things wrong with this game and fighting to prevent your class being brought into and equal playing field with other classes does not help to progression of this game at all. Just open your eyes for a second and help make this a better game.
Thank you,
Gamzek



Hey moron, DON'T JUST STAND THERE, holy **edit**, if you LET yourself get 12 DOTs on you then you guys are morons....

Idiot #1: Uh I've been poisoned

Idiot #2: Duh so have I

Idiot #3: /drools on self

Idiot #4: uhhh let's just stand here and hope the combat medic just goes away

Idiot #1 good plan

See it's people like you who have NO strategy at all the should not be allowed to call nerf, ONE combat medic DOES NOT pose a threat to 6 people, especially 2 docs, 4 master eilites against 1 combat medic? lmao...what were they all? TK's? lol, even then we have to be stuck to the ground to toss poisons, so even THAT would have been an oportunity to rush him and beat the living snot out of him in 3 hits.

BTW, 12 DOTs alone is like 40 seconds worth of throwing the damn stuff...so just so we all know, you stood there for 40 seconds doing nothing, you guys deserve the genious PvP'ers of the year award or something.

Message Edited by Xytroncore on 02-18-2004 04:35 AM



You should think before you post.

1 throw of poison on a group of 6 = 6 dots

1 throw of disease on a group of 6 = 6 dots

6+6=12 Get it?

4 second delay on healing

4x12=48 seconds to cure all dots

2 Doctors

48/2=24 seconds to cure all dots

That's assuming they AREN'T moving(which they were;attempting to kill the combat medic) since the cure range is 1m.

4 second delay till next poison/disease throw is possible.

That is impossible to keep up with all the curing, while the combat medic is burst running in and out of range reapplying poisons/diseases. Next flamer please.







Okay, Gamzek. Don't try and make people believe 1 solo combat medic with no other offensive skills killed 6 combat characters with full buffs. It flat out didn't happen that way or you were afk.

You have 8-10 seconds to cure poisons before they tick once on everyone, and 38-40 seconds to cure diseases before they tick once. Here's a hint, let that disease go for a while, the poison is a more immediate concern. While your curing the poisons, tell your combat characters to attack the cm. Once you realize that your "fully buffed, 90% composite, defense stacker god mode" has a weakness, attack that weakness. You have a burst run too. For a CM to throw a poison, they have an animation which makes them stop. This time alone is enough to close 20m and keep the cm in range. Use KD or *gasp* suppression fire to stop them from running. They won't last long.

-Tae



----------------------------

Taeimoe - retired BH 2/4/4/4

Master Doctor/Master Blender
oblivion3134
Sat Feb 21, 2004 2:45 pm
#32

**edit**ing **edit**s...**edit**



tepor
Dwarf Nuna Babies 4 Life
Glyndo
Sat Feb 21, 2004 3:44 pm
#33

Unless I'm solo, I always make sure I have a doc with me. (helps that my wife's char is a master doc) But if you go on a large scale raid and don't bring a doc or 3, you need to make sure you clone first and have alot of time to spend in the med center. I'm am soooooooo tired of hearing XXXX Class is too powerful. Get over it people, and instead of crying nerf, there are alot of aspects of various professions that don't work properly, maybe suggest ways to help the dev's fix your profession of choice.

Every class has their strong and weak points. CM's have poisons and disease (strong point), they have ZERO weapons skills of any usefulness unless they choose to pickup an elite combat class (weak point). Every profession is this way, if they weren't then you'd have everyone playing X class. This isn't a hack-n-slash game, use some strategy when you are fighting a CM. If you don't like the fact of the area poison/disease break into smaller groups and stay a decent distance apart, or focus on the CM first. I always, always evaluate my target before trying to take them down. If he's ranged, get close. If he's melee, stay at a distance. Use specials like knockdown or warcry/panic shot to help give you the edge. If you have pets utilize them, send them after the CM while you stay out of range of his area attacks. Put just a little thought into PvP'ing and for Yoda's sake, QUIT WHINING.



Glyndo Malina, Retired Elder Smuggler
Married to the Hawtest Twi on Valcyn, Lunah
Alpha class make the pvp'r good it does not
Thraxx_Deathdealer
Sat Feb 21, 2004 5:51 pm
#34


Exact reason why I became a Cm, I got sick of not being able to land a shot on defense stackers. Then watching them run rampant and wiping a group of us out. I hate enemy CM's as much as anyone, suggestion, learn CM PvP styles, have a DOC in your group, etc, etc, etc, ......... change your playstyle.




