Combat Medic Archive

Thread: To all you people that cry nerf CM

Red5standingby
Tue Feb 17, 2004 2:51 pm
#14

How can a CM throw a poison grenade farther than I can shoot them?
Anti-Thug
Tue Feb 17, 2004 6:08 pm
#15

can we just agree IF a CM can throw a 65m stim and it with Area of Effect hits someone 95m away (I have yet to see or witness any proof of this)....that this would need to be adjusted so the maximum would be lowered? If what people are claiming doing this would be more of a fix than a nerf. A lot of people say nerf...hell...I wish i could just hit my aoe poisons and diseases 65m.....it is so expensive and difficult to get the quality resorces to produce the optimal stims that this is not a reality for the every day CM.



____Jaylando_________________________________________
RESPECJEDI APPRENTICE

Pimpin' In Space, Yo! -- I am Evil....I am.....Sith!
Changed my mind...the NGE Sucks AND SOE threw the VETS Under the bus....CANCELLED!
XingYuen
Wed Feb 18, 2004 1:31 am
#16

With CM I can kill any other profession solo. Not sure why you can not. CM is flawed.




Xing Yuen

Gamzek
Wed Feb 18, 2004 4:58 am
#17

I had a group of 6 people fully doctor buffed fully mind buffed(musician and entertainer). We are all masters of our professions with 2 master doctors, yet 1 combat medic(this persons only elite profession) is able to kill us all? No matter what you say you cannot justify this being fair. Yes, I have cure poisons and cure diseases, but it is impossible to keep up since there is only a 3-4 second delay till they can throw the next poison/disease and I get the same delay for cures. Not even 2 people can keep up with these 12 dot effects while they are constantly being reapplied. Run just in throwing range, then run away, rinse and repeat. Don't try to justify this, because you can't, just realize you are overpowered and take it. Just like I realize my profession, TKM is way overpowered. Just like I realize defense stackers are way overpowered. Just like I realize shooting through the walls of bases should not be possible. Just like I realize shutting base destruction countdowns as a corpse should not be possible. There are many things wrong with this game and fighting to prevent your class being brought into and equal playing field with other classes does not help to progression of this game at all. Just open your eyes for a second and help make this a better game.


Thank you,

Gamzek




awiwiwiwiwiwiwiwiwiwiwiwiwa

Colonel Gamzek De'Unnero[Ascendance]

awiwiwiwiwiwiwiwiwiwiwiwiwa
Xytroncore
Wed Feb 18, 2004 5:29 am
#18






Gamzek wrote:

I had a group of 6 people fully doctor buffed fully mind buffed(musician and entertainer). We are all masters of our professions with 2 master doctors, yet 1 combat medic(this persons only elite profession) is able to kill us all? No matter what you say you cannot justify this being fair. Yes, I have cure poisons and cure diseases, but it is impossible to keep up since there is only a 3-4 second delay till they can throw the next poison/disease and I get the same delay for cures. Not even 2 people can keep up with these 12 dot effects while they are constantly being reapplied. Run just in throwing range, then run away, rinse and repeat. Don't try to justify this, because you can't, just realize you are overpowered and take it. Just like I realize my profession, TKM is way overpowered. Just like I realize defense stackers are way overpowered. Just like I realize shooting through the walls of bases should not be possible. Just like I realize shutting base destruction countdowns as a corpse should not be possible. There are many things wrong with this game and fighting to prevent your class being brought into and equal playing field with other classes does not help to progression of this game at all. Just open your eyes for a second and help make this a better game.


Thank you,

Gamzek







Hey moron, DON'T JUST STAND THERE, holy **edit**, if you LET yourself get 12 DOTs on you then you guys are morons....


Idiot #1: Uh I've been poisoned


Idiot #2: Duh so have I


Idiot #3: /drools on self


Idiot #4: uhhh let's just stand here and hope the combat medic just goes away


Idiot #1 good plan



See it's people like you who have NO strategy at all the should not be allowed to call nerf, ONE combat medic DOES NOT pose a threat to 6 people, especially 2 docs, 4 master eilites against 1 combat medic? lmao...what were they all? TK's? lol, even then we have to be stuck to the ground to toss poisons, so even THAT would have been an oportunity to rush him and beat the living snot out of him in 3 hits.



