Combat Medic Archive
Thread: To all you people that cry nerf CM
Gamzek wrote:
Does no one else want to discuss with me? I wonder why.
Cause they know it deep inside. It's coming, and it's gonna be big!
Message Edited by saridder on 02-21-2004 10:49 AM
Gamzek wrote:
Xytroncore wrote:
Gamzek wrote:I had a group of 6 people fully doctor buffed fully mind buffed(musician and entertainer). We are all masters of our professions with 2 master doctors, yet 1 combat medic(this persons only elite profession) is able to kill us all? No matter what you say you cannot justify this being fair. Yes, I have cure poisons and cure diseases, but it is impossible to keep up since there is only a 3-4 second delay till they can throw the next poison/disease and I get the same delay for cures. Not even 2 people can keep up with these 12 dot effects while they are constantly being reapplied. Run just in throwing range, then run away, rinse and repeat. Don't try to justify this, because you can't, just realize you are overpowered and take it. Just like I realize my profession, TKM is way overpowered. Just like I realize defense stackers are way overpowered. Just like I realize shooting through the walls of bases should not be possible. Just like I realize shutting base destruction countdowns as a corpse should not be possible. There are many things wrong with this game and fighting to prevent your class being brought into and equal playing field with other classes does not help to progression of this game at all. Just open your eyes for a second and help make this a better game.Thank you,GamzekHey moron, DON'T JUST STAND THERE, holy **edit**, if you LET yourself get 12 DOTs on you then you guys are morons....
Idiot #1: Uh I've been poisoned
Idiot #2: Duh so have I
Idiot #3: /drools on self
Idiot #4: uhhh let's just stand here and hope the combat medic just goes away
Idiot #1 good plan
See it's people like you who have NO strategy at all the should not be allowed to call nerf, ONE combat medic DOES NOT pose a threat to 6 people, especially 2 docs, 4 master eilites against 1 combat medic? lmao...what were they all? TK's? lol, even then we have to be stuck to the ground to toss poisons, so even THAT would have been an oportunity to rush him and beat the living snot out of him in 3 hits.
BTW, 12 DOTs alone is like 40 seconds worth of throwing the damn stuff...so just so we all know, you stood there for 40 seconds doing nothing, you guys deserve the genious PvP'ers of the year award or something.
Message Edited by Xytroncore on 02-18-2004 04:35 AM
You should think before you post.
1 throw of poison on a group of 6 = 6 dots
1 throw of disease on a group of 6 = 6 dots
6+6=12 Get it?
4 second delay on healing
4x12=48 seconds to cure all dots
2 Doctors
48/2=24 seconds to cure all dots
That's assuming they AREN'T moving(which they were;attempting to kill the combat medic) since the cure range is 1m.
4 second delay till next poison/disease throw is possible.
That is impossible to keep up with all the curing, while the combat medic is burst running in and out of range reapplying poisons/diseases. Next flamer please.
Okay, Gamzek. Don't try and make people believe 1 solo combat medic with no other offensive skills killed 6 combat characters with full buffs. It flat out didn't happen that way or you were afk.
You have 8-10 seconds to cure poisons before they tick once on everyone, and 38-40 seconds to cure diseases before they tick once. Here's a hint, let that disease go for a while, the poison is a more immediate concern. While your curing the poisons, tell your combat characters to attack the cm. Once you realize that your "fully buffed, 90% composite, defense stacker god mode" has a weakness, attack that weakness. You have a burst run too. For a CM to throw a poison, they have an animation which makes them stop. This time alone is enough to close 20m and keep the cm in range. Use KD or *gasp* suppression fire to stop them from running. They won't last long.
-Tae
Exact reason why I became a Cm, I got sick of not being able to land a shot on defense stackers. Then watching them run rampant and wiping a group of us out. I hate enemy CM's as much as anyone, suggestion, learn CM PvP styles, have a DOC in your group, etc, etc, etc, ......... change your playstyle.
First of all I can't cure them when they are burst running after someone. They get poisoned they come to me for a cure. I also have a Master CM/Master Doctor character and the animation takes all of 2-3 seconds(3 if your stretching it). My master CM character annihilates groups better than 2 master rifleman spamming strafe 2. If a Master Doctor/TKM wearing 55% armor qualifies as "fully buffed, 90% composite, defense stacker god mode", then you got me. As much as you guys like to use this as an excuse, the combat medic profession's sole purpose in this game is NOT to counteract defense stackers. Defense stackers are the result of underestimation in the systems defenses. This error is being fixed in publish 7, so according to this arguement,combat medics*should* be fixed then as well. As to whether they are or not I don't know.
TaeRocko wrote:
Okay, Gamzek. Don't try and make people believe 1 solo combat medic with no other offensive skills killed 6 combat characters with full buffs. It flat out didn't happen that way or you were afk.