-=Thraxx of Bria=-
Master Bounty Hunter
Master Smuggler
dabbler of pistols
Official MeatShield and Bait of AH
AH-Master Sergeant of the Rebel Army

Gamzek
Sun Feb 22, 2004 4:54 pm
#35








TaeRocko wrote:



Okay, Gamzek. Don't try and make people believe 1 solo combat medic with no other offensive skills killed 6 combat characters with full buffs. It flat out didn't happen that way or you were afk.

You have 8-10 seconds to cure poisons before they tick once on everyone, and 38-40 seconds to cure diseases before they tick once. Here's a hint, let that disease go for a while, the poison is a more immediate concern. While your curing the poisons, tell your combat characters to attack the cm. Once you realize that your "fully buffed, 90% composite, defense stacker god mode" has a weakness, attack that weakness. You have a burst run too. For a CM to throw a poison, they have an animation which makes them stop. This time alone is enough to close 20m and keep the cm in range. Use KD or *gasp* suppression fire to stop them from running. They won't last long.

-Tae





First of all I can't cure them when they are burst running after someone. They get poisoned they come to me for a cure. I also have a Master CM/Master Doctor character and the animation takes all of 2-3 seconds(3 if your stretching it). My master CM character annihilates groups better than 2 master rifleman spamming strafe 2. If a Master Doctor/TKM wearing 55% armor qualifies as "fully buffed, 90% composite, defense stacker god mode", then you got me. As much as you guys like to use this as an excuse, the combat medic profession's sole purpose in this game is NOT to counteract defense stackers. Defense stackers are the result of underestimation in the systems defenses. This error is being fixed in publish 7, so according to this arguement,combat medics*should* be fixed then as well. As to whether they are or not I don't know.





awiwiwiwiwiwiwiwiwiwiwiwiwa

Colonel Gamzek De'Unnero[Ascendance]

awiwiwiwiwiwiwiwiwiwiwiwiwa
TaeRocko
Sun Feb 22, 2004 6:17 pm
#36


Gamzek wrote:


TaeRocko wrote:


Okay, Gamzek. Don't try and make people believe 1 solo combat medic with no other offensive skills killed 6 combat characters with full buffs. It flat out didn't happen that way or you were afk.

You have 8-10 seconds to cure poisons before they tick once on everyone, and 38-40 seconds to cure diseases before they tick once. Here's a hint, let that disease go for a while, the poison is a more immediate concern. While your curing the poisons, tell your combat characters to attack the cm. Once you realize that your "fully buffed, 90% composite, defense stacker god mode" has a weakness, attack that weakness. You have a burst run too. For a CM to throw a poison, they have an animation which makes them stop. This time alone is enough to close 20m and keep the cm in range. Use KD or *gasp* suppression fire to stop them from running. They won't last long.

-Tae


First of all I can't cure them when they are burst running after someone. They get poisoned they come to me for a cure. I also have a Master CM/Master Doctor character and the animation takes all of 2-3 seconds(3 if your stretching it). My master CM character annihilates groups better than 2 master rifleman spamming strafe 2. If a Master Doctor/TKM wearing 55% armor qualifies as "fully buffed, 90% composite, defense stacker god mode", then you got me. As much as you guys like to use this as an excuse, the combat medic profession's sole purpose in this game is NOT to counteract defense stackers. Defense stackers are the result of underestimation in the systems defenses. This error is being fixed in publish 7, so according to this arguement, combat medics *should* be fixed then as well. As to whether they are or not I don't know.





Actually in your first post, you mentioned that your group was fully mind buffed. You can't tell me that someone couldn't have taken out the CM before your mind ticks down to 1.

The reason I mentioned the animation was in reference to you saying CM's running in and out of range. The animation to throw an additional poison is enough time for a ranged profession to get in range to eliminate the CM. Also when I mentioned the defense stacker, I didn't intend to mean that CM is a counter to them...well they end up being, but that is not their purpose. What I meant was that having stacked defenses brings a false sense of security, it makes you lax to things that can damage you.