BTW, 12 DOTs alone is like 40 seconds worth of throwing the damn stuff...so just so we all know, you stood there for 40 seconds doing nothing, you guys deserve the genious PvP'ers of the year award or something.

Message Edited by Xytroncore on 02-18-2004 04:35 AM



_________________________________________________________
Manimal : Gunslinger
Bamboozle
Wed Feb 18, 2004 5:38 am
#19






XingYuen wrote:

By stacking poison and disease, you can easily incap with it. I have a Master Doc/Master CM. With those and Novice Artisan for surveying, I only have enough skill points for pistols 1, yet I can solo a fully buffed Master Bounty Hunter and Master TK in PvP by myself at the same time. I'm a medical support person, I should not, under any logic be able to do this.







If you want to be a medical support person, stick to doctor. Combat medic is something completely different.








La-grange wrote:
I am a mediocre PvPer. Nerf combat medic.




I'm sorry, but if you as a carbineer/doctor lost to a combat medic, you did something awfully wrong. Make some cure poison/disease packs before you go into battle again.




The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

Gamzek
Wed Feb 18, 2004 5:45 am
#20






Xytroncore wrote:






Gamzek wrote:

I had a group of 6 people fully doctor buffed fully mind buffed(musician and entertainer). We are all masters of our professions with 2 master doctors, yet 1 combat medic(this persons only elite profession) is able to kill us all? No matter what you say you cannot justify this being fair. Yes, I have cure poisons and cure diseases, but it is impossible to keep up since there is only a 3-4 second delay till they can throw the next poison/disease and I get the same delay for cures. Not even 2 people can keep up with these 12 dot effects while they are constantly being reapplied. Run just in throwing range, then run away, rinse and repeat. Don't try to justify this, because you can't, just realize you are overpowered and take it. Just like I realize my profession, TKM is way overpowered. Just like I realize defense stackers are way overpowered. Just like I realize shooting through the walls of bases should not be possible. Just like I realize shutting base destruction countdowns as a corpse should not be possible. There are many things wrong with this game and fighting to prevent your class being brought into and equal playing field with other classes does not help to progression of this game at all. Just open your eyes for a second and help make this a better game.


Thank you,

Gamzek







Hey moron, DON'T JUST STAND THERE, holy **edit**, if you LET yourself get 12 DOTs on you then you guys are morons....


Idiot #1: Uh I've been poisoned


Idiot #2: Duh so have I


Idiot #3: /drools on self


Idiot #4: uhhh let's just stand here and hope the combat medic just goes away


Idiot #1 good plan



See it's people like you who have NO strategy at all the should not be allowed to call nerf, ONE combat medic DOES NOT pose a threat to 6 people, especially 2 docs, 4 master eilites against 1 combat medic? lmao...what were they all? TK's? lol, even then we have to be stuck to the ground to toss poisons, so even THAT would have been an oportunity to rush him and beat the living snot out of him in 3 hits.



BTW, 12 DOTs alone is like 40 seconds worth of throwing the damn stuff...so just so we all know, you stood there for 40 seconds doing nothing, you guys deserve the genious PvP'ers of the year award or something.


Message Edited by Xytroncore on 02-18-2004 04:35 AM






You should think before you post.


1 throw of poison on a group of 6 = 6 dots


1 throw of disease on a group of 6 = 6 dots


6+6=12 Get it?


4 second delay on healing


4x12=48 seconds to cure all dots


2 Doctors


48/2=24 seconds to cure all dots


That's assuming they AREN'T moving(which they were;attempting to kill the combat medic) since the cure range is 1m.


4 second delay till next poison/disease throw is possible.


That is impossible to keep up with all the curing, while the combat medic is burst running in and out of range reapplying poisons/diseases. Next flamer please.





awiwiwiwiwiwiwiwiwiwiwiwiwa

Colonel Gamzek De'Unnero[Ascendance]

awiwiwiwiwiwiwiwiwiwiwiwiwa
Gamzek
Thu Feb 19, 2004 12:18 am
#21

Does no one else want to discuss with me? I wonder why.




awiwiwiwiwiwiwiwiwiwiwiwiwa

Colonel Gamzek De'Unnero[Ascendance]

awiwiwiwiwiwiwiwiwiwiwiwiwa
Gamzek
Thu Feb 19, 2004 3:12 am
#22






OMGStarsiderisdownagain wrote:

Combat Medics are overpowered, and before I am flamed I am one, the problem with CM is that they can target a pool that cannot be easily healed. Like it or not noone can tell me they can survive my 800 a tick poison or my 450 a tick disease to their mind pool. I think the easiest way to fix us is to just make it so we can only target Health and Action. I know you whiners out there are going to flame away, but last night I alone won a 50 vs 50 fight with my AoE's to mind alone, I know crying self nerf may seem stupid, but its really getting out of hand. If the dev's had one molecule of intellegence they would take mind poison and disease away from us CM's. But I doubt that will ever happen anyways, so until that day I will make my voice heard by stacking disease and poison on lone overt targets and watch them lose 1% from the three incap rule. Cruel and greifing yes, illegal to breaking the rules...no. I can only hope one of the ones I do this to is one of the dev's accts so they finally pull their heads out of their a$$es and do something. And I bet I could still kick peoples a$$es with health/action disease/poison, although I have never bothered to try when I can pwn ANYONE with mind ones. Dev's if you read this you better do something dammit! Your ruining a perfectly good game!!!!


Sincerely,


Ki$$ my A$$






Whats this? A combat medic who is worknig towards a better game? Sometimes when I am PvPing and the other group has a combat medic I log off my fun character and log on my MCM/MD. Then I unload poisons and diseases till they come here and post about how ridiculous this class is at the moment. Our voices will be heard.




awiwiwiwiwiwiwiwiwiwiwiwiwa

Colonel Gamzek De'Unnero[Ascendance]

awiwiwiwiwiwiwiwiwiwiwiwiwa
OMGStarsiderisdownagain
Thu Feb 19, 2004 1:05 pm
#23

Combat Medics are overpowered, and before I am flamed I am one, the problem with CM is that they can target a pool that cannot be easily healed. Like it or not noone can tell me they can survive my 800 a tick poison or my 450 a tick disease to their mind pool. I think the easiest way to fix us is to just make it so we can only target Health and Action. I know you whiners out there are going to flame away, but last night I alone won a 50 vs 50 fight with my AoE's to mind alone, I know crying self nerf may seem stupid, but its really getting out of hand. If the dev's had one molecule of intellegence they would take mind poison and disease away from us CM's. But I doubt that will ever happen anyways, so until that day I will make my voice heard by stacking disease and poison on lone overt targets and watch them lose 1% from the three incap rule. Cruel and greifing yes, illegal to breaking the rules...no. I can only hope one of the ones I do this to is one of the dev's accts so they finally pull their heads out of their a$$es and do something. And I bet I could still kick peoples a$$es with health/action disease/poison, although I have never bothered to try when I can pwn ANYONE with mind ones. Dev's if you read this you better do something dammit! Your ruining a perfectly good game!!!!


Sincerely,


Ki$$ my A$$
Munga_Meds
Thu Feb 19, 2004 1:16 pm
#24

I am a master doc - and my cure range on poisons and diseases is just over 8m - dunno what you are doing wrong...



Athera- Master Tailor
Talusian Haven, Talus, Kauri
Tavyl
Thu Feb 19, 2004 5:13 pm
#25

Before u jump on me about how powerful the class is I just want to say I'm not protesting a change in the class. I just get tired of reading post after post of how "We came in with 20 guys and a CM killed us all over and over". Well maybe thats a lack of leadership or tactics. I mean really you don't see people crying "I stood right in front of this TKA and he killed me that isn't fair". Of course if you grab your friends and walk straight into town in a big group you should die. Anybody ever think of this one SPREAD OUT. Maybe try flanking a target. I think it just adds a bit of strategy to the game when you have obstacles (yes I called our class an obstacle) like this. If I just wanted to walk up to something blast away and see who has the bigger gun I'd play quake. Everything in this game can be brought down with the right people and tactics...unfortunatly for some it takes more than a crazed head on assault. Then again maybe Im wrong maybe CM's are just gods.
Radiant-Sharpie
Thu Feb 19, 2004 5:54 pm
#26



DoctorGriggs wrote:
We use MORE skill points than everyone except BH.






Commandos use the same skillpoints as a CM.. Commando's dot got nerfed.. yours will too
Page 2 of 4