You have 8-10 seconds to cure poisons before they tick once on everyone, and 38-40 seconds to cure diseases before they tick once. Here's a hint, let that disease go for a while, the poison is a more immediate concern. While your curing the poisons, tell your combat characters to attack the cm. Once you realize that your "fully buffed, 90% composite, defense stacker god mode" has a weakness, attack that weakness. You have a burst run too. For a CM to throw a poison, they have an animation which makes them stop. This time alone is enough to close 20m and keep the cm in range. Use KD or *gasp* suppression fire to stop them from running. They won't last long.
-Tae
Gamzek wrote:First of all I can't cure them when they are burst running after someone. They get poisoned they come to me for a cure. I also have a Master CM/Master Doctor character and the animation takes all of 2-3 seconds(3 if your stretching it). My master CM character annihilates groups better than 2 master rifleman spamming strafe 2. If a Master Doctor/TKM wearing 55% armor qualifies as "fully buffed, 90% composite, defense stacker god mode", then you got me. As much as you guys like to use this as an excuse, the combat medic profession's sole purpose in this game is NOT to counteract defense stackers. Defense stackers are the result of underestimation in the systems defenses. This error is being fixed in publish 7, so according to this arguement, combat medics *should* be fixed then as well. As to whether they are or not I don't know.TaeRocko wrote:
Okay, Gamzek. Don't try and make people believe 1 solo combat medic with no other offensive skills killed 6 combat characters with full buffs. It flat out didn't happen that way or you were afk.
You have 8-10 seconds to cure poisons before they tick once on everyone, and 38-40 seconds to cure diseases before they tick once. Here's a hint, let that disease go for a while, the poison is a more immediate concern. While your curing the poisons, tell your combat characters to attack the cm. Once you realize that your "fully buffed, 90% composite, defense stacker god mode" has a weakness, attack that weakness. You have a burst run too. For a CM to throw a poison, they have an animation which makes them stop. This time alone is enough to close 20m and keep the cm in range. Use KD or *gasp* suppression fire to stop them from running. They won't last long.
-Tae
Actually in your first post, you mentioned that your group was fully mind buffed. You can't tell me that someone couldn't have taken out the CM before your mind ticks down to 1.
The reason I mentioned the animation was in reference to you saying CM's running in and out of range. The animation to throw an additional poison is enough time for a ranged profession to get in range to eliminate the CM. Also when I mentioned the defense stacker, I didn't intend to mean that CM is a counter to them...well they end up being, but that is not their purpose. What I meant was that having stacked defenses brings a false sense of security, it makes you lax to things that can damage you.
The way to beat a CM is to make him stop running and stop adding more poisons. If you get hit with a poison and you have a large mind pool, you don't need a cure right away. Aside from that, try out some blue milk from your friendly chef and some of their other goodies.
Using conventional tactics, CM's will pound a crowd because people panic when they get poisoned/diseased. Running to the doctor is like putting up a big sign "THROW ANOTHER AREA POISON AT ME". Why is it that when a CM attacks, people seek a doctor, but when any other class attacks they counterattack? CM attacks will NOT kill you, they will take you down to 1 mind.
If you are hit with a poison you have 10 seconds before it does any damage
If you are hit with a disease you have 40 seconds before it does any damage
Take these windows to attack the CM - it's like someone telegraphing an attack. Remember, even with 1 mind, if you are the only one standing you still win.
Ways to counter a CM:
-knockdown/posturedown to keep them from running and more poisons and attack (they use 169 skill points for all of like 5 ranged/melee defense)
-do not seek immediate medical attention: this may seem counter productive, but the more poisons a CM can throw the more a doc has to work, and it increases exponentially. If a group gets poisoned, the first target should be the CM.
-chef goodies - there are many great mind foods/drinks in addition to blue milk that minimizes a CM's effectiveness
Combat medics add an interesting twist. The damage they do is unique and requires people to react differently. But trying to insinuate that there is no way to counter a CM, is incorrect, as I have mentioned some very effective ways in this post.
-Tae
NERF NERF NERF NERF NERF NERF NERF NERF NERF
Give a CM a stick with a pioson tip and they will still cry NERF .
They cry like Democrats . . .
I can't seewhy people cry nerf the CM . CM has NO DEFENSE what so ever. Back when I was Master Doc. and all other skill points in Carbineer I got whooped on by CM's and when I was prep'd for them I would whoop them. They use their skills to their benifit just like other good players do. So, they burst run in and out of range to slap poison. When they are in range, you got range too. Just use knockdown and ask him how cold is the concrete. Then spam away full auto . . . Ki$$ the CM goodbye. CM will get pwn'd every time if they stay in range with any good player.
Let me ask you this . . . When you fight a TKA and you are BH or Commando do you fight standing next to him ??? I wouldn't, I'd get pwn'd every time if I did.
I burst run away from him knowing he is going to burst run at me and I just spam specials at him and watch him go down while I remain untouched.
You can't fight the same way over and over while fighting diff classes of fighters. The lazy fighter is the one whom cries NERF.
I'm by far no uber fighter or even the better than average fighter but I know who I can take out and who I should run from . . . and I run alot. . .