The way to beat a CM is to make him stop running and stop adding more poisons. If you get hit with a poison and you have a large mind pool, you don't need a cure right away. Aside from that, try out some blue milk from your friendly chef and some of their other goodies.

Using conventional tactics, CM's will pound a crowd because people panic when they get poisoned/diseased. Running to the doctor is like putting up a big sign "THROW ANOTHER AREA POISON AT ME". Why is it that when a CM attacks, people seek a doctor, but when any other class attacks they counterattack? CM attacks will NOT kill you, they will take you down to 1 mind.

If you are hit with a poison you have 10 seconds before it does any damage
If you are hit with a disease you have 40 seconds before it does any damage

Take these windows to attack the CM - it's like someone telegraphing an attack. Remember, even with 1 mind, if you are the only one standing you still win.

Ways to counter a CM:
-knockdown/posturedown to keep them from running and more poisons and attack (they use 169 skill points for all of like 5 ranged/melee defense)

-do not seek immediate medical attention: this may seem counter productive, but the more poisons a CM can throw the more a doc has to work, and it increases exponentially. If a group gets poisoned, the first target should be the CM.

-chef goodies - there are many great mind foods/drinks in addition to blue milk that minimizes a CM's effectiveness

Combat medics add an interesting twist. The damage they do is unique and requires people to react differently. But trying to insinuate that there is no way to counter a CM, is incorrect, as I have mentioned some very effective ways in this post.

-Tae



----------------------------

Taeimoe - retired BH 2/4/4/4

Master Doctor/Master Blender
Skydiver01
Sun Feb 22, 2004 7:09 pm
#37

NERF NERF NERF NERF NERF NERF NERF NERF NERF


Give a CM a stick with a pioson tip and they will still cry NERF .


They cry like Democrats . . .






________________________________________________________

Excite

Like a midget at a urinal, you have to stay on your toes !
Skydiver01
Sun Feb 22, 2004 7:26 pm
#38

I can't seewhy people cry nerf the CM . CM has NO DEFENSE what so ever. Back when I was Master Doc. and all other skill points in Carbineer I got whooped on by CM's and when I was prep'd for them I would whoop them. They use their skills to their benifit just like other good players do. So, they burst run in and out of range to slap poison. When they are in range, you got range too. Just use knockdown and ask him how cold is the concrete. Then spam away full auto . . . Ki$$ the CM goodbye. CM will get pwn'd every time if they stay in range with any good player.


Let me ask you this . . . When you fight a TKA and you are BH or Commando do you fight standing next to him ??? I wouldn't, I'd get pwn'd every time if I did.


I burst run away from him knowing he is going to burst run at me and I just spam specials at him and watch him go down while I remain untouched.


You can't fight the same way over and over while fighting diff classes of fighters. The lazy fighter is the one whom cries NERF.


I'm by far no uber fighter or even the better than average fighter but I know who I can take out and who I should run from . . . and I run alot. . .





________________________________________________________

Excite

Like a midget at a urinal, you have to stay on your toes !
Xyquin
Mon Feb 23, 2004 2:22 am
#39



Wow all I see here are a bunch of people that suck at fighting complaining that CM's are too powerfull, well the range issue has been addressed and they no longer can make the uber poison/disease packs that they used to. It really isn't that hard to kill a CM (Oh my they threw a poison at me) well I still haven't lost to a CM and I'm a master Heavy Swordsman... If I can take them out then any other average or better pvper can take them out too. I see people like La-Grange that complain because they died, well I know that you cant fight so why complain when you die? And people like Gamzek that claim the CM too out his while group, wow that means that the CM was never attacked once. it takes a whole one maybe two hits from a rifleman to knock out a CM or a lunge to slow them down. If a TKA/MDoc cant take a CM out then heck someone needs to pick up another profession then, like rifleman, or pistoleer, or carbineer(well maybe not a carbineer till patch 7), or a fencer, or a swordsman, or a pikeman (yea I know they are bugged almost as bad a carbineer but they still hit for a heck of a lot and have a KD).


Another thing people never seem to complain when a creature poisons or diseases them. Or when another player with a special looted weapon poisons or diseases them. So why do people only pick on the CM. If you cant handle they guy then get a CM on your side. Both sides of the universe have CM's.


/pointsat nerfcallers;

/lol self;

/wishespeoplewouldthinkbeforetheyspeak;
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